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hey wake up and fix WN matchmaking


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DJA1965 #1 Posted Jun 27 2019 - 02:54

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Maybe you guys at wargaming need to wake up a bit and fix MM. Everybody complained for years and you said you fixed it. Its not fixed. Not getting into 2 or 3 tier higher games every match is fixed but the winning streaks compared to the losing streaks is utterly horrible. I know you probably heard this a million times but here is a million and 1. Fix this [edited]. People in my clan are getting tired of it. Try to at least do your best at matching even teams with WN8. You made it through the first step of doing a fairly good job at matching tank tiers and types but to have a blue and purple team on one side and a red and orange team on the other side is seriously stupid. We all know its a business. Fix this crapand we are all glad to pay money, fix it not and you will be losing many players soon, I guarantee it. 

Hellsfog #2 Posted Jun 27 2019 - 03:10

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View PostDJA1965, on Jun 26 2019 - 20:54, said:

Maybe you guys at wargaming need to wake up a bit and fix MM. Everybody complained for years and you said you fixed it. Its not fixed. Not getting into 2 or 3 tier higher games every match is fixed but the winning streaks compared to the losing streaks is utterly horrible. I know you probably heard this a million times but here is a million and 1. Fix this [edited]. People in my clan are getting tired of it. Try to at least do your best at matching even teams with WN8. You made it through the first step of doing a fairly good job at matching tank tiers and types but to have a blue and purple team on one side and a red and orange team on the other side is seriously stupid. We all know its a business. Fix this crapand we are all glad to pay money, fix it not and you will be losing many players soon, I guarantee it. 

First, nobody sees 3 tiers higher and hasn't for a long time. Second, your post makes you sound like a child having a temper tantrum. Third, the rest of your post isn't worth discussing. Search the forum for the sbmm thread by Neatoman for all the reasons why. He's flogged the subject to death with actual math. For example, this one http://forum.worldoftanks.com/index.php?/topic/605684-can-someone-explain-how-rigging-or-sbmm-is-affected-by-this/#topmost or any of the other threads in which he has posted on this topic. Fourth, WoT has been losing many players soontm since 2011. 



VooDooKobra #3 Posted Jun 27 2019 - 03:31

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OP you have to realize as well WN8 is not a wargaming stat, why would they balance their game based on a third party stat?

The_Iron_Bullet #4 Posted Jun 27 2019 - 03:49

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View PostDJA1965, on Jun 26 2019 - 20:54, said:

Maybe you guys at wargaming need to wake up a bit and fix MM. Everybody complained for years and you said you fixed it. Its not fixed. Not getting into 2 or 3 tier higher games every match is fixed but the winning streaks compared to the losing streaks is utterly horrible. I know you probably heard this a million times but here is a million and 1. Fix this [edited]. People in my clan are getting tired of it. Try to at least do your best at matching even teams with WN8. You made it through the first step of doing a fairly good job at matching tank tiers and types but to have a blue and purple team on one side and a red and orange team on the other side is seriously stupid. We all know its a business. Fix this crapand we are all glad to pay money, fix it not and you will be losing many players soon, I guarantee it. 

You only see the complainers on the forums about losing streaks. Who was the last guy to post about his winning streak?? If you took everyones daily session WR and averaged it, it would be 50%.



GeorgePreddy #5 Posted Jun 27 2019 - 04:33

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This is what WG has to say about SBMM in any of its forms...

 

You have reached Wargaming Customer Support.

 

Thank you for sharing to us your concern. We are always here to aid you.

 

The addition of skill-based conditions to the matchmaking equation would disrupt the very idea behind Random Battles. Although the mode has rules, there is an element of randomness to each battle, and the thrill that comes with it is what we all love about Random Battles. Everyone gets a chance to become a hero, to prove their worth playing against people with different battle histories. It wouldn’t be possible with skill-based matchmaking.

 

If you have any other concerns, please do not hesitate to contact us.

 

For more information please visit our Player Support Page.

 

Have a great day!

 

As you can see, WG is diametrically opposed to using any kind of metric to rig player skill into team making.  Thank goodness !!

 

 

 

 

 

 



xrays_ #6 Posted Jun 27 2019 - 05:33

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View PostThe_Iron_Bullet, on Jun 26 2019 - 21:49, said:

You only see the complainers on the forums about losing streaks. Who was the last guy to post about his winning streak??

