Jump to content


German Twin-Barrel Tank Destroyer tech-tree suggestion!

TechTree Suggestion German TD TankDestroyer Poll

  • Please log in to reply
23 replies to this topic

Poll: German Twin-Barrel Tank Destroyer tech-tree suggestion! (15 members have cast votes)

How was the suggestion?

  1. Great, these tanks look exciting to play. (6 votes [40.00%])

    Percentage of vote: 40.00%

  2. Good, but like all things, it needs to be tweaked for balance. (1 vote [6.67%])

    Percentage of vote: 6.67%

  3. Bad, why more tank destroyers? try another class and ask again. (1 vote [6.67%])

    Percentage of vote: 6.67%

  4. Awful, I think these things would be unhealthy for the game in all aspects. (7 votes [46.67%])

    Percentage of vote: 46.67%

Do you think anything is too strong about these tanks?

  1. Yes, the gun. (6 votes [40.00%])

    Percentage of vote: 40.00%

  2. Yes, the speed. (1 vote [6.67%])

    Percentage of vote: 6.67%

  3. Yes, the weight/armor.. (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Not really... (8 votes [53.33%])

    Percentage of vote: 53.33%

How good should the camo values be from STRV(23) to 4005(1.37)?

  1. Progetto 65 camo.~ (15.39) (3 votes [20.00%])

    Percentage of vote: 20.00%

  2. FVB183 camo.~ (9.98) (3 votes [20.00%])

    Percentage of vote: 20.00%

  3. Obj.277 camo.~ (6.84) (3 votes [20.00%])

    Percentage of vote: 20.00%

  4. Jpz.E100 camo.~ (3.02) (3 votes [20.00%])

    Percentage of vote: 20.00%

  5. 4005 camo.~ (1.37) (3 votes [20.00%])

    Percentage of vote: 20.00%

Would you consider trying these new tanks?

  1. Um, yeah? without a doubt. (7 votes [46.67%])

    Percentage of vote: 46.67%

  2. Probably, at some point. (2 votes [13.33%])

    Percentage of vote: 13.33%

  3. Nope, the list is too long already, get in line. (1 vote [6.67%])

    Percentage of vote: 6.67%

  4. The tanks are awful, won't consider. (5 votes [33.33%])

    Percentage of vote: 33.33%

Response(1): Why do you think the tier X tank gun is too strong?

  1. Accuracy (.29 single) (.32 Double) (2 votes [18.18%])

    Percentage of vote: 18.18%

  2. Aim-time (1.7 seconds) (3 votes [27.27%])

    Percentage of vote: 27.27%

  3. Intra-clip reload speeds/ burst time (2.5s single) (3.33s double) (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. High penetration HE shells (120mm pen) (4 votes [36.36%])

    Percentage of vote: 36.36%

  5. DPM/Reload speed (36 seconds single) (40 seconds double) (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Gun depression (-6 Standard Mode) (-11 Siege Mode) (1 vote [9.09%])

    Percentage of vote: 9.09%

  7. No answer. (It isn't.) (1 vote [9.09%])

    Percentage of vote: 9.09%

Response(2) Why do these tanks look unappealing to play?

  1. Gun is too complicated. (i hav smol bran) (1 vote [16.67%])

    Percentage of vote: 16.67%

  2. Doesn't have a turret. (MeTa oNly) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Huge cheese lower plate on a big tank. (cant autopilot) (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Maps too small to effectively use this new gun system. (clean my house) (1 vote [16.67%])

    Percentage of vote: 16.67%

  5. 3 second siege switch time. (can't take risky positions) (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Too strong. (i fight for justice) (2 votes [33.33%])

    Percentage of vote: 33.33%

  7. wow this tank is fun to play actually (2 votes [33.33%])

    Percentage of vote: 33.33%

Vote Guests cannot vote Hide poll

Cheshil #1 Posted Jun 16 2019 - 08:31

    Sergeant

  • -Players-
  • 14242 battles
  • 129
  • Member since:
    04-09-2015

I would like to suggest three tanks that branch off of the JPanther (above the jPantherII,Jgtgr and pzE100)

Tier 8 

GVT-04

Has hydro-pneumatic track system.(Seige Mode but with no accuracy or aim-time bonuses like Strv[It does reduce all gun blooms by 50% though.], it doesn't automatically enable like UDES5/15/16) (Takes 2 seconds to enter/exit mode after toggling.)

