Tankers,
1.5.1 Common Test 3 is live!
We're testing some small balance and quality of life tweaks to Frontline. I think some of them are pretty interesting, and they seem to be founded on the basis of player feedback. (Note the changes to consumable quantities to break up some of the Light Tank and SPG meta) and the spotting mechanics being introduced for Pillboxes to address the ability for Light Tanks and Wheeled vehicles to break through to the back line and start attacking pillboxes uncontested.
Changes to Frontline mode:
-
Changed the number Combat Reserves slots available for each vehicle type — the new amounts are as follows:
- Light tanks: 1 slot (instead of 3)
- Medium tanks: 2 slots (instead of 1)
- Heavy tanks: 3 slots (instead of 1)
- Tank Destroyers: No changes (2 slots)
- SPGs: 1 slot (instead of 3)
- Decreased respawn cooldown from 30 to 10 seconds.
- Increased the repair cooldown of destroyed vehicles from 5 to 7 minutes; reinforcement cooldown remains unchanged.
- The objectives (pillboxes with the large-caliber guns) now spot enemy vehicles of the attacking team according to the standard rules of spotting. The view range of the pillboxes is 445 meters.
Please leave your feedback below and fill out the poll. Let me know if there are any issues with the polling options, etc.
Edited by DomoSapien, May 30 2019 - 21:12.