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Why so frustrated when grinding?

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Poll: Frustrations (34 members have cast votes)

You have to complete 100 battle in order to participate this poll.

What aspect of the game frustrates you the most?

  1. Arty (Of course it has to be in here) (5 votes [14.71%])

    Percentage of vote: 14.71%

  2. RNG (Shells bouncing off targets that should be penetrating shots) (6 votes [17.65%])

    Percentage of vote: 17.65%

  3. MM (Blow outs with teams totally mismatched by skill) (14 votes [41.18%])

    Percentage of vote: 41.18%

  4. XP and Credits (Not enough given to top 3 players on losing team) (2 votes [5.88%])

    Percentage of vote: 5.88%

  5. Wheelies (Can't track them and they never miss) (5 votes [14.71%])

    Percentage of vote: 14.71%

  6. Derp guns (Self explanatory) (1 vote [2.94%])

    Percentage of vote: 2.94%

  7. Auto Loaders (0 votes [0.00%])

    Percentage of vote: 0.00%

  8. Gold spam (Because of some maps you just don't have a choice) (1 vote [2.94%])

    Percentage of vote: 2.94%

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Littleholyterror #1 Posted Dec 05 2019 - 00:12


  • -Players-
  • 13442 battles
  • 157
  • [W--W] W--W
  • Member since:

Everyone that plays this game has an opinion on what makes the game good and what isn't. After completing a game and looking at the results I have to admit I was more than a

bit annoyed at the results. The team lost. I ended up with the 3rd highest dmg and XP. That gave me 259 XP. Looking at the winning teams results, their bottom place member must have 

been AFK the whole match as they never moved from spawn at all before dyeing at some point. This player ended up receiving 451 XP. To me this is broken.

Apparently some people using XVM will see the team composition and give up right from the start. With this kind of "reward" for trying I can understand a bit more where this attitude comes from. Why waste 

boosters and time when you are given a 32% win chance. In my opinion the reward for at least the top 3-5 players on the losing team needs to be increased.

Honest opinions?

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