We are going to have an event, that you would want to participate in, that we want you to watch our "programming" for a month or so and "The longer you keep the "streak" alive, the better the rewards!".....but only the first 500 people, who get the code, AND complete the mission will be able to create said "streak". (Maybe that there are 1000, as there is an event twice a week....it's not clear)
And then do it again each week?
So what are the odds.........1st to get your code..If you are diligent, you could get 1 of the 500 codes and then do it again each of the next 4 weeks. (When The Black Market was active, did everyone who wanted one of the offers get one?)
Problem is, who will never even try because, well consumables, missions and slots are not a major draw. Thus, your goal of getting people to watch is defeated before it begins.
Creating artificial scarcity and "need" in a virtual game EVENT. I guess that is a good model. Worked so far for creating that artificial scarcity and "need" in a virtual GAME.
Edited by Start2, Aug 01 2019 - 13:13.