 

I can't believe I only won 75% of my games today! Arrrrgh...

 

Happy?

 

x.



Sokkies_1 #7 Posted Jun 27 2019 - 19:19

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View PostHellsfog, on Jun 27 2019 - 03:10, said:

First, nobody sees 3 tiers higher and hasn't for a long time. Second, your post makes you sound like a child having a temper tantrum. Third, the rest of your post isn't worth discussing. Search the forum for the sbmm thread by Neatoman for all the reasons why. He's flogged the subject to death with actual math. For example, this one http://forum.worldoftanks.com/index.php?/topic/605684-can-someone-explain-how-rigging-or-sbmm-is-affected-by-this/#topmost or any of the other threads in which he has posted on this topic. Fourth, WoT has been losing many players soontm since 2011. 

Hellsfog maybe you are allso one who pay to win you are allso part of wargaming corrupt team. Thats one reason why i left na server its all about what clan you are in and how many money you pay to that monkeys at wargaming. On the eu i dont belong to any clans and my personal rating are over 7000 with only 5000 battles where at the na its 4500 after 16000 battles.



RingoMcLennison #8 Posted Jun 27 2019 - 20:57

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View PostSokkies_1, on Jun 27 2019 - 15:19, said:

Hellsfog maybe you are allso one who pay to win you are allso part of wargaming corrupt team. Thats one reason why i left na server its all about what clan you are in and how many money you pay to that monkeys at wargaming. On the eu i dont belong to any clans and my personal rating are over 7000 with only 5000 battles where at the na its 4500 after 16000 battles.

 

EU server is owned by the same wargaming monkeys. You understand that, right?



GeorgePreddy #9 Posted Sep 15 2019 - 16:13

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View PostSokkies_1, on Jun 27 2019 - 15:19, said:

Hellsfog... one who pay to win... allso part of wargaming corrupt team.   Loose allegations that you might want to reconsider.

 

On the eu i dont belong to any clans and my personal rating are over 7000 with only 5000 battles where at the na its 4500 after 16000 battles.   Oh, man... you learned to play on NA, making thousands of mistakes, that's what kept your PR down to 4500. Then you re-rolled on EU and did much better PR much quicker... that's the NORMAL result of re-rolling, and has nothing to do with money or clans.

 

 

 

 

 

 

 

 



WIZD #10 Posted Sep 16 2019 - 18:34

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View PostSokkies_1, on Jun 27 2019 - 19:19, said:

Hellsfog maybe you are allso one who pay to win you are allso part of wargaming corrupt team. Thats one reason why i left na server its all about what clan you are in and how many money you pay to that monkeys at wargaming. On the eu i dont belong to any clans and my personal rating are over 7000 with only 5000 battles where at the na its 4500 after 16000 battles.

You should thank the P2W players. Because they spend money you don't have to. You think spending money will make you better? Break out the credit card and test your theory. I have news for you it won't. The only winning from spending money comes from premium accounts where you get a bonus on xp and credits. The rest is skill. Every tank in the game can be destroyed. Personally I'd rather face a Defender than a wheelie. I can't hit hose things.



cloudwalkr #11 Posted Sep 16 2019 - 19:07

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View PostSokkies_1, on Jun 27 2019 - 19:19, said:

Hellsfog maybe you are allso one who pay to win you are allso part of wargaming corrupt team. Thats one reason why i left na server its all about what clan you are in and how many money you pay to that monkeys at wargaming. On the eu i dont belong to any clans and my personal rating are over 7000 with only 5000 battles where at the na its 4500 after 16000 battles.

 

Plays 16k games on NA then transfers servers, starts a new account and is shocked when his rating is higher.  This guys a thinker.



martel80 #12 Posted Oct 07 2019 - 13:11

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View PostGeorgePreddy, on Jun 27 2019 - 04:33, said:

This is what WG has to say about SBMM in any of its forms...

 

You have reached Wargaming Customer Support.

 

Thank you for sharing to us your concern. We are always here to aid you.

 

The addition of skill-based conditions to the matchmaking equation would disrupt the very idea behind Random Battles. Although the mode has rules, there is an element of randomness to each battle, and the thrill that comes with it is what we all love about Random Battles. Everyone gets a chance to become a hero, to prove their worth playing against people with different battle histories. It wouldn’t be possible with skill-based matchmaking.

