DomoSapien, on Jun 04 2019 - 09:06, said:
We're looking into it, you should have received an email with instructions and a download link but I know you aren't alone in that regard so we're trying to figure out how best to help you guys out.
So the reason you didn't get free XP is that we want to test all the tiers, and giving folks a bunch of free XP results in the effect we see on Common Test where only tiers 8-10 actually see enough players to form matches.
It's sort of a revised version of the initial ammo changes we first announced. We're also increasing the alpha damage of standard rounds, and buffing the hitpoints of every vehicle.
That's a super-basic explanation though so please make sure to read the article when you get a chance!
I'm also in the same situation. I hope the issue can be resolved soon.
Though, my initial thoughts from what I've read. The changes will not be effective at countering gold/premium/special (a rose by any color...) round spam. People use Premium rounds due to the pen. Not the damage or costs. They don't care about those at all. Just the penetration. And while some people would disagree with me, I do not see raising the damage of standard rounds as the answer alone. Nor is increasing HP Pools. A Maus with more HP just takes two extra premium rounds (on average) to kill (due to going from 3k hp to 3540, if the 18% increase is true). Over all, that is not much of a change. The reason why people don't like premium rounds is due to the fact that in most cases with how people use them, they just tend to bypass your armor, regardless of how well you angle yourself, most of the time. In my own tests, I have found this to be true, though, those tests did not really use millions of rounds of ammo. People at high tier are already playing with the assumption they are not going to make credits back and will loss credits, thus, they use premium rounds. To many tanks have excessively high powerful DPM that slow heavy tanks cannot effectively counter if they fire premium rounds, even with a HP buff. Even a 3540 HP Maus will melt in seconds if caught in the open due to extremely fast scouts on maps much to small to make those scouts fair and everyone lights up the Maus with premium rounds.
More is needed in my opinion. Another reason people use premium rounds is for "damage farming", this is to more or less boost their personal rating/WN8. Though, in my personal experience, this helps new accounts more than old accounts with a crap ton of battles and damage already under their belt. Which is one reason many people have re-rolled their accounts (made a new one basically), this is to hide their poor statistic account and show off their good statistic account. In short, the main root of the issue is statistics alone. People want to be good so people will go "OMG! Your stats are good!". And one of the best ways to do this is to spam premium rounds in a new account due to having figured out how to play the game on an older account that you realize would be hard to change that 46% win rate to something higher due to having 30k+ battles. Of course, you also have to spend money to buy gold, credits, and premium tanks to really set up the account.
In truth, there is more to the problem than just premium rounds themselves. When I play a heavy tank, I want to see me bested not with premium rounds, but, with standard rounds. Cause, to me, a person that beats me with standard rounds when I play a heavy tank that is really good at blocking shots, is a skilled person, while the person that spammed premium rounds, has no skill.
To summarize my feelings: The change is not good enough and will not be an effective counter. And there is more to the problem than just premium rounds.
Edited by Saint_Metagross, Jun 04 2019 - 20:05.