Jump to content


Penalize bad players in top tiers


  • Please log in to reply
54 replies to this topic

cthulhu_hunter #41 Posted Jul 12 2019 - 11:42

    Staff sergeant

  • Players
  • 36944 battles
  • 331
  • Member since:
    08-04-2013
The best idea ever from these forums. Better yet, players who are bad at game keep them at tier 3 or lower. Also, make it so poor players cannot buy gold shells, consumables, gun rammer, vents, binos, etc. This idea of making poor players who cannot hold their own and then penalizing them is truly brilliant. If their rates are bad, I would also take away any great tanks from them, E25, KV2, T67, etc. Also, I would take away all crew skills from them and reduce their crews to 50%. Players who are bad at game need to suffer. Also make it so they can only buy bad tanks, Churchill GC, AMX 40, etc. Finally, make it so they cannot buy overpowered Russian tanks. If they continue to do bad, delete their account and all tanks, crews, everything. Poor players are ruining this game, and making things so very difficult for the great and awesome players.

Mojo_Riesing #42 Posted Jul 12 2019 - 13:30

    Captain

  • Players
  • 19943 battles
  • 1,443
  • [ACATS] ACATS
  • Member since:
    11-26-2011

View Postcthulhu_hunter, on Jul 12 2019 - 02:42, said:

The best idea ever from these forums. Better yet, players who are bad at game keep them at tier 3 or lower. Also, make it so poor players cannot buy gold shells, consumables, gun rammer, vents, binos, etc. This idea of making poor players who cannot hold their own and then penalizing them is truly brilliant. If their rates are bad, I would also take away any great tanks from them, E25, KV2, T67, etc. Also, I would take away all crew skills from them and reduce their crews to 50%. Players who are bad at game need to suffer. Also make it so they can only buy bad tanks, Churchill GC, AMX 40, etc. Finally, make it so they cannot buy overpowered Russian tanks. If they continue to do bad, delete their account and all tanks, crews, everything. Poor players are ruining this game, and making things so very difficult for the great and awesome players.

 

Gotta love satire!



DUKE_AUTY #43 Posted Jul 12 2019 - 21:39

    Captain

  • Players
  • 39418 battles
  • 1,785
  • Member since:
    07-11-2012

View Postcthulhu_hunter, on Jul 12 2019 - 02:42, said:

The best idea ever from these forums. Better yet, players who are bad at game keep them at tier 3 or lower. Also, make it so poor players cannot buy gold shells, consumables, gun rammer, vents, binos, etc. This idea of making poor players who cannot hold their own and then penalizing them is truly brilliant. If their rates are bad, I would also take away any great tanks from them, E25, KV2, T67, etc. Also, I would take away all crew skills from them and reduce their crews to 50%. Players who are bad at game need to suffer. Also make it so they can only buy bad tanks, Churchill GC, AMX 40, etc. Finally, make it so they cannot buy overpowered Russian tanks. If they continue to do bad, delete their account and all tanks, crews, everything. Poor players are ruining this game, and making things so very difficult for the great and awesome players.


You forgot;

Pull all their teeth and kick them in the nards



minneerminneer #44 Posted Jul 14 2019 - 03:09

    Captain

  • Players
  • 36828 battles
  • 1,029
  • [OTTER] OTTER
  • Member since:
    04-04-2014

i mean i just think there needs to be a req to get to specific tiers like 700 wn8 for tier 6 1000 wn8 for tier 8 and 1200 for tier 10 its not hard to get those numbers and people would actually learn the game if they stayed at a bit lower tiers instead of just rushing to tier 10.



Bloodsteam #45 Posted Jul 14 2019 - 04:56

    Sergeant

  • Players
  • 26048 battles
  • 165
  • [NEWBI] NEWBI
  • Member since:
    03-25-2013
honestly, at this point i really dont care about anything anymore in randoms. ya i get mad at team from time to time but no ones perfect. if people still have fun while losing, more power to them i guess.

grandthefttankV #46 Posted Jul 14 2019 - 05:14

    Major

  • Players
  • 35638 battles
  • 2,610
  • [_EOS_] _EOS_
  • Member since:
    09-20-2013

View PostJunkaTheAdmirable, on Jul 09 2019 - 19:49, said:

Problem:

*Bad players who consistently underperform in tiers 9/10 are hurt less in a loss than decent players who have pride in their performance.

 

Example:

*A good player who has pride invests credits into food, prem consumables, prem ammo, directives etc. Even after dealing considerable damage (i.e. 3000+), in a loss ends up in a significant credit deficit.

*A bad player meanwhile who fires 4 standard rounds and deals 0 damage only pays for base repair costs. Thus running a very small credit deficit. Having zero ambition to improve or join a serious clan he quickly cycles through x2/x4/x5s being a burden to every team.

 

Solution:

*(Pub games only) significantly increase repair costs at top tiers (especially tier Xs). Players who achieve low base XP/dmg/assist etc should run significant debts. This penalizes laziness and rapid cycling through games.

*Increase credit payout for base xp/dmg/assist. Scoring well in these categories should yield high credit payouts that reward players for effort, resource investment and performance.

 

 

You are an idiot. Are you trying to make even less people play tier X?



BadCorps #47 Posted Jul 16 2019 - 05:38

    Staff sergeant

  • -Players-
  • 11966 battles
  • 400
  • Member since:
    07-22-2017

How could you possibly make money off of

20k per prem consumable = -60k

20k per food = -20k

~6k per prem ammo = (we'll say 10 rounds) -60k

Directives = (approx) -10 bonds

------------------------------------------------------------

-120k just from consumables, food, and ammo. That's a terrible "investment". Especially when there's still repairs to consider.