 

If you have any other concerns, please do not hesitate to contact us.

 

For more information please visit our Player Support Page.

 

Have a great day!

 

As you can see, WG is diametrically opposed to using any kind of metric to rig player skill into team making.  Thank goodness !!

 

 

 

So the idea is officially answered by ''we prefer luck system over skill system'' and we're to be grateful for that as you end up with the illusion that your 75 years old grand pa has 10% chance of feeling like a hero once every 10 battles because its based on luck.   

Of course your 75 years old grand pa could be playing with other 75 years old grand pa , drunk people and other less mentally sharp to have a better chance of being ''a hero'' but that wouldn't be random ....im sorry, I meant ''fair''.

I'd say we should apply this to all human based system where we cut the skill level system so a 5 years old baseball player would get to play against Jose Canseco on steroid on its next ball game because '' Everyone gets a chance to become a hero, to prove their worth playing against people with different baseball histories.'' 
I't would make some awesome baseball night and i'd definitely be interested every night at looking at the slaughter of a 5 years old swinging 2 second latter when Nolan Ryan throw him a curve. I'd definitely pay a subscription to watch that PLUS invest some more money on my 5 years old so he get that special empty bat and that fresh new helmet to give him all the chance against Jose Canseco and Nolan Ryan.


I'm not sure if the people with this mentality actually know that there's many online casino that will actually pay back money out of the money you invest , and that...based on the same luck ( ''Random'' ) system.

Other more gifted actually invest their money based on the skill level they're at...but obviously, based on the majority here, that mentality is flawed as it is not based on a random system generator but you have to work your way through different stage of learning to get better at your craft.

This is a great observation group regarding the IQ drop in a group.
 

 



martel80 #13 Posted Oct 07 2019 - 13:25

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And a special shout out to the imbeciles that actually make requirements to join their clans and actually stays on top.

They obviously get everything wrong about the idea of putting chances on their side which a money racketing system like casinos wouldnt rely on.

GeorgePreddy #14 Posted Oct 07 2019 - 15:07

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View Postmartel80, on Oct 07 2019 - 09:11, said:

So the idea is officially answered by ''we prefer luck system over skill system''
 

 

It's not a "luck" system at all, if it were, then, over enough time, everyone would have exactly the same win rate. It's a merit system, actually, where, over time, everyone gets exactly average teams EXCEPT for what they themselves bring to every one of their own battles.

 

That is why the skill-random MM is completely fair, it allows individual players to attain the win rate that they deserve, due to getting 14 average players on their teams (over the long haul) and 15 average players on the opposing teams (over the long haul). That way, each player is the only common denominator in every one of their battles and the win rate they get is the win rate they deserve.

 

A system totally based on luck (meaning a system that, for instance uses a dice roll to determine winners) would get the same results as an SBMM system, everyone would end up with an ~ 49% win rate, ~49% loss rate and ~2% draws. It really shouldn't be so difficult for folks to understand such a simple mathematical concept.

 

 

 

 

 

 

 

 

 



martel80 #15 Posted Oct 09 2019 - 01:44

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Randomness is not fair.

Random is arbitrary 

Random is not based on reasoning nor any balanced system.
Random is the total opposite of balanced. Its anything at any time on any location. Thats random.
Which is how this game is built on.

A simple 5 or 4 grade system would let people build their skill per grade to fight better players ( from the next grade ) and get access to the same overpowered tanks as the already overskilled ( in comparison of grand pa, drunktard and clueless joe) players get.

Dont get it confused, brains are different depending of different individual situation, age, genetics. There's a science called psychology behind that. Just saying.

Your randomness let people with less skill fight people with better skills without regards of their historic. That is the exact and precise definition of unfair.

In the end its all fun and giggles but putting a trisomic paraplegic to run against Usain Bolt based on a match making called randomness is as entertaining as watching you decide if poop is chocolate on a random sidewalk.

Dont ask yourself, you're part of the problem. I'm not asking, i'm just letting you know.

Find a casino bro.....bet your mortgage and watch your kids cry because they're hungry.
I already hear you say ''' well thats a mental illness and people get treated for such addiction''
Well there you go big boy, Randomness is not balanced...randomness is NOT fair in any ways. 
Randomness is for people mentally ill.

