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[Sandbox] SPG Rebalance

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Tupinambis #21 Posted Nov 26 2019 - 19:19

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Just a heads up;

The AP and HEAT shell damage from top tier arty is... actually really low.


Given how huge those guns are and how low the ROF is, 400-550 damage is actually really unimpressive and, IIRC, isn't that much more than what a normal arty shell from those guns does now. A Ferdi can dish that out with slightly above average rolls with over triple the rate of fire.

Armacron #22 Posted Nov 26 2019 - 19:46

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I still believe that Artillery should be able to fire smoke shells, they would be incredibly useful and make the gameplay more dynamic. You could use them to get a friendly light tank out of a tight spot, cover your tanks advance or shield them from enemy fire. As for the Shell changes I think they are a step in the right direction. People should have option when playing artillery, and knowing what shell to use, when to use it, and which target to use it on factors in skill and experience. Wargaming please consider implementing these changes separately from your other HE shell changes, which no-one that I am aware of is asking for and is in general a bad idea that will hurt the game and a lot of vehicles. 

Edited by Armacron, Nov 26 2019 - 20:07.


Goebel #23 Posted Nov 26 2019 - 19:57

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I just gave the sandbox server a chance. Played 11 battles, got 3 tier Vs, and started queuing into 3 arty games. Which makes sense, this is an arty focused pass and people want to see it for themselves.. However the 3rd game in a kv-1 I just alt-f4'ed. I haven't been this frustrated playing this game for a while. Heck, I don't even this the right spot to post this, I don't use the forums here. I just couldn't walk away from this without saying something. 

Mancu #24 Posted Nov 26 2019 - 20:08

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View PostGoebel, on Nov 26 2019 - 14:57, said:

I just gave the sandbox server a chance. Played 11 battles, got 3 tier Vs, and started queuing into 3 arty games. Which makes sense, this is an arty focused pass and people want to see it for themselves.. However the 3rd game in a kv-1 I just alt-f4'ed. I haven't been this frustrated playing this game for a while. Heck, I don't even this the right spot to post this, I don't use the forums here. I just couldn't walk away from this without saying something. 

 

So you got mad because people were playing arty on the arty test server?



Endarfin #25 Posted Nov 26 2019 - 20:08

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So in short, people complained that Arty was too strong and could mostly one shot anything.... 

And now its to the point arty is useless? 

( O and btw for all the cheering peeps, this also includes the KV2 shells as far as i know ) 

RagnarokBazil #26 Posted Nov 26 2019 - 20:13

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Just revert the changes to 8.6.. Thats all we need to do here.

Snohoe #27 Posted Nov 26 2019 - 20:17

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View PostRagnarokBazil, on Nov 26 2019 - 13:13, said:

Just revert the changes to 8.6.. Thats all we need to do here.

Hell no, way too high alpha. Less damage over all and 1/2 of HE for AP damage is far more inline and tolerable. That and I hope the other HE sandbox changes effect arty so that they deal less module / crew damage. Then we're talking.



enjineer #28 Posted Nov 26 2019 - 20:21

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View PostSnohoe, on Nov 26 2019 - 12:54, said:

? M44 has 16 sec reload and generally hits for 200-400. Meanwhile the M53, 3 tiers higher hits for about the same to 100-200 higher with double the reload time.... again, 3 tiers higher. And that thing is considered better than all the tier 10 arties so what does that make the M44, lol.

 

Edit: Ah, I see, proving the average arty players intelligence with your reading comprehension skills, clearly in my post I was talking about  the M44 having the "stupid fast and high alpha" in comparison with the tier 9.

You equated the M44 to be like facing an M53/55, hence my comment.



Snohoe #29 Posted Nov 26 2019 - 20:32

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Worse than facing a M53 actually as I stated. M53 at 3 tiers higher only does marginally better damage yet reloads for twice as long. Playing vs a M53 is a far less painful experience than a M44. 

 

Thought I made this all clear in my first post...



Avalon304 #30 Posted Nov 26 2019 - 20:33

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View PostDomoSapien, on Nov 26 2019 - 08:53, said:

Tankers,

 

The next phase of Sandbox testing is kicking off with a round of changes to SPG Mechanics.

 

There's quite a few things to talk about so please head over to the news portal and check out the article.

Feel free to leave feedback below or directly in the Sandbox forums if you've got access to those.

 

 

 

Nope. Nope this concept is bad. Not even talking about the stats (though, like all first iterations they too are bonkers).

 

Heres how you fix arty: Remove stun from all HE. Nerf damage. Dont add AP or HEAT back. Done.



SlappedbyRommel #31 Posted Nov 26 2019 - 20:36

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View Postenjineer, on Nov 26 2019 - 18:49, said:

Oh ya, hitting heavies and TDs for under 200 HP, then waiting 33 seconds to do it again is stupid fast and high alpha.

