I know I have only a few battles. I've played off and on for a few years though.
My game was logging me into the SA server though I'm in Houston, Texas.
Playing on SA is good even vs only bots and the few players with 2-3k battles are managable.
I like the M2 light with the machine gun and it's fun and seems balanced enough kill and being killed.
I understand the M2 is considered overpowered, but it is quite balanced against tier 2 and 3 tanks using regular ammo.
Today there were too few players on SA so I switched to USC.
USC is horrible. All I encounter are players with many thousand battles spamming only premium ammo.
M2 light player rushed-rammed me to death doing 200 damage (spall liner?) shooting apcr and all my shots do is ding off.
I looked at his account after battle. He has >65000 battles total and >26000 battles IN the M2 light with top damage of over
1000 and 10 kills. This is the epitome of "seal clubber" and SMURF. How is this type of player fair to new players and why
does wargaming allow, encourage, and reward it?
I encounter other such players at tier 3 using FCMPAK40 spamming only HEAT rounds which one shot players.
And most such players have a couple thousand battles in that PAK40 so again seal clubbing, but that least me to question;
Why is premium ammo even availalble in such tanks?
Low tier should not be using premium ammo anyway so we can learn how to aim shots. I don't use it unless the tank I'm
shooting requires it. R35 and H35 come to mind as well as M2 lights.
This game can be so much fun, but the fun factor dies fast when facing seal clubbers like these players.
And nearly every battle has one or more than one of them.
If this is what the game will be like moving onto higher tiers just gold spam in tanks already OP what incentive do I have
to continue playing? I am not planning to purchase any premium tanks or premium time and will not ever given the conditions
I'm experiencing.
I think players with more than 1000 battles in a single tank should see no experience, no credits etc from the tank to
make it wholly unprofitable. Wargaming should charge more for ammo; especially premium on seal clubbing players.
Legitimate comments welcomed. Flames will be ignored. I've read this forum enough to know then difrerence.