Jump to content


Has a different MM been previously tested?

Matchmaking

  • Please log in to reply
27 replies to this topic

MansterSasquach #1 Posted Aug 14 2019 - 16:12

    Corporal

  • -Players-
  • 4459 battles
  • 12
  • Member since:
    08-25-2017

I don't want this to be a rant thread for or against 'skill based' or 'skill balanced' or some kind of binned MM or people saying to never change it and whatnot. 

 

Looking through the forum lots of people pray to the random MM and many others curse it but has any type of different matchmaking been attempted?

 

Not asking about changes that have been made to templates and tiers but radical MM stuff when it comes to the individuals in a particular battle.

 

I know there used to be way higher spread on the tiers too. I'm not asking about that and how much better/worse it is now. And yes, platoons would be difficult for the MM too. I just don't think you ax a whole MM because of fail/carry platoons.

[skill can be defined by WN8 or WR or WTR, whatever you deem appropriate]

 

Edit: Fixed the grammar on the title


Edited by MansterSasquach, Aug 14 2019 - 17:53.


Copacetic #2 Posted Aug 14 2019 - 16:18

    Captain

  • -Players-
  • 46097 battles
  • 1,270
  • [ZEUS] ZEUS
  • Member since:
    02-04-2014
Not in random...hence the term random...youre already average player so Sbmm wouldn't help your win rate anyway.

Ortinoth_ #3 Posted Aug 14 2019 - 16:27

    Captain

  • Players
  • 27222 battles
  • 1,702
  • Member since:
    09-10-2011
the Matchmaker was changed in April 2019 people still complain about it which its better then what it has ever been

Vulcan_Spectre #4 Posted Aug 14 2019 - 16:33

    First lieutenant

  • -Players-
  • 3802 battles
  • 607
  • [XGD] XGD
  • Member since:
    12-25-2017

What we (wg) should do is first 30 people (doesn matter tier, class, or pref mm) get in a battle together, then all mm does is make that matchup as even as can be

 



MansterSasquach #5 Posted Aug 14 2019 - 16:54

    Corporal

  • -Players-
  • 4459 battles
  • 12
  • Member since:
    08-25-2017

View PostCopacetic, on Aug 14 2019 - 09:18, said:

Not in random...hence the term random...youre already average player so Sbmm wouldn't help your win rate anyway.

This isn't about me or my win rate or stats. I'm okay with where I'm at. I can learn just like everyone else. 

 

The post wasn't whining about how I can't win more. It was asking a question about information from before I started playing.

 

If the answer is no then the answer is no. If it is yes then what were the results and feedback given to WG and what was it like?



AndrewSledge #6 Posted Aug 14 2019 - 17:03

    Captain

  • -Players-
  • 35867 battles
  • 1,957
  • [1_FFD] 1_FFD
  • Member since:
    04-14-2014
I don't think the fundamental basis for Matchmaking has changed, other than tier limits like you noted. They have not taken ratings into account.

Rundog #7 Posted Aug 14 2019 - 17:10

    First lieutenant

  • Players
  • 32192 battles
  • 688
  • Member since:
    09-24-2011

View PostOrtinoth_, on Aug 15 2019 - 03:27, said:

the Matchmaker was changed in April 2019 people still complain about it which its better then what it has ever been

 

Impossible to make a MM people don't complain about. If they couldn't blame MM, they might have to look at themselves?



Rundog #8 Posted Aug 14 2019 - 17:16

    First lieutenant

  • Players
  • 32192 battles
  • 688
  • Member since:
    09-24-2011

View PostAndrewSledge, on Aug 15 2019 - 04:03, said:

I don't think the fundamental basis for Matchmaking has changed, other than tier limits like you noted. They have not taken ratings into account.

 

Be interesting to use the WTR rating. I suspect it wouldn't make much difference though. Perhaps I am great on one tank, but then really bad on another.. Yet same overall rating.



UvBeenTrumped #9 Posted Aug 14 2019 - 17:35

    First lieutenant

  • Players
  • 63969 battles
  • 872
  • [CRZY] CRZY
  • Member since:
    04-26-2011
I am sure they, WG, have though or taken SBMM into thought but like most and them, they will not do it because it will only benefit the lower rated players. The higher rated players would slowly start leaving because the queue times would be so long it would push them away.

2MOEJOE #10 Posted Aug 14 2019 - 17:37

    First lieutenant

  • -Players-
  • 3945 battles
  • 562
  • Member since:
    11-28-2017

View PostOrtinoth_, on Aug 14 2019 - 10:27, said:

the Matchmaker was changed in April 2019 people still complain about it which its better then what it has ever been

Better than it's ever been was before 9.18 dropped.



FrreeeBird #11 Posted Aug 14 2019 - 17:39

    Corporal

  • -Players-
  • 9680 battles
  • 53
  • [MARS-] MARS-
  • Member since:
    02-03-2012

View PostOrtinoth_, on Aug 14 2019 - 16:27, said:

the Matchmaker was changed in April 2019 people still complain about it which its better then what it has ever been

 

Matchmaker is vastly improved in terms of tier disparity you see, in the past if you were playing tier 8 you were almost always bottom tier, that is no longer the case.