 

Two single-fire 105mm guns, pretty sure that is total paper armor.

Preferably i would like the gun traverse angles to meet at one point maybe 200m~ or further away.

 

Health; 1200hp

View range; 360m

Weight; 38t~

Gun elevation angles; -2 (-6) | +9 (+6)

 

105mm gun Specs:

Alpha damage; 330 / 330 / 440 | AP, APCR, HE

Penetrations;    255 / 295 / 90

Aimtime; 2.1s

 

Double Fire mode Specs(base):

Reload speed = 16.06 + 16.06

DPM = 2466

Accuracy = .30

(Both guns fire at same time, therefore 0 bloom. As compensation there is 10% longer reload time for both guns.)

 

Single Fire mode Specs(base):

Reload speed = 14.60 + 14.60

DPM = 2712

Accuracy = .30

(Second shot suffers from bloom) (Gun recoil of one side move tank the opposite direction, resets stationary bonus.) (first tank to tie Skorpion G at top accuracy)

 

Speeds:

Top speed: 60kph (Seige Mode: 10kph)

Reverse speed: 20kph (Seige Mode: 10kph)

 

Tier 9 

Versuchsträger 1-2

Has hydro-pneumatic track system.(Seige Mode but with no accuracy or aim-time bonuses like Strv[It does reduce all gun blooms by 66.66% though.], it doesn't automatically enable like UDES5/15/16) (Takes 2.5 seconds to enter/exit mode after toggling.)

 

Two single-fire 120mm guns, Even if the armor was historically paper, it should be able to block low penetration shells here and there as the tier 10 isn't going to be paper. 

Preferably i would like the gun traverse angles to meet at one point maybe 150m~ or further away.

 

Health; 1800hp

View range; 370m

Weight; 43.5t

Gun elevation angles; -4 (-6) | +10 (+6)

 

Armor; Even if the armor was historically paper, it should be able to block low penetration shells here and there as the tier 10 isn't going to be paper. WG work that magic of yours please.

UFP armor 230mm~ effective | LFP 160mm~ effective. | side armor 40mm | rear armor 20-40mm

 

120mm gun Specs:

Alpha damage; 390 / 390 / 490 | APCR, APCR, HE

Penetrations;    278 / 323 / 100

 

Double Fire mode Specs(base):

Reload speed = 16.94 + 16.94

DPM = 2763

Accuracy = .30

Aimtime; 1.9s

(Both guns fire at same time, therefore 0 bloom. As compensation there is 10% longer reload time for both guns.)

 

Single Fire mode Specs(base):

Reload speed = 15.4 + 15.4

DPM = 3039

Accuracy = .30

(Second shot suffers from bloom)(Gun recoil of one side move tank the opposite direction, resets stationary bonus.)

 

Speeds:

Top speed: 65kph (Seige Mode: 15kph)

Reverse speed: 22kph (Seige Mode: 15kph)

 

Tier 10 

Versuchsträger 101 Prototype.

Has hydro-pneumatic track system.(Seige Mode but with no accuracy or aim-time bonuses like Strv[It does reduce all gun blooms by 75% though.], it doesn't automatically enable like UDES5/15/16) (Takes 3 seconds to enter/exit mode after toggling.)

 

Two auto-loader 120mm guns. (The above picture has 15cm guns, but we aren't using these for our suggestion unless it is a gun option. Which isn't really a bad idea, actually.)

Preferably i would like the gun traverse angles to meet at one point maybe 100m~ or further away.

