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Why do so many NOT know the 3 basic rules of tanking?

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Blue2019 #1 Posted Jun 14 2019 - 17:07

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How is is that so many players do NOT know the first 3 rules of tanking?

 

1) Never park behind an ally\friendly.

 

2) Always split the team near evenly at battle start.

 

3) Do not fire\shoot next to a scout as you will blow his camo and light him up.

 

Please feel free to add to these basic rules.

 


Edited by Blue2019, Jun 14 2019 - 17:15.


Hjamnr #2 Posted Jun 14 2019 - 17:08

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4)  Don't try to scout from a sniper-position.

Slatherer #3 Posted Jun 14 2019 - 17:11

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5) refer to rules 1 through 4 often!

Vava_das_SPGs #4 Posted Jun 14 2019 - 17:12

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0) Don't shoot greens.

TVV #5 Posted Jun 14 2019 - 17:15

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Because these rules exist only in your own mind - apart from intentionally blocking allies, which is an offense WG punishes when provided with replays, the rest are utter BS. 

Cowcat137 #6 Posted Jun 14 2019 - 17:15

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Don't go beach!

Kliphie #7 Posted Jun 14 2019 - 17:16

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View PostBlue2019, on Jun 14 2019 - 11:07, said:

 

3) Do not fire\shoot next to a scout as you will blow his camo and light him up.

 

Your shot does not take away their camo bonus from the bush, only your own.  Now doing this could draw return fire and they may be struck in the process, but they will not be detected from your action.  



dunniteowl #8 Posted Jun 14 2019 - 17:19

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View PostKliphie, on Jun 14 2019 - 10:16, said:

 

Your shot does not take away their camo bonus from the bush, only your own.  Now doing this could draw return fire and they may be struck in the process, but they will not be detected from your action.  

NO, this is mistaken.  A unit firing within 15m of a bush, no matter who's hiding behind it, ELIMINATES the concealment value of that bush.  If that's enough to get you lit, then you get lit.

 

It's not YOUR concealment value, it's the bush's concealment value.  Of course, the firing unit also has their Concealment Value dropped for having fired to some degree, but your allies using that bush?  They lose that value as well.

 

OvO



SwollenOstrich #9 Posted Jun 14 2019 - 17:19

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#2 is arguable. Probably wrong most of the time, depending on team skill, composition and the map.

#3 is flat out a myth. Dis-proven repeatedly, Pretty sure 4TankersAndDog did a comprehensive video on this and showed it is false. 

 
 


heavymetal1967 #10 Posted Jun 14 2019 - 17:22

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View PostYANKEE137, on Jun 14 2019 - 12:15, said:

Don't go beach!


 Plus one.

 

And...   if a scout/spotter has tanks lit and the approach has been cleared move the foxtrot up into render range so you can lay down fire and when doing so AIM.



Kliphie #11 Posted Jun 14 2019 - 17:25

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View Postdunniteowl, on Jun 14 2019 - 11:19, said:

NO, this is mistaken.  A unit firing within 15m of a bush, no matter who's hiding behind it, ELIMINATES the concealment value of that bush.  If that's enough to get you lit, then you get lit.

 

It's not YOUR concealment value, it's the bush's concealment value.  Of course, the firing unit also has their Concealment Value dropped for having fired to some degree, but your allies using that bush?  They lose that value as well.

 

OvO

 

From the wiki.

Block Quote

 

  • Note that environment bonuses get reduced only for the tank that fired - other tanks in the vicinity do not get penalized[1][2]

https://wiki.wargaming.net/en/Battle_Mechanics#Camouflage

 

 

 



dunniteowl #12 Posted Jun 14 2019 - 17:25

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My bad, here's the skinny on firing near 'transparent' objects:

 

From Battle Mechanics in the Global Wiki:

 

environmentCamo
You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks, houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects like bushes or trees (up or felled) provide a camouflage bonus up to 64%, depending on the density of the object. A full list can be found here.

As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m radius around your tank is reduced to 30% of the original value. Objects furter away are unaffected.

Environment camouflage bonuses stack, but special rules apply when firing your gun:
  • In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.
  • However, as soon as tank 1 fires its gun, the environment bonuses within the 15m radius no longer stack. Instead, only the bonus from the bush with the highest camouflage bonus is taken into account. In addition, the bonus from that bush is reduced to 30% of its original value, so 0.3 * X. Bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X.
  • Note that environment bonuses get reduced only for the tank that fired - other tanks in the vicinity do not get penalized[1][2]


No camouflage bonus is provided by:

  • Player tanks (dead or alive)
  • Grass
  • Downloadable camouflage skins (as opposed to the camouflage patterns you buy for gold or rent for credits)
  • Anything else

Note that your tank does not need to be fully hidden to take advantage of an environment camouflage bonus, the environment only needs to cover all of your visibility checkpoints in the direction of the spotting tank's view range ports for the bonus to apply.

 

 

Sorry.

 

 

OvO

 


Edited by dunniteowl, Jun 14 2019 - 17:26.


heavymetal1967 #13 Posted Jun 14 2019 - 17:27

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View PostSwollenOstrich, on Jun 14 2019 - 12:19, said:

#2 is arguable. Probably wrong most of the time, depending on team skill, composition and the map.

#3 is flat out a myth. Dis-proven repeatedly, Pretty sure 4TankersAndDog did a comprehensive video on this and showed it is false. 

 
 

 

Plus one with a revision of sorts on three per Kilphie.

 

It won't light the scout, but it'll likely draw fire that may hit the scout, especially arty.  So don't do it folks.  Edit:  Per Dunniteowl's post, It also negates the foliage bonus 15m around you so if you're next to an ally using the same bush(es) then take that into consideration.

 

What about ramming allies or just making contact with them does that affect camo?  I've heard it does as some folks do it to troll.   TIA to any folks who know and reply.

 

Sadly most of the players that need to see this thread wont.

 

EDIT:  Don't know how, but I initially missed the post by Dunniteowl.  Did not know it negated the bush bonus for others as well.  Plus one.


Edited by heavymetal1967, Jun 14 2019 - 17:34.


Kliphie #14 Posted Jun 14 2019 - 17:27

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*Edited after actually reading what I was replying too*

xXxDeadZombiexXx #15 Posted Jun 14 2019 - 17:31

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best is when mediums and HT race at the start of a match to go hide in a TD bush..

SwollenOstrich #16 Posted Jun 14 2019 - 17:33

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This may be useful:

 



dunniteowl #17 Posted Jun 14 2019 - 17:35

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My favorite part is when all the fast TDs position close to spawn, leaving all the slow TDs to just sort of stop moving immediately.  After all, the close spots are taken, so what do YOU do in a slow TD?  Right.  You charge past them and find a spot they could use better than you closer to the front.  It's risky, but you can't shove your team mates off a perch and expect to be unassailed.  Its funny how some players in fast TDs think they need the first spots instead of the Best Spots.

 

 

OvO



Markd73 #18 Posted Jun 14 2019 - 17:58

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I would add:

 

That thing on the bottom right of your screen is a map. Perhaps look at in on occasion. 



Peak_Bagger #19 Posted Jun 14 2019 - 17:59

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View PostSwollenOstrich, on Jun 14 2019 - 17:33, said:

This may be useful:

 


Nice find. That video is pretty definitive. Even setting your teammate on fire doesn't negate his camo. :teethhappy:



eastcoastlobster #20 Posted Jun 14 2019 - 18:09

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Always Drink before you take your tank out for a Drive




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