 

However, MM today is afflicted by AWFUL, and I mean AWFUL, skill imbalances. There was a period after the +2/-2 3/5/7 template was adjusted in April where teams were NOT this imbalanced, but it only last for a month, and then a few patches came out and now most games are boring 15 - 5 steam roll wins or 5 - 15 thrashings. Very few close and competitive games which is what used to make WoT so much fun in the first place.

 

Now you load into a battle and hope your team is the one blessed by RNG to have much better teammates...



Buttknuckle #12 Posted Aug 14 2019 - 18:10

    Major

  • Players
  • 50860 battles
  • 2,983
  • [-RECK] -RECK
  • Member since:
    03-19-2013

 

 

 

View PostRundog, on Aug 14 2019 - 16:10, said:

 

Impossible to make a MM people don't complain about. If they couldn't blame MM, they might have to look at themselves?

 

This. It is impossible for WG to please everyone.

They use a different MM system for Ranked battles when those were a thing. People complained about that too.



RC_1140 #13 Posted Aug 14 2019 - 18:16

    Major

  • Players
  • 63649 battles
  • 2,883
  • [CLAWS] CLAWS
  • Member since:
    06-13-2013
You could argue ranked battles was a form of skill based MM.

Mojo_Riesing #14 Posted Aug 14 2019 - 18:39

    Captain

  • Players
  • 19864 battles
  • 1,392
  • [ACATS] ACATS
  • Member since:
    11-26-2011

So far as i know, Matchmaking changes have mostly been to templates that allocate how tiered vehicles are placed.  I don't believe anything radical has been tried, specifically skill-based MM.  As others may have noted WG has emphatically resisted, refused really, a skills MM.   It MAY be mathematically possible but is suspect the impact would be very negative for Tier X players as this seems to be both one of the smaller segments as well as (ostensibly) WG's "ultimate/end-game" product.  It is also argued, probably fairly that longer wait times would occur at many levels particularly in the NA server.

 



golruul #15 Posted Aug 14 2019 - 21:40

    Captain

  • Players
  • 22118 battles
  • 1,660
  • Member since:
    11-05-2011

Well, in addition to templates (i.e. 3/5/7), spread (i.e. 4 tier spread before with some tanks (KV and T1 Heavy) getting 5 tier spread), and amount of arty, they also used to not match class.  So you could have a team of heavies on a city map vs an enemy team with all mediums on that same map.  After awhile they changed it to match class as well.

 

But, no, nothing based on player's "skill".



diego999 #16 Posted Aug 14 2019 - 21:55

    Major

  • Beta Testers
  • 35619 battles
  • 5,203
  • [ACA-T] ACA-T
  • Member since:
    11-22-2010

Not in this game, but Armored Warfare tried SBMM. See how that went:

 

https://aw.my.com/us/news/general/developer-diary-matchmaker-and-skill



da_Rock002 #17 Posted Aug 15 2019 - 02:00

    Major

  • -Players-
  • 9176 battles
  • 3,565
  • Member since:
    11-24-2016

View Postdiego999, on Aug 14 2019 - 15:55, said:

Not in this game, but Armored Warfare tried SBMM. See how that went:

 

https://aw.my.com/us/news/general/developer-diary-matchmaker-and-skill

And you know the AW design team did a good job how?

And the AW programmers were better than WG's? 


 


 



NeatoMan #18 Posted Aug 15 2019 - 02:06

    Major

  • Players
  • 28089 battles
  • 20,178
  • Member since:
    06-28-2011

View Postdiego999, on Aug 14 2019 - 15:55, said:

Not in this game, but Armored Warfare tried SBMM. See how that went:

 

https://aw.my.com/us/news/general/developer-diary-matchmaker-and-skill

hmmm.  they independently arrived at the same conclusion I did using win chance....   and they had far more data to work with.



Flarvin #19 Posted Aug 15 2019 - 02:14

    Major

  • Players
  • 54268 battles
  • 16,104
  • Member since:
    03-29-2013

View PostNeatoMan, on Aug 14 2019 - 20:06, said:

hmmm.  they independently arrived at the same conclusion I did using win chance....   and they had far more data to work with.

 

I noticed that too. lol



Flarvin #20 Posted Aug 15 2019 - 02:22

    Major

  • Players
  • 54268 battles
  • 16,104
  • Member since:
    03-29-2013

View Postda_Rock002, on Aug 14 2019 - 20:00, said:

And the AW programmers were better than WG's? 

 

Well we know what you think, so glad to see you are against WG coding a SBMM. lol

 

View Postda_Rock002, on Jul 18 2019 - 06:50, said:

Remember the code is done by WG.   They often fail @ describing what they're doing.   Maybe as often as they fail @ implementing. 







Also tagged with Matchmaking

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users