 

Health; 2150hp

View range; 360m

Weight; 70t~?

Gun elevation angles; -6 (-5) | +30 (+5)

 

Armor; Let's say it is; 270mm~ effective head-on on the UFP. | 250mm~ effective in the gun depression hole. | 185mm~ effective on the lower plate | Upper side armor 80mmLower side armor 60mm |

powerful 50mm tracks | 40mm rear armor

 

120mm gun Specs:

Alpha damage; 420 / 420 / 520 | AP, APCR, HE

Penetrations;    282 / 335 / 120

Aimtime; 1.7s

Shells in the magazine; 2 shell(s)

(Double) Time between shells; 3.33s

(Single) Time between shells; 2.5s

(once you begin firing the clip in one mode, it is locked until you reload.)

 

Double Fire mode Specs(base):

Reload speed = 36.67(+3.33) + 36.67(+3.33)

DPM = 2520

Accuracy = .29

(Both guns fire at same time, therefore 0 bloom. As compensation there is 10% longer reload time for both guns.)

 

Single Fire mode Specs(base):

Reload speed = 33.5(+2.5) + 33.5(+2.5)

DPM = 2800

Accuracy = .29

(Second shot suffers from bloom)(Gun recoil of one side move tank the opposite direction, resets stationary bonus.)

 

Speeds:

Top speed: 70kph (Seige Mode: 20kph)

Reverse speed: 25kph (Seige Mode: 20kph)

 

Extra:

I'm pretty sure this thing will be the new best battering ram with the speed and weight, to balance this, it doesn't have a turret or good gun traverse. track it and it is a done deal.

I would imagine this tank having very good tank traverse speeds.

The roof is 40-45, i would imagine. not resistant to SPG at all.

Historical or not, i would like the Versuchstrager 101 Prototype's size to be very slightly shorter in stature than the badger, and slightly wider than the badger.

 

Honorable tank mentions: 

Tier 5

Panzerkleinzerstörer Rutscher

2x 75mm guns. 135 alpha damage. (270 double) or

2x 81mm guns. 150 alpha damage. (300 double)

Tier 7

Variant of the VT tanks that uses a 88mm gun. I know the VT 1-1 or the VT 1-2 or another can hold one, as i have seen a photo of one before.

2x 88mm guns 220 alpha damage. (440 double.) or

2x 88mm guns 240 alpha damage. (480 double.)

 

If you do not like my stats suggestions, but you do like the tanks themselves;

Remember that there are cons of having Twin barrels, such as;

1. When you are aiming in 'Double Mode' the aim circles aren't where your mouse is at short distances. ('Single Mode' centers camera on the selected gun(Speculation/Suggestion))

2. Firing in 'Single Mode' removes the stationary camouflage and equipment bonuses, and possibly increases gun bloom. (Speculation/Suggestion)

3. You have to expose much more of your tank when going around corners, else you can only deal half clip damage. (840)

4. (Double mode) You do not always penetrate/hit all of these shells, in actual combat expect a shot or two to bounce/miss unlike it's brother, as they both have separate RNG per click.

5. Arguably unimpressive DPM in 'Double Mode'.

Also the tank is turretless, therefore has all turret-less cons, such as:

1. Tracking shots are devastating at close range, potentially dying helplessly.

2. Large gun bloom values when traversing the tank

3. Short stature cant use many covers

5. Can't angle armor AND fire the gun.

 

What are the strengths and how would you play the tier X tank?

