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Remove arty from tanks


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Poll: Remove/Fix Arty? (49 members have cast votes)

Remove Arty?

  1. Yes (9 votes [18.37%])

    Percentage of vote: 18.37%

  2. No (34 votes [69.39%])

    Percentage of vote: 69.39%

  3. Re balance with a max of 1 arty per game (6 votes [12.24%])

    Percentage of vote: 12.24%

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NonToxic_Foosh #1 Posted Jul 11 2019 - 21:19

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I am finally done and sick and tired of arty. Vote yes to remove/fix arty vote no to keep it. I just want to see how many people actually want to see it fixed. By fixing I literally mean max 200 damage with like no stun. 

 

 

 



tanopasman62 #2 Posted Jul 11 2019 - 21:23

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They already implemented what you're asking for, it's called WOT Blitz. :arta:

FunPolice_ #3 Posted Jul 11 2019 - 21:29

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Its in a decent spot for organized play but tbh the Stun mechanic is pretty unnecessary even there.

Really doesn't do what is intended in pubs, no way to fix it - see the fact that it was contentious since inception and continues to be today. 

Best solution (IMO) is make it available only in advances/strongholds/CW etc.  Second best is cap SPGs at 2 per battle on NA/remove stun and see if that makes things better or worse.

And yes pro-SPG camp I actually play SPGs.  This is coming off nearly only playing SPGs the past 60 days for that science :P.

NonToxic_Foosh #4 Posted Jul 11 2019 - 21:32

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View PostFunPolice_, on Jul 11 2019 - 20:29, said:

Its in a decent spot for organized play but tbh the Stun mechanic is pretty unnecessary even there.

Really doesn't do what is intended in pubs, no way to fix it - see the fact that it was contentious since inception and continues to be today. 

Best solution (IMO) is make it available only in advances/strongholds/CW etc.  Second best is cap SPGs at 2 per battle on NA/remove stun and see if that makes things better or worse.

And yes pro-SPG camp I actually play SPGs.  This is coming off nearly only playing SPGs the past 60 days for that science :P.

I think it is in a pretty decent place for CW, but for pubs it is becoming unplayable. 3 tier 10 arty per game that do 300 - 500 per shot with a 20 second stun is just not right in a pub battle 



Omega_Weapon #5 Posted Jul 11 2019 - 21:41

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Arty is a very enjoyable part of this game for me and it gives the game strategic depth (which makes WoT so much better as a wargame). Those who would remove arty are (whether they realize it or not) pushing for the game to become a dumbed down simplistic action shooter. Ideal for little kids with zero patience, not so great for mature adults who prefer strategy and tactics to "pew pew pew, I got you".

VetteTanker #6 Posted Jul 11 2019 - 21:48

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its part of the game.. It does suck to get hit by it, but seriously, just play like they are going to shoot at  you and cover properly 

NonToxic_Foosh #7 Posted Jul 11 2019 - 21:50

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View PostVetteTanker, on Jul 11 2019 - 20:48, said:

its part of the game.. It does suck to get hit by it, but seriously, just play like they are going to shoot at  you and cover properly 

 

Where on earth do you go on an open map like Mali or Prok?

 

 

 

 

 

 

 

 

 

 

 


FunPolice_ #8 Posted Jul 11 2019 - 21:51

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View PostNonToxic_Foosh, on Jul 11 2019 - 15:50, said:

 

Where on earth do you go on an open map like Mali or Prok?

 

 

 

 

 

 

 

 

 

 


A1 or A0 on Prok.  A4 or G9 on Mali.  EZ clap duh.  Trying explain arty safe/context of playing actively vs. passively, as players increase in skill, want to actively push flanks more often, SPG punishes active gameplay is pissing into the wind.



NonToxic_Foosh #9 Posted Jul 11 2019 - 21:52

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View PostFunPolice_, on Jul 11 2019 - 20:51, said:


A1 or A0 on Prok.  A4 or G9 on Mali.  EZ clap duh

lol. but "arty promotes dynamic gameplay"

 



FunPolice_ #10 Posted Jul 11 2019 - 21:53

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View PostNonToxic_Foosh, on Jul 11 2019 - 15:52, said:

lol. but "arty promotes dynamic gameplay"

 

Well of course.  You've got dynamically get to A0 my dude.  Much action double booshed.  Also very important to talk about how trash your team is for dying 10 minutes into the battle with 0 shots fired.  The lower your winrate is when making those points the more valid it becomes too.  :D



NonToxic_Foosh #11 Posted Jul 11 2019 - 22:04

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View PostFunPolice_, on Jul 11 2019 - 20:53, said:

Well of course.  You've got dynamically get to A0 my dude.  Much action double booshed.  Also very important to talk about how trash your team is for dying 10 minutes into the battle with 0 shots fired.  The lower your winrate is when making those points the more valid it becomes too.  :D

 

You forgot the part when arty proceeds to shoot at a (friendly) light tank because he "isnt scouting enough for the team"


Edited by NonToxic_Foosh, Jul 11 2019 - 22:05.


