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Recommendations for Armored Car Crew Skills ?

Wheels Wheelies Armored Cars Crew Skills

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BottomFeedingBOTgarbage #1 Posted Dec 03 2019 - 05:50

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Gonna work towards a Wheelie or two, not that I'm any good at it, but what the hey

 

Any recommendations beyond BIA ?


Edited by BottomFeedingBOTgarbage, Dec 03 2019 - 06:00.


SwollenOstrich #2 Posted Dec 03 2019 - 05:58

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Remember that Holiday ops should start in about 2 weeks.

 

Typically, we can earn up to four female crew members during that event and may even get a klaus commander (double zero skill) if you buy loot boxes.

 

I would wait for that and train the usual stuff: 6th,snap shot, view range skills, nunchuck skills, offroad, smooth ride.

 

Then camo later, not as critical for an active scout.



I_QQ_4_U #3 Posted Dec 03 2019 - 06:01

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Number one skill you get for AC's is Vulcanization, need that rubber to be strong!

4TankersAndDog #4 Posted Dec 03 2019 - 06:07

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Start with Camo, bar none.  Unless you like testing the red team's aim, do your absolute best to see more and be seen less.

 

Also for better or worse, I have a series of Active Spotting map guides rolling out on the channel...


Edited by 4TankersAndDog, Dec 03 2019 - 06:17.


Gunn_Fyter #5 Posted Dec 03 2019 - 09:56

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Best skill for wheelies is suicide. All wheelies need to die. 

Edited by Gunn_Fyter, Dec 03 2019 - 09:57.


Comrade_Killshot #6 Posted Dec 03 2019 - 15:02

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First and foremost BIA, plus a skill vent, as it should be in all tanks you can do this with.

Then Camo.

Then throw in view range and the deadeye perk so you can crit damage modules and crew members.

Then whatever you want.



Comrade_Killshot #7 Posted Dec 03 2019 - 15:04

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View Post4TankersAndDog, on Dec 03 2019 - 06:07, said:

Start with Camo, bar none.  Unless you like testing the red team's aim, do your absolute best to see more and be seen less.

 

Also for better or worse, I have a series of Active Spotting map guides rolling out on the channel...

 

This map in a wheelie boy is the best. I got 2 ace tankers in a row in my hotchkiss on this map. Not back to back but each time I played it.



gatorken #8 Posted Dec 03 2019 - 16:12

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Curious, no 6th sense?  Do you just assume you are spotted all the time?

SwollenOstrich #9 Posted Dec 03 2019 - 17:16

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If you really want camo quickly, WG gives out the "Natural Cover" (camo for *all* crew members) directives like candy, I have about 600 hundred of them and use them on scouts where I don't have camo fully trained yet (very few scouts for me though, only don't have camo on premium scouts where I am training green crews). 

 

Assuming female crew (BIA built in), train the crew in their "unique" capabilities (6th for commander, snap shot for gunner, off road driving for driver, etc) and apply a single directive that applies to all the crew members. For instance, it makes no sense to use the "snap shot" directive which only helps one crew member when I can just train that crew member in snap shot and apply camo directive which helps all of them.

 

i.e. Camo directive = more bang for your buck. Take advantage.

 

I don't think Camo is as important to train so early when it can be gotten immediately with a free directive. 

 

 

 



I_QQ_4_U #10 Posted Dec 03 2019 - 17:37

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They're no different than any light tank except for one thing which is repairs isn't nearly as important since you can't be tracked. BIA is not that important really over getting other skills first, mostly camo, 6th and V/R skills.

 

If you're going to start from scratch then all crew start with camo.

 

Convert commander to 6th then camo again, then when camo is back to 100% train recon, once that's all done then maybe repairs which you can convert to BIA, then repairs again and convert to Safe Stowage. Best bet is to use a 0 skill BIA commander.

 

After camo on the gunner get Snap Shot, then repairs then convert that to BIA if you have a 0 skill commander. Deadeye isn't that important, it doesn't offer much of a boost and AC's seem to fire a lot of HE which it doesn't effect, it's a skill you can get when there's nothing else worth getting.

 

Driver after camo get ORD, then Smooth Ride. Clutch Breaking isn't super important since they handle exceptionally well, Controlled Impact might be more important on an AC just to save you some HP if you drive into other tanks a lot. Convert whatever the 4th skill is to BIA if you have it on your commander.

 

R/0, after camo, SA then any of the common skills and convert to BIA when needed.



I_QQ_4_U #11 Posted Dec 03 2019 - 17:40

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View PostSwollenOstrich, on Dec 03 2019 - 17:16, said:

 

I don't think Camo is as important to train so early when it can be gotten immediately with a free directive.

 

 

 

Except if you have camo trained then the directive gives you even better camo.



