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Cash for MM -- Click Here to Learn More!


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Siege_Engine #1 Posted Sep 20 2019 - 14:09

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I have made tons of money working from home!   Would WG like to learn how to cash in on this once in a lifetime opportunity? 

 

I would give WG some of that cash for battles with competitive teams on both sides! 

 

I would also give WG some of that cash for same tier battles!  

 

WG, please take a careful look at these opportunities, and decide if they're right for you!   Don't be afraid to do something you may not know about now. Take a risk. Learn something new. Have fun! 



Blackstone #2 Posted Sep 20 2019 - 14:29

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This is a joke, right?

 



xrays_ #3 Posted Sep 20 2019 - 14:39

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View PostSiege_Engine, on Sep 20 2019 - 08:09, said:

I would give WG some of that cash for battles with competitive teams on both sides! 

 

Please define "competitive" as you understand it.

Do you mean "I simply want to win more matches", or do you want more challenging matches because you're bored of losing all the time?

 

x.



LOL_i_CLICKED_u #4 Posted Sep 20 2019 - 14:50

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This would be more illegal than loot box gambling.

Blackstone #5 Posted Sep 20 2019 - 14:59

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This is like being a "professional DM" for hire: utterly stupid in concept.



MMI_SPI #6 Posted Sep 20 2019 - 15:05

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"Competitive teams on both sides".

*Look at Ranked Battles*

:sceptic:

Yeah! no thx! Skill based MM could possibly reduce the snowball effect in some cases... but there's millions of ways WG could f*ck up. And with their latest track record, they WILL f*ck this up. Also, RIP platoons with uneven skilled-payers.

I'm not done here: You saw what happened with Steel Hunter solo queue getting rigged... Trust the player-base to find loopholes and exploit them. It'll only be a matter of time before some dude jinx the newly skill-based MM, and f*ck your day.



alphadogg64 #7 Posted Sep 20 2019 - 15:14

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You should probably stop hitting yourself with that framing hammer, bud

Blackstone #8 Posted Sep 20 2019 - 15:29

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View Postalphadogg64, on Sep 20 2019 - 09:14, said:

You should probably stop hitting yourself with that framing hammer, bud

 

:teethhappy:



biggb45s #9 Posted Sep 20 2019 - 15:39

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I get it, you buy boosters, that put you in better MM. They should make RNG and Accuracy boosters to. Might as well pay sometime drive my tank for me. 

tanopasman62 #10 Posted Sep 20 2019 - 16:32

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By "competitive" I'm assuming the MM should only make teams of players of about the same skill level instead of randomly assembling teams, which means you'd be placed against players with a similar PR as yourself (Because I doubt WG will consider WN8 for this), which doesn't necessarily mean a better experience for you, that's without considering the strain on queue times for higher skill players, which means unicums would be forced to play on random teams to even get a match.

Siege_Engine #11 Posted Sep 21 2019 - 01:24

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View Posttanopasman62, on Sep 20 2019 - 16:32, said:

By "competitive" I'm assuming the MM should only make teams of players of about the same skill level instead of randomly assembling teams, which means you'd be placed against players with a similar PR as yourself (Because I doubt WG will consider WN8 for this), which doesn't necessarily mean a better experience for you, that's without considering the strain on queue times for higher skill players, which means unicums would be forced to play on random teams to even get a match.

 

Why not a montecarlo code?  Something very very roughly like this ... but hopefully I get the idea across??? ....

 

Goto:  WG Std Choose players randomly;

For n = 1 to 5 {

  While Players {

    Randomly Switch Green and Red;

    GreenScore = sum(players green skill);

    RedScore = sum(players red skill);

    Score[n] = GreenScore - RedScore;

  }

}

Choose Team[Score[min]};

Goto: Battle;

 

It takes the random team selections, and uses maybe 5 nanoseconds to optimize the random teams. 


Edited by Siege_Engine, Sep 21 2019 - 01:26.


Siege_Engine #12 Posted Sep 21 2019 - 01:28

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View Postalphadogg64, on Sep 20 2019 - 15:14, said:

You should probably stop hitting yourself with that framing hammer, bud

 

Exactly. 



madogthefirst #13 Posted Sep 21 2019 - 01:34

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I'd pay good money to make OP bottom tier every single game.

Siege_Engine #14 Posted Sep 21 2019 - 02:49

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View Postmadogthefirst, on Sep 21 2019 - 01:34, said:

I'd pay good money to make OP bottom tier every single game.

 

Not surprised to see this post -- and the others.  What did I do to deserve this negativity?  I don't know.  But I expected it. 



BlackFive #15 Posted Sep 21 2019 - 03:27

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I keep cashing in on the current MM - WG gives me the 'preferred MM' where I can win more than 50% of my battles on a regular basis.

 

You should probably look into getting your name off the 'List' of people who get bad teams 



Siege_Engine #16 Posted Sep 22 2019 - 13:28

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View Postxrays_, on Sep 20 2019 - 14:39, said:

 

Please define "competitive" as you understand it.

Do you mean "I simply want to win more matches", or do you want more challenging matches because you're bored of losing all the time?

 

x.

 

View PostMMI_SPI, on Sep 20 2019 - 15:05, said:

"Competitive teams on both sides".

*Look at Ranked Battles*

:sceptic:

Yeah! no thx! Skill based MM could possibly reduce the snowball effect in some cases... but there's millions of ways WG could f*ck up. And with their latest track record, they WILL f*ck this up. Also, RIP platoons with uneven skilled-payers.

I'm not done here: You saw what happened with Steel Hunter solo queue getting rigged... Trust the player-base to find loopholes and exploit them. It'll only be a matter of time before some dude jinx the newly skill-based MM, and f*ck your day.

 

View Postbiggb45s, on Sep 20 2019 - 15:39, said:

I get it, you buy boosters, that put you in better MM. They should make RNG and Accuracy boosters to. Might as well pay sometime drive my tank for me. 

 

View Posttanopasman62, on Sep 20 2019 - 16:32, said:

By "competitive" I'm assuming the MM should only make teams of players of about the same skill level instead of randomly assembling teams, which means you'd be placed against players with a similar PR as yourself (Because I doubt WG will consider WN8 for this), which doesn't necessarily mean a better experience for you, that's without considering the strain on queue times for higher skill players, which means unicums would be forced to play on random teams to even get a match.

 

View PostBlackFive, on Sep 21 2019 - 03:27, said:

I keep cashing in on the current MM - WG gives me the 'preferred MM' where I can win more than 50% of my battles on a regular basis.

 

You should probably look into getting your name off the 'List' of people who get bad teams 

 

 

Apparently my use of the word "competitive" was too confusing?   Seriously.  Look up the word, "competitive".   

 

Or maybe you actually meant what you said? 

 

  • Breaking the paradigm of auto-wins and auto-losses is a bad thing? 
  • A platoon of 3 unicums farming stats in lower tiers -- while most others camp, drive into walls, and do 0 damage, is the best MM? 
  • A platoon of 3 losers purposefully losing on purpose -- while most others are tying to win, is the best MM? 
  • The thousands (and growing every day) of posts on this forum complaining about MM is proof of hugely successful MM? 

 

Is that what you meant to say?  No?  Then, look up "competitive".  Can you find a link to a dictionary, or do I need to provide one? 






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