NonToxic_Foosh #12 Posted Jul 11 2019 - 22:07

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View PostOmega_Weapon, on Jul 11 2019 - 20:41, said:

Arty is a very enjoyable part of this game for me and it gives the game strategic depth (which makes WoT so much better as a wargame). Those who would remove arty are (whether they realize it or not) pushing for the game to become a dumbed down simplistic action shooter. Ideal for little kids with zero patience, not so great for mature adults who prefer strategy and tactics to "pew pew pew, I got you".

 

Also, if you are going to argue that, what is the incentive for a player to be better? Why use statistics such as WN8 and other statistics to judge a player's skill? Why is XVM allowed in order for arties to focus players that are statistically better?



NonToxic_Foosh #13 Posted Jul 11 2019 - 22:12

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View PostOmega_Weapon, on Jul 11 2019 - 20:41, said:

Arty is a very enjoyable part of this game for me and it gives the game strategic depth (which makes WoT so much better as a wargame). Those who would remove arty are (whether they realize it or not) pushing for the game to become a dumbed down simplistic action shooter. Ideal for little kids with zero patience, not so great for mature adults who prefer strategy and tactics to "pew pew pew, I got you".

 

 

oh also, whats the argument to not play a light tank then? doesn't a  light tank driver require a tremendous amount of patience? inst a light tank tremendously impactful to a game if played correctly? don't light tanks use strategy and tactics to flank and say "pew pew pew, I got you"? 



cavalry11 #14 Posted Jul 11 2019 - 22:57

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You are right tier 10 arty should be doing 800 or more per shot. Main thing to not get hit is to keep moving.

Omega_Weapon #15 Posted Jul 12 2019 - 03:52

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View PostNonToxic_Foosh, on Jul 11 2019 - 16:07, said:

Also, if you are going to argue that, what is the incentive for a player to be better? Why use statistics such as WN8 and other statistics to judge a player's skill? Why is XVM allowed in order for arties to focus players that are statistically better?

 

The point of most games is to win. The better you are the more you will win. I know WN8 is popular with a certain section of the player base but I've never used it and I'm not really sure what it even references. I use XVM as a tool to help me prioritize threats on the enemy team and I know it is being used against me in a similar fashion. I also use it to identify liabilities on my team but that is another matter. If Wargaming decided to hide the XVM stats of the enemy teams I'd be totally okay with that. Fog of war would add another realistic element into the mix.



Omega_Weapon #16 Posted Jul 12 2019 - 03:57

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View PostNonToxic_Foosh, on Jul 11 2019 - 16:12, said:

oh also, whats the argument to not play a light tank then? doesn't a  light tank driver require a tremendous amount of patience? inst a light tank tremendously impactful to a game if played correctly? don't light tanks use strategy and tactics to flank and say "pew pew pew, I got you"? 

 

First of all without arty the light tanks would be much less impactful in most games. All classes require some tactical thought if they are to be played correctly, but if you remove the arty threat, the battlefield environment becomes much more predictable, simplifying the tactics of all other classes. This results in the game being dumbed down.



tanopasman62 #17 Posted Jul 12 2019 - 06:43

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View PostOmega_Weapon, on Jul 12 2019 - 03:57, said:

 

First of all without arty the light tanks would be much less impactful in most games. All classes require some tactical thought if they are to be played correctly, but if you remove the arty threat, the battlefield environment becomes much more predictable, simplifying the tactics of all other classes. This results in the game being dumbed down.

 

Those games with 6-8 TDs per side and no arty are the textbook definition of "dynamic and fun", aren't they?



Omega_Weapon #18 Posted Jul 12 2019 - 07:26

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View Posttanopasman62, on Jul 12 2019 - 00:43, said:

Those games with 6-8 TDs per side and no arty are the textbook definition of "dynamic and fun", aren't they?


15 minutes seems to be very long indeed in those cases.



dunniteowl #19 Posted Jul 12 2019 - 17:32

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View PostNonToxic_Foosh, on Jul 11 2019 - 14:19, said:

I am finally done and sick and tired of arty. Vote yes to remove/fix arty vote no to keep it. I just want to see how many people actually want to see it fixed. By fixing I literally mean max 200 damage with like no stun. 

 

 

 

Then quit.

 

 

OvO



BadCorps #20 Posted Yesterday, 06:03 AM

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How about no. Arty is fun, nothing takes stress away like nuking a Skorpion or SU-130PM for full HP with a single shot. Or sending another player to the forum to cry about it.




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