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10 Tank Destroyer finalist, need help in final choice.


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1ST_AD_Abrams #1 Posted Aug 20 2019 - 13:22

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I still have my free tier 6 tank token from boot camp/training.  I want to look at a tank destroyer.  Eliminating some countries or countries with no tier VI TD's, I widdled it down to 11.  They all have their pros and cons which makes it super difficult to choose.  I want obviously the fastest, most protected and most damaging TD but that is perfection and no one can have all three as there is a trade-off.  I have allowed fixed guns to remain in the list since they do give a solid punch but on certain maps the having to turn the whole tank to face the target can create issues or if in close quarters with other tanks.  I know turrets means the gun will be weaker in most cases to the fixed gun TD's.

 

I also understand this is a subjective at times and objective at other times when comparing what is the best choice.

 

Here is the list I have (in no particular order, other than how they showed up in the comparison list)

Jg Pz IV

Su-100

IKV 65 II

WZ-131G FT

ARL V39

Churchill GC

AT 8

Achilles

Jackson

Hellcat

 

I didn't include 1 German TD since it is too big of a profile target.  I used the KV-2 VI Hvy as a baseline to compare to in dealing with damage and penetration.  I currently have the French M-10 RBFM Tier 5 from the D-Day event.



Vava_das_SPGs #2 Posted Aug 20 2019 - 13:45

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I'm an arty man, but I'm researching the TD lines.

Of what I know:
JgPz IV is really good, and the "JgTDs" are nice... AFAIK.
I don't like the IKV 65 II, but it's on the way to the UDES and the Strvs (TDs), that I want to get my hands on.

The Hellcat is on the line of the T30, so it's good.
The Jackson is on the line of the T95, so it's good.

Forget the Churchill GC, for Christ sake! :ohmy:

If I had to choose from that list, I would go for the JgPz IV. It's the more consistent line, in my point of view (again, AFAIK, and I don't know that much about the TDs... Untill now they were only targets for me, but now I'm liking this TD gameplay _).

LeaveIT2Beaver #3 Posted Aug 20 2019 - 14:40

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WZ-131G FT

redjkent #4 Posted Aug 20 2019 - 14:44

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i have every tier 10 td so i have played every tech tree td, you can not go wrong going down the three main coutries since they have two td lines each almost every tank is good to great

Ken_McGuire #5 Posted Aug 20 2019 - 15:01

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The JP IV is ok, but I would really recommend going through the Hetzer and Stug III G - they are quite good casemate TD's to learn on.

SU-100 is very good, with a decent gun choice of the 100 or 122. And there are some quite good tanks that follow in this line.

IKV 65 - never played, but if you are really into TDs, this line is good.

WZ-131 Fake Tank. - Never played and honestly don't see what they offer over Soviets, But I am not a TD guy

ARL - Way back I got a good French TD crew in 8-bit mode. After researching about the line, they are still in the tier 5 "Bathtub". They have reworked the line a bit since then, but I still don't see it as worth it.

Churchill GC - Just say no. This is known as one of the worst tanks in the game.

AT8 - If you want solid bricks that can lead a push, go for it!

Achilles - This will play a lot like the "French" M10 you have. The line has very good gun arcs, but very bad armor - and very good guns.

Jackson - Love it at tier 6. After this you will transition to Casemates - and eventually VERY well armored ones.

Hellcat line - Good solid line. You get turrets for some quite solid guns that can almost be played like MT's or HT's depending on the tank. Probably more a better TD line for those who don't really like TD's though.

 

But I would recommend learning the game more in MT's or HT's before branching out in TD's



FrozenKemp #6 Posted Aug 20 2019 - 15:41

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The tier 6 Frenchie is not particularly good. One glaring point is the giant MG turret on top which lets people shoot you even before you can shoot at them while on a reverse sleep.

Christojojo #7 Posted Aug 20 2019 - 16:03

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Judging by your win rate and games played, (Please no intended insult here) I would suggest the AT8. It has a good rate of fire and is slow. That should prevent the impetuous nature that seems to be indicated by the thin skin TDS and captured tiger 2 which lose more than usual. (Check his record). I myself am too impulsive and I try to save idiots from themselves in battle so it gets us both killed. Lately (yup after 30 k battles of stupidity) I have learned that you can't rush into battles and you cant save someone trying to die stupidly.

the_Deadly_Bulb #8 Posted Aug 20 2019 - 18:17

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View PostKen_McGuire, on Aug 20 2019 - 06:01, said:

The JP IV is ok, but I would really recommend going through the Hetzer and Stug III G - they are quite good casemate TD's to learn on.