Pros:

  • Great accuracy in Single-fire mode. Good accuracy in Double-fire mode. (and good aim-time, equal to the Badger at 1.7.)
  • -75% movement/gun/fire/traverse blooms while in siege mode.
  • Armor to bounce shots from 'average' (260) pen guns on the UFP.
  • Speed to chase most light tanks once at top speed. (and to do insane ramming damage!)
  • Good single shot alpha strike at 420. 
  • Insanely quick Clip unload speeds at 2.5s and 3.33s depending on fire mode!
  • Fast hull traverse speeds with tough 50mm mauschen tracks.
  • Great gun depression at -11 degrees! (only while in siege mode.)
  • +20-20 top speed in siege mode! (exactly double strv siege top speed)

Cons:

  • Tank Size. (slightly larger than Badger.)
  • Huge lower plate can be penetrated by horrible 175mm pen guns occasionally.
  • Lower side armor is thin enough to be over-matched at any angle by the 4005 guns.
  • Rear armor and side armor can easily be penetrated by HE shells. (40mm rear, 60mm-80mm side armors.)
  • No turret, mediocre track repair speeds, bad gun traverse angles. (easily perma-tracked, about as helpless as STRV once tracked.)
  • (Double-Fire Mode.) Both shells have separate RNG and firing angles, if you penetrate one shell, the other might bounce or miss.
  • To fire from behind cover, you have to expose BOTH guns. Therefore, you have to expose much more of your tank than a single gun tank.
  • (Double-fire mode) At close range, your guns do not meet at one point, you have to take into account where each are firing.
  • You are forced into Single-fire mode until both guns are completely loaded.
  • Worst TD view range in the game, tied only by the STRV 103B.(360m)
  • Bad DPM in Double-fire Mode(2520), and Decent DPM(2800) in Single-fire mode.
  • Bad clip damage potential for an auto-loader TD. (New lowest in the game.) (1680)

How to play the tank:

The tank works very well in Hull-Down positions thanks to the guns being placed so high on the tank.(look at photo to confirm.)

 

The tank has excellent gun depression to increase UFP armor further than it is already. (maybe to around 310mm against AP) (suspension depression does not increase armor angles, only 6 degrees of the depression increases armor effectiveness.)

^^^ This means the tank can work ridge-lines well, but only in siege-mode. ^^^

 

The tank is fast enough to get into great positions other armored tanks wouldn't dream of trying, but the size and armor give a great chance of taking damage on the way there.

 

The tank uses an auto-loader that unloads in up to 3.33 seconds. and reloads for up to 40 seconds. The tank's gun specialty is burst time, so ambushing is the goal.  (VS 1500 damage in 5 seconds foch155)

 

The tank has a 50mm hull roof in the front half, and 40mm in the rear half (we will assume) so the tank can hug other tanks to make it harder to penetrate them. (depending on opponent depression, they might find your UFP at ~240mm.)

 

The tank is very heavy and very fast, so it can ram tanks for the most you've ever seen. (That doesn't mean you will win ramming against heavier tanks. You both take ram damage.)

 

The tank is helpless once tracked, you should never be caught alone. Track + Hull armor at 69.9 degrees is only 155mm. You can be perma-tracked by any angle under 70 degrees.

 

The tank has 25kph reverse speed, you can beat some heavies going forward simply by going backwards. (Down to 20kph in siege-mode)

 

The tank has an amazing 35 degrees base hull rotation, hard to circle unless it is tracked.

 

  

^^^ excuse my paint skills. lol ^^^

 

 


Edited by Cheshil, Jul 14 2019 - 04:53.


lonezewolf #2 Posted Jun 16 2019 - 08:55

    Captain

  • -Players-
  • 15122 battles
  • 1,293
  • [PTON] PTON
  • Member since:
    05-17-2014
A tier 10 premium?

tanopasman62 #3 Posted Jun 16 2019 - 08:59

    Major

  • -Players-
  • 20002 battles
  • 4,121
  • [_ADP_] _ADP_
  • Member since:
    12-13-2016
Since it seems that the ST-II is finally making it into the game I don't see why not, all these abandoned experimental machines deserve some love too.

Firemoth #4 Posted Jun 16 2019 - 08:59

    Major

  • Players
  • 38029 battles
  • 4,312
  • Member since:
    05-21-2011

i didnt know i wanted these, but they sure look nice.

