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game play match making unfair matching uneven play unconcerned admin

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Machisman #21 Posted Dec 05 2019 - 15:40

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View PostTolos, on Nov 27 2019 - 14:55, said:

Oh course you disagree with point 1, and I understand why. But the fact is this, we all have the same MM, yet some people get 45% and some people get 65%, that doesnt mean the 65%er is lucky, it means he's better, plain and simple.

 

As for people posting about it, people also post overwhelmingly about the earth being flat. Number of posts does not equate to fact. You couldn't possibly know that identifying a cheat does nothing, as WG will not release any info on a sanction. 

Talking about MM being fair to everyone is a joke. By no means i am good, however i have tanks where i average more than 65% and there are tanks where i average at 42%. Tell me how is it even possible. Its because of MM. On certain tanks i get very good team always. 

Currently i will associate bad MM due to the lack of population on NA server. Before thanksgiving weekend i do not see more than 15k players on a daily basis and i was going through bad MM. Its been like that from March 2019. My winrate dropped from 53.7 to 53.13.

During thanksgiving weekend population increased to about 20 or 21k players and the MM was better and i was winning more battles.

I am not talking about 3,5,7 MM template. I want some level of skill matching from the 30 players identified for a battle. 

 

Since the game is already loosing its potential, WG must think of making all categories of players happy. Game in its current form is helping only the top clan players and not the average ones without clan.

 

Remember this is highly competitive game and it gives you frustration because you are not able to compete or achieve anything due to 14 others in your team. Game will be 1000 times better if both teams are balanced and provides competitive game play. 

The use of word RANDOM is just an excuse for Wargaming's complete lack of thought process and changes that needs to be made to the Game.



Jer1413 #22 Posted Dec 05 2019 - 16:09

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View PostMachisman, on Dec 05 2019 - 10:40, said:

Talking about MM being fair to everyone is a joke. By no means i am good, however i have tanks where i average more than 65% and there are tanks where i average at 42%. Tell me how is it even possible. Its because of MM. On certain tanks i get very good team always. 

Currently i will associate bad MM due to the lack of population on NA server. Before thanksgiving weekend i do not see more than 15k players on a daily basis and i was going through bad MM. Its been like that from March 2019. My winrate dropped from 53.7 to 53.13.

During thanksgiving weekend population increased to about 20 or 21k players and the MM was better and i was winning more battles.

I am not talking about 3,5,7 MM template. I want some level of skill matching from the 30 players identified for a battle. 

 

Since the game is already loosing its potential, WG must think of making all categories of players happy. Game in its current form is helping only the top clan players and not the average ones without clan.

 

Remember this is highly competitive game and it gives you frustration because you are not able to compete or achieve anything due to 14 others in your team. Game will be 1000 times better if both teams are balanced and provides competitive game play. 

The use of word RANDOM is just an excuse for Wargaming's complete lack of thought process and changes that needs to be made to the Game.

 

 

As long as you understand that a skill balanced system will apply even more pressure to push your WR towards 50%.

 

 



Machisman #23 Posted Dec 05 2019 - 16:55

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View PostJer1413, on Dec 05 2019 - 09:09, said:

 

 

As long as you understand that a skill balanced system will apply even more pressure to push your WR towards 50%.

 

 

That is fine as long as it makes the game enjoyable.



Smooky_Le_chien_husky #24 Posted Dec 05 2019 - 17:21

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I can aggred the game are really not playable . we playing wit lot red player and other side are green and purple or blue . on my team all red and yellow so lose streak just a lots .

Jer1413 #25 Posted Dec 05 2019 - 19:01

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View PostMachisman, on Dec 05 2019 - 11:55, said:

That is fine as long as it makes the game enjoyable.

 

 

I appreciate your honesty, most SBMM proponents won't admit that balancing skill will also push everybody's WR towards average.

 

It's interesting though that your entire OP was lamenting the fact that you don't think that your winning enough. If SBMM would probably mean that you would win even less, how would it be making the game more "enjoyable" for you?

 



Machisman #26 Posted Dec 05 2019 - 21:33

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View PostJer1413, on Dec 05 2019 - 12:01, said:

 

 

I appreciate your honesty, most SBMM proponents won't admit that balancing skill will also push everybody's WR towards average.

