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LOL... Wargaming, you are literally on Drugs... (your 1.6v2 TS British Light "improvements")


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leeuniverse #1 Posted Jul 25 2019 - 17:37

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Most of your changes to the Manticore are good, but seriously, you go from it having 16 Rounds to 20 Rounds?

That's still not even close to the number of rounds it needs, try DOUBLE!

 

But not only that, you don't address the DPM flaw with that massively long RELOAD!

You don't address crew #'s, etc.

 

And the other two British Lights you give them ONLY a tiny engine power increase.

Seriously???

 

What the fracking planet are you guys on?

Did you even WATCH ANY of the videos of all the various respected commentators on this game?

Since you don't pay attention to us, you at least often pay attention to them.

Where the **** are your brains located?

 

You must seriously NOT want anyone to spend their money to go up that line with their Free XP.



YANKEE137 #2 Posted Jul 25 2019 - 17:42

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At least when we see a Brit light in a battle we'll know that the guy driving it is special.

Jambijon #3 Posted Jul 25 2019 - 17:54

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Though I agree the Manticore at first glance is lack luster, changes need to be incremental, especially when adding a new line into the ecosystem.  

cavalry11 #4 Posted Jul 25 2019 - 18:02

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Since when has WG done that?

YANKEE137 #5 Posted Jul 25 2019 - 18:06

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OT Jambi: are tragic and cabbage taking off streaming this week or am I just missing it ?

Bad_Oedipus #6 Posted Jul 25 2019 - 18:06

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Just wait till they release Soviet Wheeled Heavy Scout tanks... autoreloader, troll turret and shot redirecting wheels (that last will get a nerf)

Scorpiany #7 Posted Jul 25 2019 - 18:08

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View PostJambijon, on Jul 25 2019 - 10:54, said:

Though I agree the Manticore at first glance is lack luster, changes need to be incremental, especially when adding a new line into the ecosystem.  


Because WG has such a good track record of not over-buffing tanks into oblivion, or adding over-powered tanks on an impulse, right?

 

Why is it that WG has no problems adding in overpowered tanks into the game if that's how they were designed in their first iteration, but if a tank is by far and away underperforming WG all of a sudden wants to be super careful with how they improve them?

 

Also, I don't think ammo capacity needs to be incremental. Is the tank going to suddenly break the game if you gave it 30 shells? That magically makes it overpowered? It could have infinite ammo, never running out of it, and it would still be an underperforming vehicle. Ammunition is not a way to balance a tank. Also, not to mention that the lower Tiered tanks didn't even have their ammo buffed at all.


Edited by Scorpiany, Jul 25 2019 - 18:09.


KRZYBooP #8 Posted Jul 25 2019 - 18:15

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View PostYANKEE137, on Jul 25 2019 - 11:06, said:

OT Jambi: are tragic and cabbage taking off streaming this week or am I just missing it ?

We moved offices and will be streaming Today at 4pm CT



tod914 #9 Posted Jul 25 2019 - 18:23

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View PostJambijon, on Jul 25 2019 - 11:54, said:

Though I agree the Manticore at first glance is lack luster, changes need to be incremental, especially when adding a new line into the ecosystem.  

 

 

I hope the devs don't read that.  Otherwise the next new line introduced will start with an ammo capacity of one.



Gothraul #10 Posted Jul 25 2019 - 18:36

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View PostJambijon, on Jul 25 2019 - 17:54, said:

Though I agree the Manticore at first glance is lack luster, changes need to be incremental, especially when adding a new line into the ecosystem.  


The manticore desperately needs a third crew member (gunner) as needing a 7 perk commander just to be viable is way beyond what most players can afford.



ArmorStorm #11 Posted Jul 25 2019 - 18:45

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I heard nothing good about the ELC Even 90, every streamer condemned it but I bought it and love it.  I’m hoping the British lights are the same for me. 

the_dude_76 #12 Posted Jul 25 2019 - 18:48

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View PostScorpiany, on Jul 25 2019 - 11:08, said:


Because WG has such a good track record of not over-buffing tanks into oblivion, or adding over-powered tanks on an impulse, right?

