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rigged MM WG patent

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GeorgePreddy #41 Posted Jun 13 2019 - 23:27

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View PostDrWho_, on Jun 13 2019 - 18:23, said:

 

The 47% WR makes me curious though, what happens to the rest of the games if everyone is supposed to be at 47% ??

 

Everyone would have to have 6% draws and 47% losses if everyone had 47% wins.

 

We know that draws on the server are ~2%, so... yeah, OP is not super bright.

 

 

 

 

 

 

 



GeorgePreddy #42 Posted Jun 13 2019 - 23:32

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View PostDrWho_, on Jun 13 2019 - 19:26, said:

 

I know how it works and the average WR on the NA server is 49% afaik, my draws account for .9% of my games, so where are the other 2% ?

 

Server draws are more than .9%, though... you can't compare YOUR draws and the SERVER average w/r, and the server winrate is NOT exactly 49.00% anyway.  The server avg win rate and loss rate should be the same, and the rest will be draws. Super simple math... any variance from that would have to be lost or corrupted data.

 

 

 

 

 

 



DrWho_ #43 Posted Jun 13 2019 - 23:40

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View PostGeorgePreddy, on Jun 13 2019 - 23:32, said:

 

Server draws are more than .9%, though... you can't compare YOUR draws and the SERVER average w/r, and the server winrate is NOT exactly 49.00% anyway.  The server avg win rate and loss rate should be the same, and the rest will be draws. Super simple math... any variance from that would have to be lost or corrupted data.

 

 

 

 

 

 

 

It's been stated numerous times around here that the avg WR on the NA server is roughly 49% and I've never seen anyone protest that number, if you have some sources on other numbers I'd be happy to have a look

 

The reason I posted my own draws is because I'm about as avg as you can get in most respects it seems :)



2MOEJOE #44 Posted Jun 13 2019 - 23:46

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My 13 57 must be a glitch in the Matrix.

V_P_V #45 Posted Jun 13 2019 - 23:46

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View Postdnaman, on Jun 13 2019 - 21:47, said:

The fact that you can’t refeence (link) your information on a claim YOU are making would indicate you are full of bovine feces.  

 

Cite, but yes.



wererat #46 Posted Jun 14 2019 - 00:06

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I am not a lawyer, but part of my job is to read and write patents. 

 

I read nothing in that patent that indicates wargaming is adjusting players win rates. Patents are written in a very specific manner, it takes some practice to understand what the walls of text are actually saying.

 

If you want to learn more about patents I would recommend "Patent It Yourself" by Nolo Press available on Amazon.

 

At the end of the day, my win rate is what I earned, and your win rate is what you earned. Wargaming doesn't care about either of us to adjust our win rates.



Guido1212 #47 Posted Jun 14 2019 - 00:10

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View PostRoggg2, on Jun 13 2019 - 20:21, said:

OP is right.  Which explains why everybody has 47% win rate.

Oh my god.  You’re right.  This changes everything.  The amazing patent is working perfectly.  Just click battle and let the sweet 47 percent just happen.  Don’t even leave cap!



VooDooKobra #48 Posted Jun 14 2019 - 02:13

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View PostBlue2019, on Jun 13 2019 - 13:15, said:

WG applied for a new patent on the "adjusted" MM (random battle) back in April 2019.

It can be found at several sites by searching Google "Wargaming 2019 patent application".

It still includes rigging to @ 47% win rate in random battles as a solution to WGs inability to code a MM for over 400 different vehicles.

 

Most long time players know that the MM is rigged and that the it has been verified in WGs last 4 patent applications.

 

And for those who are thinking "We don't know if it is applied in game".

Yes, we do.

Just read the patent.

 

 

 

View PostBlue2019, on Jun 13 2019 - 13:22, said:

So you don't understand statistical variance for things like platoons and other battle modes?

Okay.

 

Come back when you actually read the patent.

Btw, the Earth isn't flat, vaccines work and your vote for Trump is now easily explained. :)

 

i have read it more than a few times and there is nothing there to validate your claims

 

View Post__WarChild__, on Jun 13 2019 - 14:38, said:

I just read the patent and the OP Is RIGHT!!!

 

Patent Application:  "Wargaming seeks a patent on its inherently rigged matchmaking algorithm. Specifically, the algorithm provides Wargaming's customers with the opportunity to win 47% of their games.  For special customers like __WarChild__, Wargaming's rigged matchmaking algorithm will be increased to 48%, however, as long as __WarChild__ continues to pay-to-win, his winning percentage shall increase incrementally even with the summertime sloths and bots that we already inundate him with in game."

 

So glad I took the time to research and read this.  Thank you OP.:great:

 

This is valuable information...  

 

:facepalm:

 

well played

 

View Postez_money, on Jun 13 2019 - 14:51, said:

Searched the patent text and didn't find 47% anywhere. However, by just searching "matchmaker" I did find this tidbit. It doesn't say so explicitly, but the implication is that players will be put into battles of varying degrees of difficulty, with the aim (possibly) of trying to push everybody towards 50% WR, or as they put it "so players don't get frustrated or bored." Take it for what you will...I'm not going to worry about it.

 

"...the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games..."

