Jump to content


Curious what your WoT Encore RT results really mean in FPS?

encore WoT Encore WoT EncoreRT Ray Tracing FPS

  • Please log in to reply
6 replies to this topic

Bavor #1 Posted Oct 24 2019 - 17:35

    Major

  • Players
  • 34476 battles
  • 3,243
  • [REL-A] REL-A
  • Member since:
    04-21-2013

I've tested the WoT Encore Ray Tracing benchmark/Demo on several computers with a variety of settings.  I used MSI Afterburner to record Average FPS, minimum FPS, 1% low FPS, and 01.% low FPS when the 3 minute test was running.  For every setting I tested, I recorded the score the benchmark gives and the average FPS.  I figured out that if you take your WoT Encore RT score and divide it by 170 that gives you a number very close to your average FPS for the test.

 

For example, I got a score of 15,213 on one of the tests.  You take that 15,213 and divide that by 170 you get 89.488.  MSI Afterburner said the average FPS was 88.9 FPS.  That was a difference of less than 1 FPS.  

To put it simply:

Score/170 = FPS

 

Also, Wargaming is calling very low FPS a "Good" result.  I know a person who's scores were 6,798 with RT shadows off and 4,058 with RT shadows on.  He did similar testing for average FPS and the score/170 method gave FPS results similar to what MSI Afterburner measured for his average FPS.  

6798/170 = 39.988

4058/170 = 23.87 FPS

Both said the results were "Good" on the score screen.  23.87 FPS is "Good" game performance?  Most gamers consider sub 25 FPS to be poor performance and the equivalent of a slide show.  I think Wargaming needs to be more realistic with what they call "Good" results.



Rides_with_Death #2 Posted Oct 24 2019 - 17:45

    Major

  • Players
  • 35523 battles
  • 2,543
  • [F0CUS] F0CUS
  • Member since:
    05-02-2011

If I use afterburner my client crashes 64 or 32 bit.. what's your secret. 

Edit or did you just use it for fps avgs? 



Bavor #3 Posted Oct 24 2019 - 17:56

    Major

  • Players
  • 34476 battles
  • 3,243
  • [REL-A] REL-A
  • Member since:
    04-21-2013
No secret.  It works fine for me with WoT and other games.  It always has.

Rides_with_Death #4 Posted Oct 24 2019 - 18:00

    Major

  • Players
  • 35523 battles
  • 2,543
  • [F0CUS] F0CUS
  • Member since:
    05-02-2011
It's always made my client crash.. even tested on a few other computers..  seen others post in the forums the same thing.. but this gives me the will to take another stab at getting it working.. as it's only effects wot on my system

Bavor #5 Posted Oct 25 2019 - 15:10

    Major

  • Players
  • 34476 battles
  • 3,243
  • [REL-A] REL-A
  • Member since:
    04-21-2013
Does MSI afterburner cause crashes if you don't overclock your GPU?

Rides_with_Death #6 Posted Oct 25 2019 - 17:42

    Major

  • Players
  • 35523 battles
  • 2,543
  • [F0CUS] F0CUS
  • Member since:
    05-02-2011

View PostBavor, on Oct 25 2019 - 08:10, said:

Does MSI afterburner cause crashes if you don't overclock your GPU?

Only if it overclock.. but the program will run with wot as long as it's on default settings.. so no overclock.



Bavor #7 Posted Oct 31 2019 - 06:29

    Major

  • Players
  • 34476 battles
  • 3,243
  • [REL-A] REL-A
  • Member since:
    04-21-2013
I tried again using a system with an i7 and water cooled RTX 2080.  At 1920x1080 resolution the difference between having RT on and RT off is about 60%.  That's a HUGE performance hit for one of the fastest graphics cards on the market.  A 60% decrease in FPS for shadows that are a little bit better?  Its more like a marketing gimmick to say they have ray tracing then actually implement it properly.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users