 



IndygoEEI #5 Posted Jun 16 2019 - 09:03

    Major

  • Players
  • 60056 battles
  • 5,857
  • [NA-CL] NA-CL
  • Member since:
    01-06-2012

These would play differently then the ST-II because of how the guns are spaced.  You'd have

to aim each gun at a target to hit it.



tanopasman62 #6 Posted Jun 16 2019 - 09:07

    Major

  • -Players-
  • 20002 battles
  • 4,121
  • [_ADP_] _ADP_
  • Member since:
    12-13-2016

View PostIndygoEEI, on Jun 16 2019 - 09:03, said:

These would play differently then the ST-II because of how the guns are spaced.  You'd have

to aim each gun at a target to hit it.

 

So pretty much the same as the multi turreted tanks on Leviathan event, could work.



Life_In_Black #7 Posted Jun 16 2019 - 09:13

    Major

  • Players
  • 26231 battles
  • 11,477
  • [KGS] KGS
  • Member since:
    10-29-2011
There are some errors in your information, the Versuchsträger 1-2 isn't using 105mm cannon, but the same 120mm Rheinmetall smoothbores from the Leopard 2. And the last one you posted there, the Versuchsträger 101 prototype, isn't using 120mm cannons, but twin rifled 152mm XM150 gun/launchers from the MBT-70/KPz-70 project.

Firemoth #8 Posted Jun 16 2019 - 10:41

    Major

  • Players
  • 38029 battles
  • 4,312
  • Member since:
    05-21-2011

View PostLife_In_Black, on Jun 16 2019 - 18:13, said:

There are some errors in your information, the Versuchsträger 1-2 isn't using 105mm cannon, but the same 120mm Rheinmetall smoothbores from the Leopard 2. And the last one you posted there, the Versuchsträger 101 prototype, isn't using 120mm cannons, but twin rifled 152mm XM150 gun/launchers from the MBT-70/KPz-70 project.


so its a two shot foch and a 2 shot foch 155?

 

 



Cheshil #9 Posted Jun 16 2019 - 18:12

    Sergeant

  • -Players-
  • 14242 battles
  • 129
  • Member since:
    04-09-2015

View PostIndygoEEI, on Jun 16 2019 - 02:03, said:

These would play differently then the ST-II because of how the guns are spaced.  You'd have

to aim each gun at a target to hit it.

it would work like this, if the enemy is too close to you, 150m, 100m or 75m(better gun angles depending on tier.). the guns can no longer come to a point. you should probably consider switching to single fire mode for close combat.

View PostLife_In_Black, on Jun 16 2019 - 02:13, said:

There are some errors in your information, the Versuchsträger 1-2 isn't using 105mm cannon, but the same 120mm Rheinmetall smoothbores from the Leopard 2. And the last one you posted there, the Versuchsträger 101 prototype, isn't using 120mm cannons, but twin rifled 152mm XM150 gun/launchers from the MBT-70/KPz-70 project.

Yeah i thought as much, but i want these chassis to have these guns i picked out, anyway, they COULD hold the guns as they are smaller in the first place. as it would make the line's playstyle more consistent. we dont need anymore 15cm tanks in tier X imo. I personally wanted the tank to be new, so i thought a huge armored e25 with a complete garbage huge lower plate and side armors would be a nice change of pace. has a burst playstyle. you forgot to point out that the 120mm gun isn't a 2 shell magazine but a 6 shell. i decided double 2 shell with a quick burst would be better for the game

EDIT: i changed the VT 1-2 gun size to 120, just remembered the leopard 1 used to have a 120mm gun with 390 alpha damage and is now 420 alpha damage. thanks for the point out, i just changed the tier 10's 120mm gun damage to 420 as it is unique for an auto-clip and adjusted the reload speeds accordingly. now slightly more 'historical' and unique

 


Edited by Cheshil, Jun 17 2019 - 06:00.