 

there is a battle level chart that is the same as the MM chart we currently use showing tiers that vehicles can see.  the theory is that players that are doing well or struggling would get high middle or low tier to add challange or to give them a break.  that is the only paragraph that deals with win/loss



JunkaTheAdmirable #49 Posted Jun 14 2019 - 09:46

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View PostGeorgePreddy, on Jun 13 2019 - 23:32, said:

 

Server draws are more than .9%, though... you can't compare YOUR draws and the SERVER average w/r, and the server winrate is NOT exactly 49.00% anyway.  The server avg win rate and loss rate should be the same, and the rest will be draws. Super simple math... any variance from that would have to be lost or corrupted data.

 

View PostDrWho_, on Jun 13 2019 - 23:40, said:

 

It's been stated numerous times around here that the avg WR on the NA server is roughly 49% and I've never seen anyone protest that number, if you have some sources on other numbers I'd be happy to have a look

 

The reason I posted my own draws is because I'm about as avg as you can get in most respects it seems :)

 

Worth pointing out according to Wotlabs the average recent winrate of active players is 50.17% (with 1200 WN8). That seems like a reasonable figure after culling noobs and infrequent players.



UnitG2 #50 Posted Jun 14 2019 - 15:34

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View Postwererat, on Jun 13 2019 - 15:06, said:

 Wargaming doesn't care about either of us to adjust our win rates.

 

Really? They care enough not to put the win rate in their so-called session statistics. One might argue there would be a commercial incentive to care- hence a patent.

 

I have no idea either way whats in their secret sauce but taking the word of a bunch of Russians in in Cypress is problematic. As with any gambling endeavour, house always wins. If that means adjusting the sauce to keep noobs "within reach" instead of rage quitting Im all for it and I would want them to lie to the sensitive ego driven about it too.



Blue2019 #51 Posted Jun 14 2019 - 17:10

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View PostWhistling_Death_, on Jun 13 2019 - 21:48, said:

If the game were rigged, then all of your tanks in your Garage would have about the same winning percentage, but they don't. There are big differences in the winning percentages from tank to tank. Proof positive the game is not rigged. Please stop jinxing yourself and the entire team you're on. You'll win more battles. Paranoia is treatable. Stupidity is forever.

Someone doesnt understand statistical variance.

Try Google .



Blue2019 #52 Posted Jun 14 2019 - 17:10

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View PostUnitG2, on Jun 14 2019 - 15:34, said:

 

Really? They care enough not to put the win rate in their so-called session statistics. One might argue there would be a commercial incentive to care- hence a patent.

 

I have no idea either way whats in their secret sauce but taking the word of a bunch of Russians in in Cypress is problematic. As with any gambling endeavour, house always wins. If that means adjusting the sauce to keep noobs "within reach" instead of rage quitting Im all for it and I would want them to lie to the sensitive ego driven about it too.

Did you read the patent?

Come back when you have done so.



Blue2019 #53 Posted Jun 14 2019 - 17:13

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View PostGeorgePreddy, on Jun 13 2019 - 23:27, said:

 

Everyone would have to have 6% draws and 47% losses if everyone had 47% wins.

 

We know that draws on the server are ~2%, so... yeah, OP is not super bright.

 

 

 

 

 

 

 

Statistical variance via platooning, different battle types, clan participation, etc.

 

 

 



Kliphie #54 Posted Jun 14 2019 - 17:19

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The patent refers to placement within battle tiers, nothing about manipulating outcomes.  If you've found additional "evidence" presenting it would improve your argument exponentially.  

grandthefttankV #55 Posted Jun 14 2019 - 18:06

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View PostBlue2019, on Jun 14 2019 - 16:10, said:

Someone doesnt understand statistical variance.

Try Google .

Google what exactly? Your fake dossier with fake 47% rigging?



grandthefttankV #56 Posted Jun 14 2019 - 18:08

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View PostBlue2019, on Jun 14 2019 - 16:10, said:

Did you read the patent?

Come back when you have done so.

Where in the patent does it say 47%?

Did you read the patent?

Come back when you have done so.



Pipinghot #57 Posted Jun 15 2019 - 00:01

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View PostBlue2019, on Jun 13 2019 - 15:15, said:

WG applied for a new patent on the "adjusted" MM

No. You're bad at reading.

View PostBlue2019, on Jun 13 2019 - 15:15, said:

It still includes rigging to @ 47% win rate in random battles

No. It has never had that, it still does not have that. You are bad at reading.

View PostBlue2019, on Jun 13 2019 - 15:15, said:

Most long time players know that the MM is rigged and that the it has been verified in WGs last 4 patent applications.

No. You are bad at reading.

View PostBlue2019, on Jun 13 2019 - 15:15, said:

And for those who are thinking "We don't know if it is applied in game".

Yes, we do,

No. You are just as bad at logic as you are at reading.

View PostBlue2019, on Jun 13 2019 - 15:15, said:

Just read the patent.

I would say to take your own advice but it wouldn't help because you are... well you should get the idea by now.



NK_33 #58 Posted Jun 16 2019 - 23:36

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It's true, it's true, I have proof the red team wins more.  And they always put me on the green team.  If only I could be on the Red team my win rate would be so much higher! :izmena:

 

Am I doing it right? :P



Volcanic_lobster_220 #59 Posted Jun 17 2019 - 00:16

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Are you sure about 47%? the players i see are either 50%+ or 44-46%

grandthefttankV #60 Posted Jun 17 2019 - 03:36

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View PostVolcanic_lobster_220, on Jun 16 2019 - 23:16, said:

Are you sure about 47%? the players i see are either 50%+ or 44-46%

Hes not. Thats why hes not replying after he was called out for peddling a fake news dossier with fake 47% WR stats.






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