 

It's interesting though that your entire OP was lamenting the fact that you don't think that your winning enough. If SBMM would probably mean that you would win even less, how would it be making the game more "enjoyable" for you?

 

As long as every battle is competitive, atleast i will have the satisfaction that we have put up a good fight. Currently thats not the case and i hate it. 



Jer1413 #27 Posted Dec 05 2019 - 21:41

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View PostMachisman, on Dec 05 2019 - 16:33, said:

As long as every battle is competitive, atleast i will have the satisfaction that we have put up a good fight. Currently thats not the case and i hate it. 

 

 

If you didn't use XVM or look up players stats after the fact, what about the actual game play would indicate a competitive or non-competitive battle?

 

 



No_Quarter25 #28 Posted Dec 05 2019 - 21:52

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View PostJer1413, on Dec 05 2019 - 15:41, said:

 

 

If you didn't use XVM or look up players stats after the fact, what about the actual game play would indicate a competitive or non-competitive battle?

 

 


15 - 3 blowout in 3 min.



Jer1413 #29 Posted Dec 05 2019 - 22:44

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View PostNo_Quarter25, on Dec 05 2019 - 16:52, said:


15 - 3 blowout in 3 min.

 

 

Same thing happens in balanced battles all the time.

 



Sevensided #30 Posted Dec 05 2019 - 22:49

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I think much of the notion of the MM leaning things to favor one side or another is likely a result of confirmation bias.  

When I decided to track details of 100 of my games (to see the ratio of bottom, even, top tier matches I saw), I also kept tabs of other details, like xvm win prediction.

Unlike the tiering I faced, the xvm w/l predictions panned out to being surprisingly, and quite dully, even.  There were certainly streaks, but, yeah.  
Also, very small sample size, so take with huge kernels of salt.

Jer1413 #31 Posted Dec 05 2019 - 22:58

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View PostNo_Quarter25, on Dec 05 2019 - 16:52, said:


15 - 3 blowout in 3 min.

 

View PostJer1413, on Dec 05 2019 - 17:44, said:

 

 

Same thing happens in balanced battles all the time.

 

 

 

Case in point. This was literally my next game after making that post:

 

http://wotreplays.eu...1413-object_430

 

According to whatever Aslains uses to calculate win-chance, we were 53% CTW. We won 15-2. (Granted it took just over 4 minutes)

 



Sevensided #32 Posted Dec 05 2019 - 23:12

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View PostJer1413, on Dec 05 2019 - 22:58, said:

 

According to whatever Aslains uses to calculate win-chance, we were 53% CTW. We won 15-2. (Granted it took just over 4 minutes)

 

Oh yeah - Death Spiral (as a team) is definitely a thing in this game.  If something breaks in a major way early for one team, the problems (aside from their own play) begin to majorly add up and compound the issues for the losing team.



Smooky_Le_chien_husky #33 Posted Dec 12 2019 - 22:36

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Not know what wot did for the game but we play with people not have experience on the game is make lose a lots . the match maker broken or are only open for everyone joint . i prefer to wait more to get people having experience able to get win and challenge . tired get lose always in 3 minute

Slimrock #34 Posted Dec 13 2019 - 05:40

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Used to get more even games.  Now almost every game is roll or get rolled.  I dont run XVM anymore tired of updating constantly but I platoon with someone who does and most games are horribly lopsided in skill.  How hard is it to go by skill and tank type.  I play a lot of shooters and ALL of them strive to set a balance of skill on sides.  Sure some dont stay that way because you can switch sides and overskilled sides tend to stay playing longer than ones getting rolled.  This is tanks were you play one round and on the next.  There is no reason that a skill balance can not be set each match.  Close matches are the most fun for me not ones were the other team is run over or my team runs over the competition.  Want this game to last than start making it more fun with matches that are interesting not romps.

 

So forget tonnage, concentrate on skill and tank type.


Edited by Slimrock, Dec 13 2019 - 06:04.


Rommelman1 #35 Posted Dec 15 2019 - 16:51

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18 TDs in 1 match , 14 LTs in the next , this is balanced and fair MM ? or stupidity ? 

18 TDs people start complaining about camping.....NO REALLY ? a TD is going to camp ?

TY WG for showing just how terrible your MM is.






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