AZandEL #10 Posted Jun 16 2019 - 21:41

    First lieutenant

  • Players
  • 29725 battles
  • 694
  • Member since:
    09-06-2012

View PostCheshil, on Jun 16 2019 - 17:12, said:

it would work like this, if the enemy is too close to you, 150m, 100m or 75m(better gun angles depending on tier.). the guns can no longer come to a point. you should probably consider switching to single fire mode for close combat.

Yeah i thought as much, but i want these chassis to have these guns i picked out, anyway, they COULD hold the guns as they are smaller in the first place. as it would make the line's playstyle more consistent. we dont need anymore 15cm tanks in tier X imo. I personally wanted the tank to be new, so i thought a huge armored e25 with a complete garbage huge lower plate and side armors would be a nice change of pace. has a burst playstyle. you forgot to point out that the 120mm gun isn't a 2 shell magazine but a 6 shell. i decided double 2 shell with a quick burst would be better for the game

EDIT: i changed the VT 1-2 gun size to 120, just remembered the leopard 1 used to have a 120mm gun with 390 alpha damage. thanks for the point out. now more 'historical'

 


Move down another tier and the line could start with the E5 Rustcher http://forum.worldof...torer-rutscher/  



Cheshil #11 Posted Jun 17 2019 - 00:57

    Sergeant

  • -Players-
  • 14242 battles
  • 129
  • Member since:
    04-09-2015

View PostAZandEL, on Jun 16 2019 - 14:41, said:


Move down another tier and the line could start with the E5 Rustcher http://forum.worldof...torer-rutscher/  

Thanks for the the suggestion. Although the e5 would be a tier 4-5 because it uses 75-81mm guns, we still need a tier 5-7. I will actually look for tanks to fill in that gap now that you have shown me the potential for more designs.


Edited by Cheshil, Jun 17 2019 - 20:32.


AZandEL #12 Posted Jun 18 2019 - 03:26

    First lieutenant

  • Players
  • 29725 battles
  • 694
  • Member since:
    09-06-2012

View PostCheshil, on Jun 16 2019 - 23:57, said:

Thanks for the the suggestion. Although the e5 would be a tier 4-5 because it uses 75-81mm guns, we still need a tier 5-7. I will actually look for tanks to fill in that gap now that you have shown me the potential for more designs.


The E5 was to mount two PAW-600 low/high pressure lightweight guns which were supposed to have had comparable pen to the 7.5cm Pak 40 https://en.wikipedia...ki/8_cm_PAW_600 - that seems to be comparable to the pen of other German TDs in the Tier 5-7 range. This thing would have been very small too.

 

While not TDs there are two interesting nominally AAA twin guns tanks - the Kugelblitz (with twin Mk103s - see VK16.02) and the Coelian (one version would have had twin 3.7cm Flak 43 - Stuka G had these for ground attack) http://www.tanks-enc...t-if_armour.php    and https://en.wikipedia...lak_18/36/37/43

 

Like the later US M42 Duster in Viet Nam such AAA tanks could also have been expected these would also have been used in a ground support role. With the wheelies around now imagine what these could do against them :)



Cheshil #13 Posted Jun 18 2019 - 10:54

    Sergeant

  • -Players-
  • 14242 battles
  • 129
  • Member since:
    04-09-2015

View PostAZandEL, on Jun 17 2019 - 20:26, said:


The E5 was to mount two PAW-600 low/high pressure lightweight guns which were supposed to have had comparable pen to the 7.5cm Pak 40 https://en.wikipedia...ki/8_cm_PAW_600 - that seems to be comparable to the pen of other German TDs in the Tier 5-7 range. This thing would have been very small too.

