As I stated before in citadel, I will state once again here.
TL;DR at the bottom
While this is a pretty honest rendition of the old 1.0 style of clan wars, there is one factor that was not considered, or ignored in creating this season. One factor that would sadly, not make it truly possible to capture what old CW 1.0 style, which is time. In the past, most clans understandably, would sit and farm in specific locations, looking to powerblock up and bully clans out of regions to own certain parts of the map, and would naturally form alliances in adjacency to eachother. Now, the start of a season would be a bit of a war powderkeg as everyone would scramble for land, but it would typically die down after a week or two.
What clans would then do, after farming whatever they wanted, is they would spend their time elsewhere since they weren't pressed to play the game nearly as much, which is where we found a lot of high end political figures on CR/D. Random drama, constant bouts of flexing, and the measuring of e-peens would usually fuel drama, that would then blossom into full blown wars. While a funny way to operate a war, it was a way to record history and at the time, entertain the people of the forum, who weren't exactly involved in those fights. Clans would pull off, look to land near where they wanted to attack, and slowly march across the map to go and fight the clan they wanted to map. This typically was a big deal, and most clans would be watching it occur on the map day by day.
The issue however now though, is that there is a time constraint, and a clear way clans are measured at the end of the season, which is farming. We have 30 days to play this season, and when pulling off the map to go land somewhere else, say for a war, would take reasonably 3 days; and that's if things go perfectly. Most wars however, were not perfect, and lasted for a 5 to 12 days, so you're looking at 16% to 40% of the season gone by, and in a season where gold farming equates to your eligibility into an end of season tournament, is extremely detrimental. While it is possible for clans to do some skirmishing, you will never see a full out war this season, the time just isn't there. If clan wars stays in season based play, CW 1.0 can never exist again, and CW as we know it will be permanently changed forever, for better, or for worse. Back then, time wasn't an issue for clans, as clan wars was 24/7. Every day, for 365 days a year. No requirement for breaks, since the way 1.0 was designed, allowed for clans to naturally rest between wars, unless of course provoked or attacked. Currently, the map works the same way as it used to, and people enjoy that, but the time constraints, and qualifications for the end of season tournament, really hold clans back from taking any risks.
TL;DR: The season is just way too short for anyone to reasonably do anything in what OTTER's plan envisioned clan wars to be, that being clan wars 1.0, where time wasn't a restriction. It's 3 days to reland and set up for any war, and with a 30 day season, that's 10% of the entire season gone by. Which for a tournament that is based off gold earnings at the end of the season for eligibility in the tournament, is a huge detriment to qualifying.
Edited by Elevendy, Aug 14 2019 - 22:30.