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Blueprints and Fragments Guide

Blueprint Blueprints Fragements

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Hopelesshobo #1 Posted Jul 23 2019 - 16:44

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Hello, after the past couple months of Tank Rewards giving us a large sum of blueprint bits, I started wondering what the best way to utilize them was, so I decided to find out.

 

There are a few things to note before you take this data to heart

  • I took the nameplate xp to research all the tanks, I didn't take into account any prerequisite modules that would normally need to be trained, as there are so many variables that come into play since many modules can be researched in different lines, or in multiple places in a line, so if you want specific information on you, then you need to look at your specific situation.
  • The XP/Universal and XP/Nation are solely calculated on the number of prints each tank takes, as well as the xp to get them.  By this I mean if it takes 4 Universal prints at that given tier, I divided the XP/Blueprint by 4, then I did the same calculation separate for the XP/Nation as without both prints, you don't have any actual blueprint you can convert.
  • I averaged all the values by tier and by vehicle type

 

SPG

Tier Average XP/Blueprint XP/Universal XP/Nation Fragment
10 22,567 1,881 5,642

9

19,720 1,643 6,573
8 13,975 1,398 4,658
7 8,358 1,045 2,786
6 5,163 861 2,582
5 2,343 391 1,172
4 1,056 264 1,056
3 334 83 334
2 66 17 66

 

Light Tanks

Tier Average XP/Blueprint XP/Universal XP/Nation Fragment
10 21,414 1,784 5,353
9 18,042 1,503 6,014
8 12,781 1,278 4,260
7 7,382 923 2,461
6 5,061 844 2,531
5 2,138 356 1,069
4 914 228 914
3 331 83 331
2 65 16 65

 

Medium Tanks

Tier Average XP/Blueprint XP/Universal

XP/Nation Fragment

10 17,464 1,455 4,366
9 16,498 1,375 5,499
8 12,495 1,250 4,165
7 6,460 807 2,153
6 4,702 784 2,351
5 2,246 374 1,123
4 973 243 973
3 308 77 308
2 66 16 66

 

Heavy Tanks

Tier Average XP/Blueprint XP/Universal XP/Nation Fragment
10 17,315 1,443 4,329
9 15,515 1,293 3,879
8 10,588 882 2,647
7 5,277 440 1,319
6 4,302 359 1,076
5 2,234 186 559
4 774 194 774

 

Tank Destroyers

Tier Average XP/Blueprint XP/Universal XP/Nation Fragment
10 19,039 1,587 4,760
9 15,507 1,292 5,169
8 10,564 1,056 3,521
7 6,322 790 2,107
6 4700 783 2,350
5 2,142 357 1,071
4 837 209 837
3 314 78 314
2 67 17 67

 

 

Conclusions:

  • In general if you value your Nation Fragments the most, use them on a tier 9 tank.  If you value your Universal Fragments the most, use them on a tier 10 tank.  The obvious exception to this is if you are trying to minimize the grind over a particularly bad tank in the given line.
  • To maximize the gain from each blueprint you receive, you should research all tanks up to tier 4 or 5.  This is because the full blueprint fragment is worth less at these tiers then either a universal or nation fragment you would receive if you already had that tank researched at their maximum respective value.  The determining factor between these 2 tiers is what the actual drop chances are between the universal and nation fragments.  A 50/50 split would favor researching to tier 5, while odds more heavily skewed towards universal fragments will favor tier 4.


YANKEE137 #2 Posted Jul 23 2019 - 16:47

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I still don't understand how to use these things.

 



GeorgePreddy #3 Posted Jul 23 2019 - 17:00

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View PostYANKEE137, on Jul 23 2019 - 12:47, said:

I still don't understand how to use these things.

 

 

I don't pay any attention to them at all... and, occasionally, I will get to a tank I want to research... and it will have a segment already done, allowing me to grind less, or spend less free xp, in order to research it. It's kinda like found money for me. I get a little "found" treat for doing nothing extra.

 

This way I have zero frustrations with the Blueprints "mechanics".

 

This fits my general attitude toward the game. I keep my frustrations at an absolute minimum by avoiding the "pain" in the game as much as possible.

 

Missions ?  Unless they are very doable by tanks I normally enjoy playing, I disregard them.  Etc.