SU-100 is very good, with a decent gun choice of the 100 or 122. And there are some quite good tanks that follow in this line. Fun. I prefer the 100mm over the 122

IKV 65 - never played, but if you are really into TDs, this line is good. Having played this tank I can say its fun, but its map dependant. This vehicle is quite mobile and relies on terrain and stealth to survive.  It sucks on flat city maps. The TDs in this line are all interesting but I found the T-VII to be quite frustrating.

WZ-131 Fake Tank. - Never played and honestly don't see what they offer over Soviets, But I am not a TD guy It is a very Sovietish TD. That said if you like the Soviet tanks many of the Chinese tanks are quite enjoyable too.

ARL - Way back I got a good French TD crew in 8-bit mode. After researching about the line, they are still in the tier 5 "Bathtub". They have reworked the line a bit since then, but I still don't see it as worth it.

Churchill GC - Just say no. This is known as one of the worst tanks in the game.

AT8 - If you want solid bricks that can lead a push, go for it! Never followed the AT line but I did get the AT 15A. Its quite a different type of TD, NOT intended to be a sniper. When its top tier I play mine as a slow nearly impenetrable heavy escort, squat enough that its very good at providing lower plate protection for allied heavies. It seems to really be a great credit earner too. 

Achilles - This will play a lot like the "French" M10 you have. The line has very good gun arcs, but very bad armor - and very good guns.

Jackson - Love it at tier 6. After this you will transition to Casemates - and eventually VERY well armored ones.

Hellcat line - Good solid line. You get turrets for some quite solid guns that can almost be played like MT's or HT's depending on the tank. Probably more a better TD line for those who don't really like TD's though.

 

But I would recommend learning the game more in MT's or HT's before branching out in TD's

 

 

All great points! :honoring:

Added my observations on a few of them.



Roggg2 #9 Posted Aug 20 2019 - 18:49

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View Post1ST_AD_Abrams, on Aug 20 2019 - 07:22, said:

Here is the list I have (in no particular order, other than how they showed up in the comparison list)

Jg Pz IV

Su-100

IKV 65 II

WZ-131G FT

ARL V39

Churchill GC

AT 8

Achilles

Jackson

Hellcat

 

I didn't include 1 German TD since it is too big of a profile target.  I used the KV-2 VI Hvy as a baseline to compare to in dealing with damage and penetration.  I currently have the French M-10 RBFM Tier 5 from the D-Day event.

 

My choice in order would be:

 

1)  JP IV : Good, versatile TD that can work both play styles (bush sniper/assault gun) and leads to both lines of German TDs which have some pretty good vehicles for both play styles.

2)  SU-100 : decent TD, but it's more where it leads.  The Russian TD lines are both quite good at times.

3)  Hellcat:  Excellent mobile sniper.  A little lacking in mobility though (reverse and traverse kind of suck).  

4)  IKV 65 : I rally liked it.  Very fragile though, but the gun is fantastic.

5)  All the rest.  Meh.  I've seen some love for the Jackson.  The wz is not awful, but the line is "hit and miss", pardon the pun.



zhymm #10 Posted Aug 20 2019 - 21:04

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TD's are my favorite class of tanks in the game and I've played almost all of them. Looking at the Tier VI TD's in an attempt to give the OP some worthwhile advice (tempered by my own preferences and bias) is an interesting exercise. 

 

So, I looked at the specific tanks at Tier VI as well as the higher tier tanks that follow each.  Discounting Tier VI Premium TD's the stand out for me from the list is the Jackson, not only for the the tank itself but what it leads to as well.  I had (and still have) fun with every tank in this branch of the tech tree.  I fared better with the Jackson than any of it's rivals in your list.  Past the Jackson the others in the branch are casemates that require an adjustment in your playstyle.  But I enjoyed playing them all.  Some were a struggle until fully upgraded, but once done they became keepers for me.  The T25 AT was one of the first tanks I'd Marked (and I'm a crap player).  The T95 is another favorite of mine.

