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you want to blame skill based mm for blow outs?


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pafman #1 Posted Oct 13 2019 - 04:31

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i just got out of a tier 8 encounter battle on empire's border. a lowe, t-34 and tiger 1 went to north east and combined 2.5k damage, all while the flag got overun by the other slightly less stupid team. stop blaming the lack of skill based mm for the blowouts. the blame lies directly at the feet of dip[edited]s that can't tie their own shoes let alone understand map awareness. 

FineousOrlon #2 Posted Oct 13 2019 - 04:36

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No, lack of skill based MM is not the only cause of blowouts, so that would not be wise to make such a case for blame.

 

However, what you describe, and your complaint...

 

Block Quote

  the blame lies directly at the feet of dip[edited]s that can't tie their own shoes let alone understand map awareness. 

 

.. is certainly a reflection of [lack of] player skill, so, SBMM might have helped.

 

Map awareness is a skill, as is map knowledge.



pafman #3 Posted Oct 13 2019 - 04:45

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"lack of skill based MM is not the only cause of blowouts"

 

fixed

 

*edit* i have said (for years) you should only be able to climb the tiers by competency, not time or $. you want that tier X? stop being a moron, learn the [edited]game.


Edited by pafman, Oct 13 2019 - 04:49.


HTTR4Life #4 Posted Oct 13 2019 - 04:48

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Skill based match making may or may not help with battles but:

 

1. It may spread the [edited]evenly between teams

2. Refer back to #1



FineousOrlon #5 Posted Oct 13 2019 - 04:49

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View Postpafman, on Oct 13 2019 - 04:45, said:

"lack of skill based MM is not the only cause of blowouts"

 

fixed

 

Wrong.

 



pafman #6 Posted Oct 13 2019 - 04:51

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View PostFineousOrlon, on Oct 13 2019 - 04:49, said:

 

Wrong.

 

 

post from real account or it didn't happen



Christojojo #7 Posted Oct 13 2019 - 05:15

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http://wot-news.com/stat/server/us/norm/en

jst2gr8 #8 Posted Oct 13 2019 - 05:37

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I agree that players should not just be able to jump into tier tens without being at a level of competency to plat it but SBMM will never work and will kill the game. 

FineousOrlon #9 Posted Oct 13 2019 - 05:48

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View Postpafman, on Oct 13 2019 - 04:51, said:

 

post from real account or it didn't happen

 

LOL, 21K battles, dude.

 

Ha!



leeuniverse #10 Posted Oct 13 2019 - 06:28

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View Postpafman, on Oct 12 2019 - 20:31, said:

i just got out of a tier 8 encounter battle on empire's border. a lowe, t-34 and tiger 1 went to north east and combined 2.5k damage, all while the flag got overun by the other slightly less stupid team. stop blaming the lack of skill based mm for the blowouts. the blame lies directly at the feet of dip[edited]s that can't tie their own shoes let alone understand map awareness. 

 

First, nobody is saying "human error" isn't going to still occur whatever is done to further balance games.

 

Second, SBMM isn't the "only" thing that would help and would need to be done to balance games.  There are like 10 other things which can and should be done.

These are my posts on the subject, as to how Steamrolls CAN absolutely be greatly reduced, battles balanced more, and the game to be made more enjoyable for FAR more players.

And to those who don't want these changes, NONE of these changes will "hurt" you.  So, get over yourself.  Other people also matter in life.

 

Wargaming.....  Steamrolls and other frustrations CAN be Reduced...

http://forum.worldoftanks.com/index.php?/topic/574293-wargaming-steamrolls-and-other-frustrations-can-be-reduced/

 

Dear Wargaming..... "SKILL BASED MATCH MAKING", what it "ACTUALLY IS", and why it would make the game better.

http://forum.worldoftanks.com/index.php?/topic/536600-dear-wargaming-skill-based-match-making-what-it-actually-is-and-why-it-would-make-the-game-better/

 

*** RESPONSE *** to "Thoughts on skill MM by a WG Lead Developer".

http://forum.worldoftanks.com/index.php?/topic/571912-response-to-thoughts-on-skill-mm-by-a-wg-lead-developer/

 



3bagsfull #11 Posted Oct 13 2019 - 06:53

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View Postpafman, on Oct 13 2019 - 03:31, said:

i just got out of a tier 8 encounter battle on empire's border. a lowe, t-34 and tiger 1 went to north east and combined 2.5k damage, all while the flag got overun by the other slightly less stupid team. stop blaming the lack of skill based mm for the blowouts. the blame lies directly at the feet of dip[edited]s that can't tie their own shoes let alone understand map awareness. 

 

So what you are saying is you expected more skilled players on your team.   So what exactly are you saying again?     

