Jump to content


Direct Line of Sight Aiming For Arty

Direct Aim Arty Self-Defense

  • Please log in to reply
24 replies to this topic

1Kenny #1 Posted Jul 15 2019 - 00:54

    Corporal

  • Players
  • 36546 battles
  • 34
  • Member since:
    06-02-2013
In real life, self-propelled artillery can aim directly at short range targets.  How about giving arty a second sight just like for regular tanks so it can aim like the others when a target is within line of sight instead of using the commander's hatch point of view?

Vulcan_Spectre #2 Posted Jul 15 2019 - 01:01

    First lieutenant

  • -Players-
  • 3877 battles
  • 642
  • [XGD] XGD
  • Member since:
    12-25-2017
um i shotgun just fine, hey maybe make it so this is the only arty view tho

GeorgePreddy #3 Posted Jul 15 2019 - 01:02

    Major

  • Players
  • 14680 battles
  • 13,085
  • Member since:
    04-11-2013

Nope

 

 

 

 

 

 



the_dude_76 #4 Posted Jul 15 2019 - 01:20

    Major

  • Players
  • 33803 battles
  • 4,821
  • [GSRM] GSRM
  • Member since:
    12-27-2011
Just autoaim at anything close enough to shotgun. It's not like you're going to be aiming at weak points...

ArmorStorm #5 Posted Jul 15 2019 - 01:32

    Major

  • Players
  • 37263 battles
  • 8,372
  • [F__R] F__R
  • Member since:
    08-12-2011
Honestly, they should have to raise their recoil blades to reposition or turn their hulls.  Shotgun mode is already a little too good. 

Skofnung #6 Posted Jul 15 2019 - 02:14

    Corporal

  • -Players-
  • 34819 battles
  • 60
  • Member since:
    08-12-2014

View PostArmorStorm, on Jul 15 2019 - 00:32, said:

Honestly, they should have to raise their recoil blades to reposition or turn their hulls.  Shotgun mode is already a little too good.

No it is not...  If you want to add the realism to their ability to relocate, then you also should add the realism of just how dangerous those bigass guns are...  They should be utterly devastating to anything that is hit directly.  I am no arty fan, but honestly, arty is really only dangerous to the thinly armored, and the near dead, when they are trying to shotgun someone.  Hell, half the time you can drive straight at them with no evasive action taken, and have a pretty good chance they will simple whiff the shot.



Omega_Weapon #7 Posted Jul 15 2019 - 02:15

    Major

  • Players
  • 52631 battles
  • 2,572
  • [GRIEF] GRIEF
  • Member since:
    11-15-2011

View Postthe_dude_76, on Jul 14 2019 - 19:20, said:

It's not like you're going to be aiming at weak points...

 

I do it sometimes if the opportunity presents itself.



Omega_Weapon #8 Posted Jul 15 2019 - 02:18

    Major

  • Players
  • 52631 battles
  • 2,572
  • [GRIEF] GRIEF
  • Member since:
    11-15-2011

View Post1Kenny, on Jul 14 2019 - 18:54, said:

In real life, self-propelled artillery can aim directly at short range targets.  How about giving arty a second sight just like for regular tanks so it can aim like the others when a target is within line of sight instead of using the commander's hatch point of view?


The arcade sight works just fine for close in engagements. I just wish the dispersion was better with the arcade sight than it is with the overhead artillery view.



the_dude_76 #9 Posted Jul 15 2019 - 02:25

    Major

  • Players
  • 33803 battles
  • 4,821
  • [GSRM] GSRM
  • Member since:
    12-27-2011

View PostOmega_Weapon, on Jul 14 2019 - 19:15, said:

 

I do it sometimes if the opportunity presents itself.

 

??Really?? So how exactly do you aim at weak points without a reticle that can zoom in on them??



stalkervision #10 Posted Jul 15 2019 - 02:27

    Major

  • Players
  • 67395 battles
  • 9,599
  • Member since:
    11-12-2013
OP is write on the button.

Omega_Weapon #11 Posted Jul 15 2019 - 02:58

    Major

  • Players
  • 52631 battles
  • 2,572
  • [GRIEF] GRIEF
  • Member since:
    11-15-2011

View Postthe_dude_76, on Jul 14 2019 - 20:25, said:

??Really?? So how exactly do you aim at weak points without a reticle that can zoom in on them??


I quickly turn the corner on a city map (like Himmelsdorf) when the enemy is busy looking the other way. I get close and let my arcade sight settle on the best place to shoot, whether its the lower front plate or any other common weak point. Because of the poor accuracy though you need to get pretty close and it doesn't usually end well if the target is not suitably distracted first.