Dont mean to be mean  but I'm just giving you a bit of your own 


Other thing, you seem totally hooked up on the word WIN....
No one care and talk about winning here, people talk about fair .

fair as in facing same skill players.

Edited by martel80, Oct 09 2019 - 01:53.


GeorgePreddy #16 Posted Oct 09 2019 - 04:43

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Skill-random MM is totally and completely balanced and fair to everyone over the long run.  That is obvious to anyone who understands it.

 

 

 

 

 

 

 

 



martel80 #17 Posted Oct 09 2019 - 10:11

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People are often biased in their perception of randomness in that they tend to see patterns in random distributions. This is a serious problem because the accurate perception of randomness can be important in decision-making.

Fairness is concerned with actions, processes, and consequences, that are morally right, honorable, and equitable. In essence, the virtue of fairness establishes moral standards for decision that affect others.

Randomness is Odd by definition. It lack a pattern of principle and has no standards. That's what random is.

There's no pattern to believe randomness will grant the same chance to two different individual. If there was, it wouldn't be random, it would be organized and patterned.

 

Edited by martel80, Oct 09 2019 - 10:21.


GeorgePreddy #18 Posted Oct 09 2019 - 14:08

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This is what WG has to say about SBMM in any of its forms...

 

You have reached Wargaming Customer Support.

 

Thank you for sharing to us your concern. We are always here to aid you.

 

The addition of skill-based conditions to the matchmaking equation would disrupt the very idea behind Random Battles. Although the mode has rules, there is an element of randomness to each battle, and the thrill that comes with it is what we all love about Random Battles. Everyone gets a chance to become a hero, to prove their worth playing against people with different battle histories. It wouldn’t be possible with skill-based matchmaking.

 

If you have any other concerns, please do not hesitate to contact us.

 

For more information please visit our Player Support Page.

 

Have a great day!

 

As you can see, WG is diametrically opposed to using any kind of metric to rig player skill into team making.  Thank goodness !!

 

 

 

 

 

 

 



martel80 #19 Posted Oct 09 2019 - 20:30

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And the return of your emptied opinion from WOT CS that you posted 4 post ago.

Im sure the mafiosi from Vegas would pay you at least 4 time as much to spread the same amount of crooked BS about their casino then the tax evading crooks from Cyrpus.

You got talent talking smack without saying anything coherent, and thats a very popular skill for people popular in the media these days....just sayin.

But we'll leave it at, your system is unequal and unfair by nature and you got no ways of proving otherwise then to reposting morally emptied reply.

It was nice chatting with what they qualify to be the Representative of WG on their own social media. Says a lot about whats under the hood.

Farewell and wish you an awesome development as a wonderful human being that you might become :)

 

_Tsavo_ #20 Posted Oct 09 2019 - 20:45

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Random is fair.  At least as far as it can be without boosting or hindering players for their own contribution.  It leaves it up to you to do well or not, and both of those outcomes aren't against the rules.   Good or bad, you'll see the same team compositions, the same maps, the same rules that govern the function of the game.  Your match with bad RNG or giggabad players?  Odds are you've had a match with great RNG and have had matches with purples. 

 

You can have a fair starting point or a fair result.  Being we get different results now, it reasons that we've got the fair starting point.  You can only serve one of those ideas of fair, as they are exclusive to each other.  The question is which fair is fair.   Me?  I'll take the fair starting point. 

 

 

Now, Martel, as to your points.  We'll disregard the "you don't agree with me therefore you must work for WG" insinuation as it's stupid on its own.  As to your clan shenanigans, if you want a competitive team, you need your candidates to back up their claims.  They need to have demonstrated ability to thrive in the game. 

 

 

It is about winning as well, or it wouldn't be a player vs player arena game.   What you're looking for exists already, it's called Ranked Battles.  As you rank up, you see people who have also ranked up.  As you climb the ranks, the overall competency of everyone generally goes up.  It's not perfect, as it was rank positive each match (that is more either gained or lost no rank than those who lost ranks in a match)  so if you simply played enough with some shred of competency, you'd get pretty high up in the ranks. 


Edited by _Tsavo_, Oct 09 2019 - 20:53.




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