 

 

 

 

 

 

 

 



YANKEE137 #4 Posted Jul 23 2019 - 17:06

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Same with me George. I have some universal and national frags in the Depot, I only know because the game tells me once in a while. But unless a vehicle I'm grinding already has a frag applied- well,  I have no idea how to use those others. I don't lose sleep over it, there's now more K-wrap currencies and stuff in this game than I can name. I don't even try to keep them in my head. Saving that brain capacity for things that matter.

 

But thanks OP for your hard work and effort to explain it. 


Edited by YANKEE137, Jul 23 2019 - 20:46.


dont_ping_me #5 Posted Jul 23 2019 - 17:34

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Glad I'm not the only one who doesn't get this. I know I have hundreds of universal fragments in my Depot and they don't seem to be useful. You would think that being "universal" would make them good for anything, but from what I can tell, they aren't worth squat without the national ones which are as rare as rocking horse shlt. Maybe I'm missing something.

Plays_With_Matches #6 Posted Jul 23 2019 - 18:07

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The only thing I don't like about the blueprint system is how disproportionate the low tiers are valued. I know the blueprints are free but I kind of feel ripped off when I get a blueprint fragment for a low tier tank. Makes me want to research everything below tier 4 just to avoid getting a fragment.

 

That said, it's a nice little bonus when you are grinding on a tank especially on those really painful grinds (looking at the black prince right now).



heavymetal1967 #7 Posted Jul 23 2019 - 18:08

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Spoiler


TheGronker #8 Posted Jul 23 2019 - 18:43

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View PostPlays_With_Matches, on Jul 23 2019 - 18:07, said:

The only thing I don't like about the blueprint system is how disproportionate the low tiers are valued. I know the blueprints are free but I kind of feel ripped off when I get a blueprint fragment for a low tier tank. Makes me want to research everything below tier 4 just to avoid getting a fragment.

 

That said, it's a nice little bonus when you are grinding on a tank especially on those really painful grinds (looking at the black prince right now).

 

Well I had like 5k gold I won in tours, so I converted in the x40 weekend and I had another 200k free exp, so I did exactly that. Now the lowest I can get is tier 6. I already have 3 blueprints on version4, and many 2 blueprints on other tier 10. 



Plays_With_Matches #9 Posted Jul 23 2019 - 19:26

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View PostTheGronker, on Jul 23 2019 - 12:43, said:

 

Well I had like 5k gold I won in tours, so I converted in the x40 weekend and I had another 200k free exp, so I did exactly that. Now the lowest I can get is tier 6. I already have 3 blueprints on version4, and many 2 blueprints on other tier 10. 

 

Nice, I'm sitting on close to 80k free XP and have been debating blowing it all on researching low tiers. Getting the 2nd blueprint for the Sexton II was pretty annoying. 



TheGronker #10 Posted Jul 23 2019 - 19:59

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I saw foch jr. streaming, and he got all blue prints for Birch Gun, and he was like: "oh ya, I always wanted a Birch Gun for free". annoying it is, I wish we can narrow it down to like 3-4 nation or tiers. But it is good that they inserted it to the game

Hopelesshobo #11 Posted Jul 23 2019 - 21:18

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View Postdont_ping_me, on Jul 23 2019 - 16:34, said:

Glad I'm not the only one who doesn't get this. I know I have hundreds of universal fragments in my Depot and they don't seem to be useful. You would think that being "universal" would make them good for anything, but from what I can tell, they aren't worth squat without the national ones which are as rare as rocking horse shlt. Maybe I'm missing something.

 

You are correct.  Basically this is the breakdown...

 

Each tank has a full blueprint associated with it.  One way to unlock the full blueprint is to grind like you normally would before this new system.  Otherwise if you get fragments for that specific tank, it shortens the grind by a certain amount associated with how many fragments you need to complete the research.  The key part here is you need to have the previous tiers in the tree unlocked to be able to play a tank.  This prevents someone from jumping into an Obj 261 from getting all 12 blueprints needed for it, without grinding through to the tier 9 artillery before it (212A).

 

So how do you get these blueprint fragments?

When you get a reward for merit you have a chance to get a blueprint fragment.  What that fragment that tank belongs to is random.  However, if you already have the tank fully researched for the one that you get, it automatically flips to a nation/universal print.

