Jump to content


Wheeled physics need work

Wheeled vehicles wheelies physics

  • Please log in to reply
13 replies to this topic

KatzeWolf #1 Posted Jul 20 2019 - 14:07

    First lieutenant

  • Players
  • 30 battles
  • 910
  • Member since:
    09-10-2012

The wheeled physics need work... why do you loose all momentum when landing sideways? 80 kph to 0 in a second... Or launch full speed in the new direction you land?

Its almost like they are coded exactly like normal tanks, but to stop them from rotating in place, they force the wheels so they can't slide, so the tank is forced to move forward and follow its wheels, hence why you move forward when holding A or D.


Edited by KatzeWolf, Jul 20 2019 - 14:07.


Insanefriend #2 Posted Jul 20 2019 - 14:09

    Captain

  • Players
  • 46992 battles
  • 1,991
  • Member since:
    04-06-2012
The cars already have a auto righting function that the rest of the tanks don't get.  Along with super shot eating wheels.

Edited by Insanefriend, Jul 20 2019 - 14:09.


Mojo_Riesing #3 Posted Jul 20 2019 - 14:16

    Captain

  • Players
  • 20241 battles
  • 1,644
  • [ACATS] ACATS
  • Member since:
    11-26-2011
I think the wheeled vehicles have a place in WoT but not as configured.  Physics definitely needs changing, their a hoot to drive but, it's WoT not GTA here.  

coleman11b #4 Posted Jul 20 2019 - 14:21

    Corporal

  • Players
  • 7723 battles
  • 71
  • Member since:
    09-24-2013
The wheelies need two changes in my opinion. They should be able to be tracked like other vehicles, and they need their enhanced auto aim removed. Neither “nerf” would change the stats or usefulness of the vehicle, so they wouldn’t need to worry about legal issues with the prem version. They would simply be game mechanics changes. 

KatzeWolf #5 Posted Jul 20 2019 - 14:24

    First lieutenant

  • Players
  • 30 battles
  • 910
  • Member since:
    09-10-2012
They have way too much grip.

Insanefriend #6 Posted Jul 20 2019 - 14:27

    Captain

  • Players
  • 46992 battles
  • 1,991
  • Member since:
    04-06-2012

This reminds me, I had this happen in a match the other day.

 



Veracks #7 Posted Jul 20 2019 - 14:29

    First lieutenant

  • Players
  • 23005 battles
  • 573
  • [SU] SU
  • Member since:
    04-07-2011

View PostKatzeWolf, on Jul 20 2019 - 08:24, said:

They have way too much grip.


The general physics of wheelies is awful. For whatever reason, their tires will grip like glue for things like landing sideways, yet their tires may as well be slicked with oil when it comes to certain ledges and going over bumps. I can't tell you how many times I went over a small divot in FL, only to have my EBR sent flying in some random direction. In case WG doesn't know, that's not how wheeled suspensions react when touching a bump or a hole in the ground.



KatzeWolf #8 Posted Jul 20 2019 - 14:37

    First lieutenant

  • Players
  • 30 battles
  • 910
  • Member since:
    09-10-2012

View PostVeracks, on Jul 20 2019 - 23:29, said:

I can't tell you how many times I went over a small divot in FL, only to have my EBR sent flying in some random direction.

 

This^

Happens to me all the time...



_Katyusha___ #9 Posted Jul 20 2019 - 15:18

    Captain

  • -Players-
  • 16871 battles
  • 1,138
  • [KTSHA] KTSHA
  • Member since:
    09-17-2016

When a wheeled tank moving is hit from the side, it should just flip. Zero dmg crit on a single wheel and keep moving makes no sense.

 

Also, remove autoaim help. Light tanks at similar speeds have to make an effort to aim, while wheels none? more nonsense.



Tod_kommt #10 Posted Jul 20 2019 - 17:20

    Sergeant

  • Players
  • 1438 battles
  • 185
  • [MSG] MSG
  • Member since:
    04-29-2013

I think we should "BAN" the wheeled vehicles or NERF them to remove "auto aim" and the "automatic land  right side up mode". 90 percent of the light tanks are now irrelevant because of them!

Respectfully

Tod_Kommt



the_dude_76 #11 Posted Jul 20 2019 - 17:23

    Major

  • Players
  • 34320 battles
  • 5,355
  • [GSRM] GSRM
  • Member since:
    12-27-2011

View PostKatzeWolf, on Jul 20 2019 - 07:24, said:

They have way too much grip.

 

No, they have way too little flip. Because that's what would actually happen, they wouldn't go skidding around, they'd just roll over. The "too much grip" thing is because the wheeled lights get special physics, if they weren't treated differently 90% would crash within the first 2 minutes of every battle.



RC_1140 #12 Posted Jul 20 2019 - 17:43

    Major

  • Players
  • 64532 battles
  • 2,974
  • [CLAWS] CLAWS
  • Member since:
    06-13-2013
Yesterday all my wheels were taken out by arty and I was unable to move, just saying. And I'd be in favor of giving all tanks the "improved" auto aim, would make hitting the armored cars a bit easier. 

Fractured_Raptor #13 Posted Jul 20 2019 - 20:24

    Captain

  • -Players-
  • 24976 battles
  • 1,463
  • [O-VER] O-VER
  • Member since:
    05-28-2016
At least their death animation is awesome. 

Markd73 #14 Posted Jul 21 2019 - 01:40

    Major

  • Players
  • 32795 battles
  • 5,535
  • Member since:
    04-20-2011

View PostKatzeWolf, on Jul 20 2019 - 13:07, said:

The wheeled physics need work... why do you loose all momentum when landing sideways? 80 kph to 0 in a second... Or launch full speed in the new direction you land?

Its almost like they are coded exactly like normal tanks, but to stop them from rotating in place, they force the wheels so they can't slide, so the tank is forced to move forward and follow its wheels, hence why you move forward when holding A or D.

Lose not loose







Also tagged with Wheeled vehicles, wheelies, physics

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users