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frontline attacks behind safety zone


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MUMBLESRUMBLES #1 Posted Aug 20 2019 - 20:42

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today, 3 times now, i have been attacked by wheel cars that roam around freely behind the back safety area where we first start out ... they are simply driving in, killing arty,a nd attacking others who just spawned, then they leave untouched.... what happened to this so called safe area... its broken... fix it.... i thought they were suppose to blow up, well, theya re not...

Edited by MUMBLESRUMBLES, Aug 20 2019 - 20:42.


Markd73 #2 Posted Aug 20 2019 - 21:04

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They only "blow up" during the initial transition of control. After they are open to the enemy.

 

I have never driven a wheeled vehicle, but I still think it is great. Adds a dynamic aspect to the game and forces people to pay attention and move up with the rest of the team.



SquishySupreme #3 Posted Aug 20 2019 - 21:08

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The issue is that with turbo mode on, they out-run the incoming artillery fire.

A solution would be to make all enemies in a red zone move at half speed.  They can go back in, but it's going to be at a severe disadvantage.
FOR SURE repair sites should no longer work for them.

Markd73 #4 Posted Aug 20 2019 - 21:15

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View PostSquishySupreme, on Aug 20 2019 - 20:08, said:

The issue is that with turbo mode on, they out-run the incoming artillery fire.

A solution would be to make all enemies in a red zone move at half speed.  They can go back in, but it's going to be at a severe disadvantage.
FOR SURE repair sites should no longer work for them.

 

Why? Just move up with the rest of the attacking team. Problem solved.

 

If you are camping at the back in a tank/arty then you should get smashed by enemies that are dynamically flanking you.



Vulcan_Spectre #5 Posted Aug 20 2019 - 21:21

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View PostSquishySupreme, on Aug 20 2019 - 15:08, said:

The issue is that with turbo mode on, they out-run the incoming artillery fire.

A solution would be to make all enemies in a red zone move at half speed.  They can go back in, but it's going to be at a severe disadvantage.
FOR SURE repair sites should no longer work for them.

No, I guess the repair zones not working kinda makes sense, but if they moved half speed the attackers would have to as well in uncaptured zones as well



ThePigSheFlies #6 Posted Aug 20 2019 - 21:22

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View PostSquishySupreme, on Aug 20 2019 - 15:08, said:

The issue is that with turbo mode on, they out-run the incoming artillery fire.

A solution would be to make all enemies in a red zone move at half speed.  They can go back in, but it's going to be at a severe disadvantage.
FOR SURE repair sites should no longer work for them.

 

they dont' quite out run it - you can briefly dip into that zone in a wheelie, or other LT, but to suggest that you can loiter in the area without paying heavily for it is also disingenuous, as the near miss that hits the first time will track regular LTs, and blow out wheels and stun crew in the EBR 75 FL

 

and yes, I have dipped into those zones to hunt "helpless arty"

 

regardless, I find it funny that arty players complain about being helpless, but have no sympathy for the medium, or LT humping a rock so hard they get charged with crimes against geology while trying to play "arty safe" dealing with line of fire enemies, air strikes, and that other stupid consumable.

 

and some of you are missing what the OP is talking about.  he's referring to the "safe zones" at the beginning of the attacking side, not a team that has advanced leaving him alone and helpless.



YANKEE137 #7 Posted Aug 20 2019 - 21:48

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You gotta keep your head on a swivel. That's the price you pay for sitting way back beyond and playing god mode.

heavymetal1967 #8 Posted Aug 20 2019 - 22:11

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To clarify cause I think some folks are confusing things.  The OP is not talking about defenders entering zones that have been claimed by the attackers.

 

He's talking about the really small area of the north and south borders.   If the other side drives into these areas the turrets fire automatically, the same as if for example an attacker in zone C goes into zone F while C is still in the defenders control.



rockbutcher #9 Posted Aug 20 2019 - 22:16

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View PostMarkd73, on Aug 20 2019 - 15:04, said:

They only "blow up" during the initial transition of control. After they are open to the enemy.

 

I have never driven a wheeled vehicle, but I still think it is great. Adds a dynamic aspect to the game and forces people to pay attention and move up with the rest of the team.


What a crazy thing to say.  As your teammates die, they have to respawn.  Spawn campers are cancer...always have been in many MMO games.  I guess you haven't played frontlines much because spawning in and getting PWND by two or three lights within 20 seconds is not my idea of a fun game.  That is the main reason I quit playing the mode.



Markd73 #10 Posted Aug 20 2019 - 22:31

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View Postrockbutcher, on Aug 20 2019 - 21:16, said:


What a crazy thing to say.  As your teammates die, they have to respawn.  Spawn campers are cancer...always have been in many MMO games.  I guess you haven't played frontlines much because spawning in and getting PWND by two or three lights within 20 seconds is not my idea of a fun game.  That is the main reason I quit playing the mode.

 

So instead we should just let the campers and people playing arty in frontlines to be able to sit at the back, all safe and sound?

 

No thanks. 

 

Life is about compromises. I will accept the occasional spawn camper VS people sitting in the back with impunity.



YANKEE137 #11 Posted Aug 20 2019 - 22:34

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View Postheavymetal1967, on Aug 20 2019 - 22:11, said:

To clarify cause I think some folks are confusing things.  The OP is not talking about defenders entering zones that have been claimed by the attackers.

 

He's talking about the really small area of the north and south borders.   If the other side drives into these areas the turrets fire automatically, the same as if for example an attacker in zone C goes into zone F while C is still in the defenders control.

The dotted line thing ? 



CynicalDutchie #12 Posted Aug 20 2019 - 23:43

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I see no problem with people being able to destroy arty.

heavymetal1967 #13 Posted Aug 21 2019 - 00:05

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View PostYANKEE137, on Aug 20 2019 - 17:34, said:

The dotted line thing ? 

 



RC_1140 #14 Posted Aug 21 2019 - 00:23

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LOL. You do know arty strikes kill you pretty fast if you go back there right?

crossedarrows #15 Posted Aug 21 2019 - 01:08

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They can enter those zones briefly (for how long, I don't know).  Last night I had one come in and shot-gunned him.  He was immobilized and died a few seconds later from the "airstrike".  It's not instant death, but they can't linger for long.

bake3020 #16 Posted Aug 21 2019 - 01:44

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View PostMUMBLESRUMBLES, on Aug 20 2019 - 19:42, said:

today, 3 times now, i have been attacked by wheel cars that roam around freely behind the back safety area where we first start out ... they are simply driving in, killing arty,a nd attacking others who just spawned, then they leave untouched.... what happened to this so called safe area... its broken... fix it.... i thought they were suppose to blow up, well, theya re not...


This is one of the biggest issues with this mode.  Attackers get no safe spawn zone but the defenders get tons of it.  Let alone to much arty and airstrike for use.



cavalry11 #17 Posted Aug 21 2019 - 02:37

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Move up with team and get shot in the [edited]. What a stupid comment. You need to engage them.

SquishySupreme #18 Posted Aug 21 2019 - 14:13

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Hence why I suggested entering the red zone/spawn as an enemy ( this happens against the defenders as well, late-game ) instantly reduce your sped to half.  The zones should also be 2x as deep, allowing for virtually no LOS.  Yo simply should die trying to enter it.

What currently happens is a wheeled vehicle runs in on turbo mode with enhanced suspension, and since the wheels soak even *more* damage, basically gets the SPG and runs out with 10-20% health, not even being slowed down by the incoming fire.  Then uses the repair area and repeats a couple more times.




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