 

Why is it that WG has no problems adding in overpowered tanks into the game if that's how they were designed in their first iteration, but if a tank is by far and away underperforming WG all of a sudden wants to be super careful with how they improve them?

 

 

Maybe they've finally learned their lesson and are starting on the weak end and moving up. You've got to admit, buffing an under-powered tank causes a lot less backlash than nerfing one that was over-powered.



pickpocket293 #13 Posted Jul 25 2019 - 19:19

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Yeah, the crew layout not being moved to 3 (from 2) is the single biggest thing that makes the Manticore DOA in my opinion. 

TornadoADV #14 Posted Jul 25 2019 - 19:33

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2 Crew tanks at Tier 10 are suicide.

Ogopogo #15 Posted Jul 25 2019 - 19:36

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View Postthe_dude_76, on Jul 25 2019 - 18:48, said:

 

Maybe they've finally learned their lesson and are starting on the weak end and moving up. You've got to admit, buffing an under-powered tank causes a lot less backlash than nerfing one that was over-powered.

 

The only thing is, the tanks weren't merely weak, they were downright awful. They could have started way better and still not risk them being overpowered.



JakeTheMystic #16 Posted Jul 25 2019 - 19:45

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View PostJambijon, on Jul 25 2019 - 07:54, said:

Though I agree the Manticore at first glance is lack luster, changes need to be incremental, especially when adding a new line into the ecosystem.  

 

Tell that to the people that released the whole EBR line, including the premium tank. 

 

The premium out-performs the lynx in every way, not just by a little bit either. It's almost like they didn't allow adequate testing before throwing a whole new mechanic into the game. 

 

The whole point of the EBR having such low DPM was because it has insane mobility advantage over any other tank. So how could they think they could get away with the Manticore having the worst DPM at tier 10 and having average to mediocre stats in every other category?

 

It's kind of laughable to even say "incremental tests" when it comes to a lot of the changes. Even the Type 5 went from being one of the top dogs at tier 10 (annoying for sure, but not that op in most situations), even essential for the competitive meta. All of a sudden its nearly the worst tier 10 in the game and is never used in competitive. So much for "incremental" changes. 



leeuniverse #17 Posted Jul 25 2019 - 20:55

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View PostJambijon, on Jul 25 2019 - 09:54, said:

Though I agree the Manticore at first glance is lack luster, changes need to be incremental, especially when adding a new line into the ecosystem.  

 

LOL...  Like Scorpiany said above, why in the world would you all think that "Round Capacity" has ANY sort of "balancing" role?

Even more so, when every other light has around 40 rounds in their rack.

 

You also say the new Brits have "big damage guns", yet they are essentially no different than any other light.  Thus that's an utterly FALSE statement.

You do give them a massive reload, as IF they have some sort of high damage, which they don't AT ALL.

 

So, seriously...  What is this major "balancing" you're scared of?  You made the Brits massively underpowered compared to the other tiered lights, and so obviously so.

Where is this "need" for "incrementalism"?  It would be fine if the new lights were comparable to others, and you maybe had some aspects that might be better, and some aspects that are worse.

But you don't....  Almost across the board, EVERY aspect of the new Brits is worse in every way!

 

I mean really, this is one of the most laughable things we've ever seen from Wargaming.

 

The only thing that could "explain" any of this (outside of utter incompetence) is that somehow you all FORGOT to give the new Brits High Damage, like 50 or 100 more damage dealing from their guns?

Not only forgot, but forgot to add it even for v2 of the Test Server.

I mean, THEN we could understand you making near every aspect of the new tanks bad (though the low # of rounds is not explainable), they would be unique in a significant way.  But, that's not what happened apparently, since you forgot twice to increase the Damage.



echo9835 #18 Posted Jul 26 2019 - 02:32

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The buffs to the Setter down at tier 7 have changed everything, its now one of the best tier 7 LTs in the ga- oh, right. Never-mind.

ArcticTankHunter #19 Posted Jul 26 2019 - 03:26

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WG said high alpha therefore should get 420 damage like leopard 1. Give it 25 rounds. 420 x 25 = 10k damage at least.

tanopasman62 #20 Posted Jul 26 2019 - 05:48

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Have you seen the size of those tanks?, I don't think you can fit 40 shells and a crew inside of those tiny cockroaches.




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