I have to agree hitting a tank and rng gives you 5 hp damage then wait for reload is pretty screwed up. Also, I have never seen my T8 German arty hit for max damage of 1K highest I have noticed is between 500 to 650 and again approx. reload of some odd 30 seconds. Seems more lately that damage is not at all consistent even with a good crew have seen more critical hits and stuns than greater damage. These are just observations btw.



Dirt_Track_Racing_J24 #32 Posted Nov 26 2019 - 20:48

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let me guess, this will be ANOTHER INSTANCE of wargaming NOT adjusting the missions until 6 month down the road? typical, keep screwing with something because the people who can't get a grasp on the game after 20k games are whining.. there are A LOT more things that WG could be working on, but nope, lets segregate the players that play arty, in hopes that they quit the game for good, so the OP Hull-down tanks dominate the playing field..

 

get rid of ALL arty based missions and you get rid of 50% of the arty players


Edited by MrE_Player, Nov 26 2019 - 20:51.


Mikosah #33 Posted Nov 26 2019 - 21:07

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View PostTupinambis, on Nov 26 2019 - 12:19, said:

Just a heads up;

The AP and HEAT shell damage from top tier arty is... actually really low.

Given how huge those guns are and how low the ROF is, 400-550 damage is actually really unimpressive and, IIRC, isn't that much more than what a normal arty shell from those guns does now. A Ferdi can dish that out with slightly above average rolls with over triple the rate of fire.

 

The Ferdi doesn't have the luxury and safety of getting to lob shells over solid cover from outside of render range. Seems fair to me.



Da_Craw #34 Posted Nov 26 2019 - 21:08

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View Postmechanizedmarauder, on Nov 26 2019 - 11:12, said:

long aim times. targets winking in and out, enemies moving. targets of opportunity pop up. htf does an arty player have time to choose a different shell type with their giagundas long reloads?  most large arties only get so many shots per game. I bet most arty players will default to a favorite shell, and the server wide numbers wont see any meaningful tactical shell switching action.

.

splitting the damage and stun will be good for all non arty players tho.

 

 

 

Start with AP if you expect an opportunity to lob a shell at a spotted heavy.  If you think trying to hit a scout is likely the first thing to do, load special HE for the increased radius.  Regular HE for choke points.    



Shibadogdog #35 Posted Nov 26 2019 - 21:21

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Sure lets nerf the artys Again, leave the wheelys alone leave all the stupidly op premiums.. I mean hell the arty is clearly the only thing wrong with the game. 

P0NYTANK #36 Posted Nov 26 2019 - 21:23

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AP again... oh boy

scHnuuudle_bop #37 Posted Nov 26 2019 - 21:35

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View PostDomoSapien, on Nov 26 2019 - 16:53, said:

Tankers,

 

The next phase of Sandbox testing is kicking off with a round of changes to SPG Mechanics.

 

There's quite a few things to talk about so please head over to the news portal and check out the article.

Feel free to leave feedback below or directly in the Sandbox forums if you've got access to those.

 

 


Domo, how do I apply for the sandbox?

 

Want to find out if I should uninstall.

 

As now you  are changing artillery AGAIN..

 

It is bad enough getting ragged on all games. Change something else. Light tanks ALL have guns to powerful, fix them. many heavy tanks are too fast, fix them. TD's are OP, fix them.

Clown cars are too fast , fix them.

 

I am disabled and only able to play one class. Basically you are saying that you will slowly ensure I can no longer play this game.


Edited by scHnuuudle_bop, Nov 27 2019 - 09:47.


Prediator #38 Posted Nov 26 2019 - 21:36

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just another POS artillery nerf.. so now that HP pools are increased the base damage that artillery does will not change like every other tank in the game.. we will have to pay to get back to current standard damage and then we also lose our stun.. its just another BS artillery nerf..  the HE mechanic changes on test are horrible and unneeded so they do even more changes that are just horrible.  ya that's wargamming for ya.

Das_Flamingo #39 Posted Nov 26 2019 - 22:02

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I must be missing something here. This looks like a thinly veiled attempt to force more speshul spam into gameplay. A meh standard round with stun; an old style AP or HEAT round, but with half damage; and a speshul high pen, high splash, proportional damage round. What about ideas that actual arty players have floated for reworks:
1.Starburst or marker rounds for spotting.
2.Smoke shells.
3. Tweak range to max render distance. Or even just implement render limits.
4. Make tracers a little more noticeable.
5. Siege mode.
6. Get rid of satellite mode.
Yeah, those suggestions might not work, but some of them might. And at least it would be an attempt to alter gameplay.
Instead, it looks like they are saying, "well, we're not going to remove arta, and that whole stun mechanic thing was more toxic than old arta, but we can't make money if we just reverted to pre stun . What to do..."

danbuter #40 Posted Nov 26 2019 - 22:24

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All of these changes would not be necessary if you'd just left HE alone. How many hours have you guys wasted on this, so far?





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