4TankersAndDog #12 Posted Dec 03 2019 - 17:45

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View Postgatorken, on Dec 03 2019 - 07:12, said:

Curious, no 6th sense?  Do you just assume you are spotted all the time?

 

Basically yes, or at least you assume mutual spotting.  At the lower tiers the wheeled vehicles have such bad view range that odds are good anybody you spot also spotted you, so immediate evasive action towards the nearest hard cover would be the wise move, and then rinse and repeat.  That being said sure, soon as you get Camo done and a bit into the next skill, retraining the Commander down to 6th + Camo would be my next move, the others things like Snapshot & Smooth Ride to optimize shooting on the move.



AllieOop2 #13 Posted Dec 03 2019 - 18:15

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IMO camo on a Clown Car is not even necessary as it is not in any respect a traditional scout. You wont be doing any of the typical situational aspects of the game ( hiding in a bush using your crap view range) for lights. Speed is its "camo". Rapid repair if your hit in a wheel will save you more often than camo. Just my opinion but vents BIA and tool kit is what I run mine on.

They are not scouts they are spotters that rely on speed and the irrational emo fear they create to drawn tanks to them an expose them. The ability to move constantly doesn't lend its self to camo.



I_QQ_4_U #14 Posted Dec 03 2019 - 18:18

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View PostAllieOop2, on Dec 03 2019 - 18:15, said:

IMO camo on a Clown Car is not even necessary as it is not in any respect a traditional scout. You wont be doing any of the typical situational aspects of the game ( hiding in a bush using your crap view range) for lights. Speed is its "camo". Rapid repair if your hit in a wheel will save you more often than camo. Just my opinion but vents BIA and tool kit is what I run mine on.

They are not scouts they are spotters that rely on speed and the irrational emo fear they create to drawn tanks to them an expose them. The ability to move constantly doesn't lend its self to camo.

 

 

Wrong. They have bad VR, camo allows them to get in closer before being spotted.



Lowsmoke #15 Posted Dec 03 2019 - 18:41

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Here is a idea take the fake clown cars and stick em were the sun dont shine. So fake ur telling me that them wheeled clown cars are going to be out front scouting lol not in this life time  put the clown cars in the great wheeled race and leave them there.... Get a little bit real please....

I_QQ_4_U #16 Posted Dec 03 2019 - 18:56

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View PostLowsmoke, on Dec 03 2019 - 18:41, said:

 So fake ur telling me that them wheeled clown cars are going to be out front scouting lol not in this life time 

 

Well that was one of their intended purposes in reality so.....



cheapbooks #17 Posted Dec 06 2019 - 00:55

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I removed sixth sense from all of my wheeled vehicles.

Craftspirit #18 Posted Dec 06 2019 - 18:12

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Sixth sense is extremely useful in every single tank, especially light tanks, since it can sometjme be used to guess where the ennemies are and avoid catastrophic mistakes.

 

Its also really useful when you are in a carry situation.

 

With Camo it should be a priority. After this view range skills, and then BiA and then repairs to repair wheels faster.

I also have eagle eye in my Santa Claus commander and its really useful.



SkunkButt #19 Posted Dec 06 2019 - 18:40

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View PostSwollenOstrich, on Dec 02 2019 - 22:58, said:

Remember that Holiday ops should start in about 2 weeks.

 

Typically, we can earn up to four female crew members during that event and may even get a klaus commander (double zero skill) if you buy loot boxes.

 

I would wait for that and train the usual stuff: 6th,snap shot, view range skills, nunchuck skills, offroad, smooth ride.

 

Then camo later, not as critical for an active scout.

Indeed.

Take the Klaus (or equivalent) with the two free perks.  Then throw on that 850k single crewman skillbook that came with your SuperHellcat.  Then throw on the 250k all crew skillbook on a 1 free perk crew.   So you'll start the vehicle off with a 5 perk commander and very nearly a 4 perk crew.
Get the tier 8 wheelie when it comes up toward the latter days of the advent calendar to learn how to drive the vehicle (because it's gonna suck trying to figure it out with the tier 6 and 7).

(That is: If they have a NEW claus draw from the boxes this year.  He was a unique commander so you could only draw him once.  If you've already got him you can't draw him again... so either it'll require a new character this year, or no joy.)



KillnU_ #20 Posted Dec 06 2019 - 21:43

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Commander:  BIA/6th Sense/Recon/Camo/Repairs

Gunner: BIA/Camo/Repairs/Snap Shot/Designated Target or Deadeye

Driver: BIA/Camo/Repairs/Smooth Ride/Off Road Driving

Radio Operator: BIA/Situational Awareness/Camo/Repairs/??? (I went with firefighting for 5th)






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