 

The only other one from your list that I might consider is the Jagdpanzer IV, but only because it leads to the Jagdtiger at Tier IX.  I didn't do well with the Jg.Pz. IV itself but the Jagdtiger is an absolute monster and one of my favorite Tier IX tanks.

 

Good luck with your quest.  I hope you chose one that suits your playstyle and serves you well.

 

OMZ



Ikanator #11 Posted Aug 20 2019 - 21:24

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Check my signature file. :) If the TD is listed there, I recommend it.

 

Achilles, The 17 pounder gun is good, the mobility is good, the armor is the finest compressed cardboard. If you can get the hang of it, you can do well in this TD. My best game to date, 8 kills, has been in the Achilles.

 

Jackson, I like it better than the Hellcat. Better gun handling and better armor, though not as mobile as the Hellcat. An important point in the Jackson's favor is that it carries about 50% more ammo than the Hellcat does. This can be important for long games, especially when you are bottom tier and want to have a lot of APCR to use.

 

T78 Premium vehicle, not on your list but might be worth mentioning. It's not the total dog that some reviewers have made it out to be, but it doesn't really shine either.  Splits the difference between the Jackson and the Hellcat in terms of mobility, compressed cardboard for armor. It does have the Jackson's ammo storage capacity though. It's also good that this is a trainer, because you're going to need a 3 or 4 skill crew to get the best out of this. Only get it if you really want a trainer really badly.

 

JP IV, get a well trained crew in this tank with a camo net and it's just about the equivalent of having a Romulan Cloaking Device. Decent mobility, ok armor, good gun. But you have to get used to running a casemate TD.

 

I haven't played the Churchill GC, but it's reputation is pure manure. Neither have I played any of the tank lines not in my signature file.


Edited by Ikanator, Aug 20 2019 - 21:31.


el_01 #12 Posted Aug 20 2019 - 23:52

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Ikv 65 is highly tempermental and if you don't have slopes or bushes on a map you're sort of screwed. I wouldn't rely on the mobility as the turning is sort of a potato, but it's good at damage at a distance. Playing it agressively works if you can sit hull-down and use the gun depression, but otherwise it'll get yourself instantly executed. Gun handling is meh, not great aim time but decent accuracy. The biggest letdown is the reload time, so if you aren't good at giving lead / aiming like I am then you have to consider your shots well.

 

Jagdpanzer IV or Hellcat is probably the best option since you can actually play aggressively in them and they are apparently quite flexible. Starting the British AT line at Tier 6 might be good because the Tier 5 is pain, but still you have to deal with not so great guns, the necessity to aim for weakspots, and the fact that most skilled players know your weakspots and can pen your good armour. They're rather unflexible but forgiving in the right situation. I bounced something like 1K damage in a battle with the AT2 (the tier 5) even despite making a really stupid play that left me tracked in the open.



Mao_Shengxuan #13 Posted Aug 21 2019 - 00:03

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I think u should choose the hellcat cause i get obliterated by it using the O-I in wot mercenaries and I am very good with the O-I,this means that the hellcat  has good firepower and has great speeds.

SquishySupreme #14 Posted Aug 21 2019 - 13:30

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The goal is to eventually work up to T8, and so how awful the initial grind is is important, as is the 100% crew.  

I really recommend getting the T6 U.S. SPG to do missions in as it's pretty much all you need for the next year of playing and saves you a LOT of grinding to get there.
Second choice would be the KV-85 because, again, the stock grinds are horribly painful up to that point, and it is a good Russian tank that leads to several good choices.
Third/Fourth(tied) choice would be the AMX 12-t because that one tank controls/is a prerequisite for half of the French line.  First auto-loader in the line as well.
Tied with the above is the VK 30.01 for the same reasons.  Awful grind usually to get there, but from there you have tons of options.

