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Update 1.6.1 Notes


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Wolffe_Commander #21 Posted Oct 10 2019 - 19:48

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Is the Mac download launcher updated and compatible to macOS Catalina? my current one would not even load up the launcher, so I cant even download any micropatches. The game worked fine on tuesday before updating the macOS

meanieoh #22 Posted Oct 10 2019 - 20:39

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Are there any patch notes for the mini-patch that just occurred (1.6.1.1647)?

 



KRZYBooP #23 Posted Oct 10 2019 - 21:03

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View PostWolffe_Commander, on Oct 10 2019 - 12:48, said:

Is the Mac download launcher updated and compatible to macOS Catalina? my current one would not even load up the launcher, so I cant even download any micropatches. The game worked fine on tuesday before updating the macOS

 

The Mac Wrapper team is working with us to address this issue with Catalina. You can look into trying to roll back your update and install the previous OS, however our support team will not be able to assist with this. 

 

View Postmeanieoh, on Oct 10 2019 - 13:39, said:

Are there any patch notes for the mini-patch that just occurred (1.6.1.1647)?

 

No, but it was implementing some technical fixes for our players. 



iDestroya #24 Posted Oct 11 2019 - 05:17

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This patch's MM has too many lop-sided blow out matches. 

OlTanker #25 Posted Oct 11 2019 - 14:55

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Mini patch didn't fix the change to arty controls. Still have to hit left shift then g twice for top down then again for trajectory view.

OlTanker #26 Posted Oct 11 2019 - 17:13

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View PostiDestroya, on Oct 10 2019 - 22:17, said:

This patch's MM has too many lop-sided blow out matches. 


That is a fact. Since the new patch the other day the mm has simply gotten about 50% worse. Went through about 20 battles to get the daily double on 3 tanks. Was interested in getting as much xp as possible before swapping crews into the new tanks I ground out. Finally said the hell with it and just swapped tanks with them. In the last 2 days the win rate dropped to about 25%.

 



KRZYBooP #27 Posted Oct 11 2019 - 17:22

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View PostiDestroya, on Oct 10 2019 - 22:17, said:

This patch's MM has too many lop-sided blow out matches. 

 

Blow outs are not caused by MM. Its caused by Mathematically proven law. 

 

The theory is called Lanchester's Law and the TLDR is that when a side loses a person the balance tips towards the side with the most guns since they have more guns/ troops/ players. The more one side looses the bigger the affect is seen in battle. 

Countering this in WoT is usually done with spotter's/ Arty/ TD's blasting the opposing side without being seen while Heavies try to stall the enemies on each flank. Now when Spotter's are no longer around it allows the enemy to advance without taking fire, and this mantle should be picked up by Mediums/ TD's since they have the next Highest spotting range and awesome camo values, but the temptation to fire at enemy and farm damage can be too great and cause them to die while trying to tip the scales back in there favor. 

 

For more crazy information about the law, math formulas and algorithms click the links Below.

 

https://apps.dtic.mil/dtic/tr/fulltext/u2/a225484.pdf

 

https://en.wikipedia.org/wiki/Lanchester%27s_laws

 

 



Burning_Haggis #28 Posted Oct 11 2019 - 17:57

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View PostKRZYBooP, on Oct 11 2019 - 10:22, said:

 

Blow outs are not caused by MM. Its caused by Mathematically proven law. 

 

The theory is called Lanchester's Law and the TLDR is that when a side loses a person the balance tips towards the side with the most guns since they have more guns/ troops/ players. The more one side looses the bigger the affect is seen in battle. 

Countering this in WoT is usually done with spotter's/ Arty/ TD's blasting the opposing side without being seen while Heavies try to stall the enemies on each flank. Now when Spotter's are no longer around it allows the enemy to advance without taking fire, and this mantle should be picked up by Mediums/ TD's since they have the next Highest spotting range and awesome camo values, but the temptation to fire at enemy and farm damage can be too great and cause them to die while trying to tip the scales back in there favor. 

 

For more crazy information about the law, math formulas and algorithms click the links Below.

 

https://apps.dtic.mil/dtic/tr/fulltext/u2/a225484.pdf

 

https://en.wikipedia.org/wiki/Lanchester%27s_laws

 

 

That is the effect of seriously imbalanced teams more than anything else, MM being the tool that creates the piss-poor team balance.   It is not the cause, but rather one of the symptoms, with  Lanchester's Law explaining the results of crap team balance, not the cause of it.     Last few months there have been so many more teams with skill imbalances so stupidly biased toward one team there is getting to be little reason to continue playing those matches.  

 

But hey, if you can't explain the failing team steamrolls, may as well try to baffle them with [edited], eh?  



Das_Flamingo #29 Posted Oct 12 2019 - 05:16

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View PostKRZYBooP, on Oct 11 2019 - 17:22, said:

 

Blow outs are not caused by MM. Its caused by Mathematically proven law. 

 

The theory is called Lanchester's Law and the TLDR is that when a side loses a person the balance tips towards the side with the most guns since they have more guns/ troops/ players. The more one side looses the bigger the affect is seen in battle. 

Countering this in WoT is usually done with spotter's/ Arty/ TD's blasting the opposing side without being seen while Heavies try to stall the enemies on each flank. Now when Spotter's are no longer around it allows the enemy to advance without taking fire, and this mantle should be picked up by Mediums/ TD's since they have the next Highest spotting range and awesome camo values, but the temptation to fire at enemy and farm damage can be too great and cause them to die while trying to tip the scales back in there favor. 

 

For more crazy information about the law, math formulas and algorithms click the links Below.

 

https://apps.dtic.mil/dtic/tr/fulltext/u2/a225484.pdf

 

https://en.wikipedia.org/wiki/Lanchester%27s_laws

 

 

Sir/Madam,

Your citation of Lanchester's Law ignores one very important concept : Ceterus Paribus. That is, balance shifts in favor of the team with more guns "ALL THINGS BEING EQUAL." Rarely are things equal in regard to team skill and tank lineup in a match. Thus, instead of a gradual decline of one team in game, there is a rapid disintegration of one team. Moreover, the loss of a critical team member can cause a lead to rapidly evaporate. Anyone can look at team stats after a battle and see which team had more skilled players. The disparity in skill level shows as well,  when a critical tank in the match is played well or poorly. Unbalanced vehicles, and bad map design further skew the results away from "all things being equal." I stopped playing after I had 4 runaway losses in a row, and analyzing the skill of the team revealed that one team was composed of fairly skilled players, while the other was made up of either new players, poor players, or both (I am probably in the latter category.). Did they incorporate some sort of skill based matchmaking in secret to force shorter average battle durations? 






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