 

3k damage is not going to make ANY dent in that deficit you already have just from kitting up


Edited by BadCorps, Jul 17 2019 - 00:47.


dunniteowl #48 Posted Jul 16 2019 - 07:42

    Major

  • -Players-
  • 30829 battles
  • 7,754
  • Member since:
    09-01-2014

View PostBadCorps, on Jul 15 2019 - 22:38, said:

How could you possibly make money off of

20k per prem consumable = -60k

20k per food = -20k

~6k per prem ammo = (we'll say 10 rounds) -60k

Directives = (approx) -10 bonds

------------------------------------------------------------

-140k just from consumables, food, and ammo. That's a terrible "investment". Especially when there's still repairs to consider.

 

3k damage is not going to make ANY dent in that deficit you already have just from kitting up

umm, looks like you're pulling a Halliburton and double charging for food.  You already list 60K for Prem consumables and Food is a Prem consumable and you can only fit 3 items in the consumables slot, so, subtract 20K from your total, there, sparky.

 

OvO



Pipinghot #49 Posted Jul 17 2019 - 14:33

    Major

  • Players
  • 25960 battles
  • 10,306
  • [IOC] IOC
  • Member since:
    11-20-2011

View PostBadCorps, on Jul 15 2019 - 23:38, said:

How could you possibly make money off of

20k per prem consumable = -60k

20k per food = -20k

~6k per prem ammo = (we'll say 10 rounds) -60k

Directives = (approx) -10 bonds

------------------------------------------------------------

-120k just from consumables, food, and ammo. That's a terrible "investment". Especially when there's still repairs to consider.

 

3k damage is not going to make ANY dent in that deficit you already have just from kitting up

The answer is simple, don't do that in Random battles, only an idiot would do that.

 

The only place that it ever makes sense to spend credits like that is in the team modes - Skirmishes, Tournament & Clan wars. The whole point of premium consumables is that you should only use them then they actually matter, and anyone who blows 100k on consumables in Random battles is just being a bonehead.



Pipinghot #50 Posted Jul 17 2019 - 14:34

    Major

  • Players
  • 25960 battles
  • 10,306
  • [IOC] IOC
  • Member since:
    11-20-2011

View Postdunniteowl, on Jul 16 2019 - 01:42, said:

 pulling a Halliburton

LoL nice turn of a phrase, +1 for you.



Benjeeh_CA #51 Posted Jul 17 2019 - 15:03

    First lieutenant

  • Players
  • 30714 battles
  • 996
  • [DBLTP] DBLTP
  • Member since:
    04-18-2012

View PostEkidutu, on Jul 09 2019 - 12:16, said:

 Or you could choose not to invest in crutches and have pride in winning based on your SKILL.  I don't doubt you have more than average skill, so why do you feel the need to purchase even more of an advantage over average and poor players. Do you ever play a weaker tank to test your skills, or is it always the best?

 As someone who almost never fires gold shells nor do I run food or large consumables I think I do fairly well



JunkaTheAdmirable #52 Posted Jul 26 2019 - 16:05

    Captain

  • -Players-
  • 21526 battles
  • 1,099
  • [-ZOO-] -ZOO-
  • Member since:
    02-21-2014

View PostgrandthefttankV, on Jul 14 2019 - 05:14, said:

 

You are an idiot. Are you trying to make even less people play tier X?

 

Yes thats exactly what I want. Tired of most games being 5 minute blowouts because of one team getting 5+ trash players.



_Tsavo_ #53 Posted Jul 26 2019 - 16:24

    Major

  • Beta Testers
  • 45843 battles
  • 19,515
  • [BRVE] BRVE
  • Member since:
    02-16-2011

View PostJunkaTheAdmirable, on Jul 26 2019 - 10:05, said:

 

Yes thats exactly what I want. Tired of most games being 5 minute blowouts because of one team getting 5+ trash players.


Thankfully this game doesn't revolve around you.



flexAIR #54 Posted Jul 28 2019 - 19:52

    Sergeant

  • Players
  • 30068 battles
  • 189
  • [MAHOU] MAHOU
  • Member since:
    09-22-2013

View PostJunkaTheAdmirable, on Jul 09 2019 - 19:49, said:

Problem:

*Bad players who consistently underperform in tiers 9/10 are hurt less in a loss than decent players who have pride in their performance.

 

Example:

*A good player who has pride invests credits into food, prem consumables, prem ammo, directives etc. Even after dealing considerable damage (i.e. 3000+), in a loss ends up in a significant credit deficit.

*A bad player meanwhile who fires 4 standard rounds and deals 0 damage only pays for base repair costs. Thus running a very small credit deficit. Having zero ambition to improve or join a serious clan he quickly cycles through x2/x4/x5s being a burden to every team.

 

Solution:

*(Pub games only) significantly increase repair costs at top tiers (especially tier Xs). Players who achieve low base XP/dmg/assist etc should run significant debts. This penalizes laziness and rapid cycling through games.

*Increase credit payout for base xp/dmg/assist. Scoring well in these categories should yield high credit payouts that reward players for effort, resource investment and performance.

 

https://imgur.com/a/z3iIy0y

stfu



JunkaTheAdmirable #55 Posted Jul 31 2019 - 18:28

    Captain

  • -Players-
  • 21526 battles
  • 1,099
  • [-ZOO-] -ZOO-
  • Member since:
    02-21-2014
Reminder that playing tier 9 and 10 is almost as bad as playing tier 4.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users