There is a reason why they don't put chess club players in the same matches with masters and grandmasters - it's a complete waste of the latter's time.    WG is apparently perfectly fine with wasting your time.



Volcanic_lobster_220 #12 Posted Oct 13 2019 - 07:00

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Why do you bring up Skill based MM and not say the winrate of those players and the enemy players? that is literally what sbmm has to do with. Say the Lowe, T34, and Tiger I were 45% players, and the enemy's same tier heavies were, something like 49-51%, does it not make sense to take one of your "bad" players and mm exchange it for one of the good players on the enemy team so that the battle would be less skewed?

F4U_wingman #13 Posted Oct 13 2019 - 07:04

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OP... I played Encounter on Mines and won more than once... battle time was under 3 minutes. :)

All the muppets that play WoT are driving on are roads. :facepalm: 

 



Bolted_On #14 Posted Oct 13 2019 - 07:26

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View PostUvBeenTrumped, on Oct 13 2019 - 04:37, said:

I agree that players should not just be able to jump into tier tens without being at a level of competency to plat it but SBMM will never work and will kill the game. 

 

Please provide us with your proof that "SBMM will never work and will kill the game".....

 

we're waiting.....

 



AllieOop2 #15 Posted Oct 13 2019 - 07:32

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View PostBolted_On, on Oct 13 2019 - 07:26, said:

 

Please provide us with your proof that "SBMM will never work and will kill the game".....

 

we're waiting.....

 


There are literally thousands of posts on the combined forums debasing/debunking the myth of SBMM. If your need for knowledge on the subject is so urgent go search an choose any of the thousands...only arty [edited]has more posts in this game.



AllieOop2 #16 Posted Oct 13 2019 - 07:35

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View PostUvBeenTrumped, on Oct 13 2019 - 05:37, said:

I agree that players should not just be able to jump into tier tens without being at a level of competency to plat it but SBMM will never work and will kill the game. 


Tier exclusion would of killed this game long ago. Thank God your to poor as I am (I am not going to hit the billionaire rolls in this lifetime) to be on the board of directors or owner of WG otherwise we would not be posting here tonight.



WeSayNotToday #17 Posted Oct 13 2019 - 07:40

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View PostAllieOop2, on Oct 13 2019 - 07:32, said:


There are literally thousands of posts on the combined forums debasing/debunking the myth of SBMM. If your need for knowledge on the subject is so urgent go search an choose any of the thousands...only arty [edited]has more posts in this game.

 

SBMM not "debunked."  How can you debunk a valid idea about generating matches?  WG does not use it, and many here argue plaintively against it, but debunked?  No.



WeSayNotToday #18 Posted Oct 13 2019 - 07:46

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View PostVolcanic_lobster_220, on Oct 13 2019 - 07:00, said:

Why do you bring up Skill based MM and not say the winrate of those players and the enemy players? that is literally what sbmm has to do with. Say the Lowe, T34, and Tiger I were 45% players, and the enemy's same tier heavies were, something like 49-51%, does it not make sense to take one of your "bad" players and mm exchange it for one of the good players on the enemy team so that the battle would be less skewed?

 

What you are talking about, and "making sense," are aspects of a game design decision.  WG decided definitely in favor of a random MM.

 

I think it is a bad decision; what you are asking for is a real change in game design.  It might be a really good idea, and cannot be proven to be a "bad" idea without extensive testing, like one whole server devoted to it for a month or two.  Even then, you would have to define what a good outcome of a million SBMM matches would be, and what a bad outcome would be, and what a neutral outcome would be, and how to measure what you are looking for.

 

But, yeah, what you say sounds worth trying to me, it makes sense, of a sort.



spud_tuber #19 Posted Oct 13 2019 - 07:50

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View PostWeSayNotToday, on Oct 13 2019 - 00:40, said:

 

SBMM not "debunked."  How can you debunk a valid idea about generating matches?  WG does not use it, and many here argue plaintively against it, but debunked?  No.

Rather, say, 75%+ of the arguments for SBalancedMM have been debunked as wishful thinking or logical fallacies, rather than actual arguments in its favor and another 20%+ have been debunked as desirable design goals for the type of gameplay experience that WoT provides. 



WeSayNotToday #20 Posted Oct 13 2019 - 08:05

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View Postspud_tuber, on Oct 13 2019 - 07:50, said:

Rather, say, 75%+ of the arguments for SBalancedMM have been debunked as wishful thinking or logical fallacies, rather than actual arguments in its favor and another 20%+ have been debunked as desirable design goals for the type of gameplay experience that WoT provides. 


LoL, did you know that 60% of all statistics found on the internet are made up on the spot?






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