Of the TDs, three stand out at T8, which is your eventual goal ( premium tanks aside  )
(in no particular order - all are good)
1: The German line - T6 is fine, T7 is don't move your T6 crew and free XP to the 2nd gun.  Then play normally. Get the T8 RHM WT and move your T6 crew then.  It's a hard grind, but worth it.
Pros: good penetration, fully rotatable turret, good camo.  Expect to die if you get spotted.  Then again, it does have the nickname "Romulan-Borsig" for a reason...
2: The Swedish line - The T6- T8 grind is pretty bad, but the T8 UDES 03 is amazing.  When in siege mode, camo and binos do not drop!  Effectively 360 degrees turret.  
Pros: Very sneaky, fast (run in and shotgun to stop a cap is quite possible), and tough to spot.  Camo only second to the German one for a TD.  Very good at climbing hills and being in odd places.
3: The U.S. line - specifically the T28.  This is a TD with a heavy tank's armor.  Play aggro right behind the other heavies.  Massive amounts of rage in city maps from T6 and T7 players when they meet one.
Pros: Front is basically a battleship plate welded onto it.    BUT you may also want to try the T28 P, which has a turret and is quicker. 
Both can be had from the Hellcat.  

Edited by SquishySupreme, Aug 21 2019 - 13:50.


1ST_AD_Abrams #15 Posted Aug 21 2019 - 14:48

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Wow a lot of options to way.

 

I want to add that this will probably be the the tank I will use for some time or my primary tank used. 

 

I know I am just not aggressive enough as people want for Heavy Tanks not to mention why sometimes their shells can't damage a LT or TD (where in real combat they would).  At times I have my moments with the HT and I like it but I want to make sure this is truly how I want to play.  I mentioned defensive is more my style but I have my moments where I like being on the offense or supporting the offense by being the tank they don't see behind the others until they stick out and see my gun aimed at them (just need to address some gunnery issues that I can't explain, but then this applies to all the tank types).  The American line of HT I see as too tall, too slow and poor damage makers.  Now the tier 6 I do not have enough playing time in it to make a judgement there.  In the German line, I have access by research to the Tiger and Panther, just need to decide whether to pay credits out for both.  US HT also is the only developed tree line for them.  Sweden didn't leave a favorable opinion, but played it for the event.

 

Medium tanks I have played around with the Tier 8 - T-34 100 L (the tank to rent for frontlines).  It had really nice spead, its gun seemed to hit with some force and was pretty accurate.  The only problem is that this was with 60 players and a huge map so can't judge it based on frontline only use.  The tier 8 centurion I used in random battles.  It was nice to use but as with all the types of tanks had issues and only 100 battles and (sorry I hate using stats) I didn't have a good showing in it however it sort of was even in performance with the Kan 105 TD Tier 8, however in defense of that TD, it was a fixed gun which took a great deal of getting use to and I admit isn't easy to play, but will discuss later.  Panther M10 my stats show I didn't do awful in the tank and it was nice but I don't remember how much I did or didn't like it.  The T34- 85m I was actually impressed (sorry but I had not wanted to drive Russian tanks but gave this one a run).

 

SPG's.  No experience at all and judging from what they have to do wasting the tier vi token on them would be as bad as me joining the game and before my first battle buying the highest tier tank available and start playing at that level.

 

Light Tanks - Sorry I can't be crazy and none impressed me due to light armor

 

The TD I put the consideration into them since I have access to tier 6 hvy tanks (German and American) and did like some of the TD like the M10 RBFM at least when I first started to use it but my inexperience in the game as a whole left me without being able to judge it.  The Kan 105 once I started to learn how to use the fixed gun I started to like it and play it more, but only had a 14 day rental.  So since I can't do or do not have the experience I eliminated the LT and SPG automatically.  The Heavy, I figure I have a decent sampling and tech tree line to follow.  The only one without a clear line but with some experience was the TD.  I did get some negative comments but I don't think a fixed gun TD works that well in the confines of a city but that is just my view.  Since I can't play Heavy Tanks as Tank Destroyers per the acceptable use of it by players it left me with just TD so I picked the Tier 6 from each country where applicable.  Eliminated ones that just stood out too much (the boxed top TD in the German line for example).

 

I didn't look forward in the tech tree to see what would follow.  Since I am not sure yet if I will continue playing the game or putting the time in I sort of set my sites on finding a Tier 6 that I might be comfortable using and could both defend and sometimes go on the offensive with.

 

Also the Kan 105 I like as I actually did barrel rolls in the air and on ground and always ended right side up and no damage.  Every once in while I really goofed and landed on the side, upside down with counter of 10 sec or did 1/2 damage to it and modules/crews broken, damaged or killed.  Its low profile I don't know if that ended up being a big factor or not but it sure had to help.  The radio I thought was poor as I could not target tanks sighted by allies that were even within the viewing range of the Kan.

 

Hope this helps in narrowing down things a little more.






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