Devil__Anse #12 Posted Jul 15 2019 - 03:06

    First lieutenant

  • Players
  • 1810 battles
  • 723
  • [HSOLO] HSOLO
  • Member since:
    05-05-2013
HOW ABOUT YOU PISS UP A ROPE

stalkervision #13 Posted Jul 15 2019 - 03:42

    Major

  • Players
  • 67395 battles
  • 9,599
  • Member since:
    11-12-2013
Too funny. People complain that arty can shoot you across the map without your being able to fight back but when someone who plays argue wants to do this exact thing but wants better sights to do so....:teethhappy:

Vulcan_Spectre #14 Posted Jul 16 2019 - 02:48

    First lieutenant

  • -Players-
  • 3877 battles
  • 642
  • [XGD] XGD
  • Member since:
    12-25-2017

View Poststalkervision, on Jul 14 2019 - 21:42, said:

Too funny. People complain that arty can shoot you across the map without your being able to fight back but when someone who plays argue wants to do this exact thing but wants better sights to do so....:teethhappy:

hit em with their own medicine



BadCorps #15 Posted Jul 17 2019 - 00:52

    Staff sergeant

  • -Players-
  • 11529 battles
  • 400
  • Member since:
    07-22-2017
And tanks didn't have x25 zoom and enhance. So LOS shooting for all tanks too?

64sherman #16 Posted Jul 19 2019 - 01:54

    First lieutenant

  • Players
  • 26667 battles
  • 658
  • [MOZZY] MOZZY
  • Member since:
    03-21-2013

View Post1Kenny, on Jul 14 2019 - 17:54, said:

In real life, self-propelled artillery can aim directly at short range targets.  How about giving arty a second sight just like for regular tanks so it can aim like the others when a target is within line of sight instead of using the commander's hatch point of view?

there are some arty that are not capable of this,(they literally dont have sights) so i dont know how you propose making that possible for all spgs.  



stubmw #17 Posted Jul 19 2019 - 02:40

    Staff sergeant

  • -Players-
  • 27702 battles
  • 492
  • Member since:
    02-27-2012
The leafblower actually has a pretty good aim bloom for direct fire as far as arty goes.......So no changes needed.

leeuniverse #18 Posted Jul 19 2019 - 21:59

    Major

  • Players
  • 38646 battles
  • 7,975
  • [LAMP] LAMP
  • Member since:
    01-30-2013

View Post1Kenny, on Jul 14 2019 - 16:54, said:

In real life, self-propelled artillery can aim directly at short range targets.  How about giving arty a second sight just like for regular tanks so it can aim like the others when a target is within line of sight instead of using the commander's hatch point of view?

 

I agree, Arty needs Sniper Mode like other tanks.

 

Further improvements respective to Arty itself is they should be:

- Faster

- Have two High Damage Rounds (which only work in TD/Sniper Mode, so they can defend themselves better)

- HE Rounds normalized more, so no more "bounces (Arty Rounds shouldn't be able to bounce), and no more 15 Damage etc. Hits.  Needs to be higher

- Arty do only 300 Max damage (this may seem bad, but under my balance system tanks would have a LOT more HP, and with the better accuracy below, and likely some reload speed adjustments to some tanks, Arty would be fun).

- Be Accurate like any tank

 

(As an example, give Bert back it's speed and maneuverability, but just lower it's DPM which is what they should have done originally instead of ruining the tank)



ArmorStorm #19 Posted Jul 25 2019 - 04:20

    Major

  • Players
  • 37263 battles
  • 8,372
  • [F__R] F__R
  • Member since:
    08-12-2011

View PostSkofnung, on Jul 14 2019 - 19:14, said:

No it is not...  If you want to add the realism to their ability to relocate, then you also should add the realism of just how dangerous those bigass guns are...  They should be utterly devastating to anything that is hit directly.  I am no arty fan, but honestly, arty is really only dangerous to the thinly armored, and the near dead, when they are trying to shotgun someone.  Hell, half the time you can drive straight at them with no evasive action taken, and have a pretty good chance they will simple whiff the shot.


That is a completely different issue, one that I don’t disagree with.  HE mechanics should be standard across the lines, not nerfed for arty and HE should either stun or not irregardless of whether it is 150mm from an arty or a KV-2.  But, I stand by my statement about shotgunning difficulty.



leeuniverse #20 Posted Jul 25 2019 - 04:57

    Major

  • Players
  • 38646 battles
  • 7,975
  • [LAMP] LAMP
  • Member since:
    01-30-2013
Forgot some things in my above post...




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users