 

To use the universal/nation fragments you have to goto the tech tree, then click the blue button in the upper left corner.  This gives you an overview of what fragments you already own.  You can then click on a tank to bring up the fragment menu for that tank.  You can then click on one of the sections and if you have the proper universal/national fragments you can swap them for the fragment for that tank.

 

With all that said, I think there is a massive room for improvement with this system.  I think the big ticket item is to be able to exchange universal and national fragments with each other, because if you do not have the correct ratio of prints, then they are all worth nothing to you.



Than_a_tos #12 Posted Jul 31 2019 - 04:51

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View PostHopelesshobo, on Jul 23 2019 - 16:44, said:

Hello, after the past couple months of Tank Rewards giving us a large sum of blueprint bits, I started wondering what the best way to utilize them was, so I decided to find out.

 

There are a few things to note before you take this data to heart

  • I took the nameplate xp to research all the tanks, I didn't take into account any prerequisite modules that would normally need to be trained, as there are so many variables that come into play since many modules can be researched in different lines, or in multiple places in a line, so if you want specific information on you, then you need to look at your specific situation.
  • The XP/Universal and XP/Nation are solely calculated on the number of prints each tank takes, as well as the xp to get them.  By this I mean if it takes 4 Universal prints at that given tier, I divided the XP/Blueprint by 4, then I did the same calculation separate for the XP/Nation as without both prints, you don't have any actual blueprint you can convert.
  • I averaged all the values by tier and by vehicle type

 

SPG

Tier Average XP/Blueprint XP/Universal XP/Nation Fragment
10 22,567 1,881 5,642

9

19,720 1,643 6,573
8 13,975 1,398 4,658
7 8,358 1,045 2,786
6 5,163 861 2,582
5 2,343 391 1,172
4 1,056 264 1,056
3 334 83 334
2 66 17 66

 

Light Tanks

Tier Average XP/Blueprint XP/Universal XP/Nation Fragment
10 21,414 1,784 5,353
9 18,042 1,503 6,014
8 12,781 1,278 4,260
7 7,382 923 2,461
6 5,061 844 2,531
5 2,138 356 1,069
4 914 228 914
3 331 83 331
2 65 16 65

 

Medium Tanks

Tier Average XP/Blueprint XP/Universal

XP/Nation Fragment

10 17,464 1,455 4,366
9 16,498 1,375 5,499
8 12,495 1,250 4,165
7 6,460 807 2,153
6 4,702 784 2,351
5 2,246 374 1,123
4 973 243 973
3 308 77 308
2 66 16 66

 

Heavy Tanks

Tier Average XP/Blueprint XP/Universal XP/Nation Fragment
10 17,315 1,443 4,329
9 15,515 1,293 3,879
8 10,588 882 2,647
7 5,277 440 1,319
6 4,302 359 1,076
5 2,234 186 559
4 774 194 774

 

Tank Destroyers

Tier Average XP/Blueprint XP/Universal XP/Nation Fragment
10 19,039 1,587 4,760
9 15,507 1,292 5,169
8 10,564 1,056 3,521
7 6,322 790 2,107
6 4700 783 2,350
5 2,142 357 1,071
4 837 209 837
3 314 78 314
2 67 17 67

 

 

Conclusions:

  • In general if you value your Nation Fragments the most, use them on a tier 9 tank.  If you value your Universal Fragments the most, use them on a tier 10 tank.  The obvious exception to this is if you are trying to minimize the grind over a particularly bad tank in the given line.
  • To maximize the gain from each blueprint you receive, you should research all tanks up to tier 4 or 5.  This is because the full blueprint fragment is worth less at these tiers then either a universal or nation fragment you would receive if you already had that tank researched at their maximum respective value.  The determining factor between these 2 tiers is what the actual drop chances are between the universal and nation fragments.  A 50/50 split would favor researching to tier 5, while odds more heavily skewed towards universal fragments will favor tier 4.

I did this sheet with every tank from tier 7 upwards .. enjoy

 

https://docs.google....dit?usp=sharing



HulkChoke #13 Posted Aug 01 2019 - 12:16

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So with the recent tankrewards.com, where you can win 40 uni 12 nat blueprints, it makes a huge difference in grinding a line from one of the relevant countries. 





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