 

While not TDs there are two interesting nominally AAA twin guns tanks - the Kugelblitz (with twin Mk103s - see VK16.02) and the Coelian (one version would have had twin 3.7cm Flak 43 - Stuka G had these for ground attack) http://www.tanks-enc...t-if_armour.php    and https://en.wikipedia...lak_18/36/37/43

 

Like the later US M42 Duster in Viet Nam such AAA tanks could also have been expected these would also have been used in a ground support role. With the wheelies around now imagine what these could do against them :)

Mark my words, the wheels will be toned down in one form or another. thanks for the tanks u mentioned



AJABOOBOO #14 Posted Jun 18 2019 - 18:05

    Corporal

  • Players
  • 7031 battles
  • 96
  • [74TH] 74TH
  • Member since:
    08-13-2011

lol remember that this is Wargaming.net. A notoriously racist and bigoted and greedy company especially against Germans and all things German. If they would put something like this in, only one gun would fire at the enemy while the other fires back at the TD.

But in all seriousness WG is about as bigoted and a company can get. They despise the Germans while uber buffing and just making up Russian POS tanks. Gaijen is now just copying WG even to go so far as to rent the license to the MM skill biased rigging software patent so these ideas will need to find a real tank game developer.


Edited by AJABOOBOO, Jun 18 2019 - 18:06.


Cheshil #15 Posted Jun 26 2019 - 03:00

    Sergeant

  • -Players-
  • 14242 battles
  • 129
  • Member since:
    04-09-2015
changed some things and went into detail

EmperorJuliusCaesar #16 Posted Jun 26 2019 - 08:35

    Major

  • Players
  • 36623 battles
  • 5,678
  • [EOR] EOR
  • Member since:
    03-16-2014

View PostCheshil, on Jun 16 2019 - 14:31, said:

I would like to suggest three tanks that branch off of the JPanther (above the jPantherII,Jgtgr and pzE100)

 

 

Battle tier 11-12 already have 6,7,8 sometimes more TDs per battle, the LAST THING we need is more TDs.  In fact, we need to limit them to 4 per battle, then we could talk about limiting arty to 2.  Until then we NEED 3 arty to deal with the TD spam at tiers 11-12.



Cheshil #17 Posted Jun 29 2019 - 22:18

    Sergeant

  • -Players-
  • 14242 battles
  • 129
  • Member since:
    04-09-2015
added strengths and weaknesses to main post

Sic_Transit_Gloria #18 Posted Jun 30 2019 - 15:43

    Sergeant

  • -Players-
  • 15702 battles
  • 196
  • Member since:
    11-18-2014
The stats seem a bit overtuned, but I love the idea and work you've put into this! 

Einzelganger7 #19 Posted Jul 12 2019 - 22:22

    Corporal

  • -Players-
  • 7993 battles
  • 34
  • [WOLFD] WOLFD
  • Member since:
    09-12-2017

View PostIndygoEEI, on Jun 16 2019 - 02:03, said:

These would play differently then the ST-II because of how the guns are spaced.  You'd have

to aim each gun at a target to hit it.

I feel it would be similar as how we tend to rotate the Hetzer since it has a weird cannon traverse for being on the right side. But since these VT tanks have no traverse, the cannons are pointing straight , I'd like to see another angles of them, maybe from above to see if they are completely parallel or angled slightrly to the middle, you know, something like this (terrible paint skills, I know lol).

Spoiler


But if they are angled to the middle, I think they won't suffer that much at mid ranges, they would at close range of course but not as much as if the cannons were completely parallel.



Cheshil #20 Posted Jul 13 2019 - 03:36

    Sergeant

  • -Players-
  • 14242 battles
  • 129
  • Member since:
    04-09-2015

View PostEinzelganger7, on Jul 12 2019 - 15:22, said:

I feel it would be similar as how we tend to rotate the Hetzer since it has a weird cannon traverse for being on the right side. But since these VT tanks have no traverse, the cannons are pointing straight , I'd like to see another angles of them, maybe from above to see if they are completely parallel or angled slightrly to the middle, you know, something like this (terrible paint skills, I know lol).

Spoiler


But if they are angled to the middle, I think they won't suffer that much at mid ranges, they would at close range of course but not as much as if the cannons were completely parallel.

THIS, is how i would want the tanks to act. you are right.

excuse my paint skills also. lol







Also tagged with TechTree, Suggestion, German, TD, TankDestroyer, Poll

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users