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ONE artillery per match

artillery

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torchwoodtooms #1 Posted Jan 08 2020 - 22:33

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There needs to be a single artillery MAX per team.  If arty is supposed to be anti-camping then 1 is more than enough to deter the behavior, meanwhile the stun and 1000 damage 1 shots is beyond ridiculous.  Limit the artillery to 1 per match until the muppets at wargaming figure out what they are going to do with them.

rockbutcher #2 Posted Jan 08 2020 - 22:41

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Show me on the tank dolly where the bad arty touched you.

el_mucho_dingdong #3 Posted Jan 08 2020 - 22:45

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I want one Russian medium MAX on a team per match. Having more than one is not fair.

torchwoodtooms #4 Posted Jan 08 2020 - 22:58

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View Postrockbutcher, on Jan 08 2020 - 21:41, said:

Show me on the tank dolly where the bad arty touched you.

It was the unspotted 920 dmg 1 shot i took while trying to scout a bush.  But seriously.  3 arty is too much.  Period.  In its current and any previous state this game has ever been in.  



heavymetal1967 #5 Posted Jan 08 2020 - 23:08

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https://worldoftanks.com/en/news/updates/sandbox-1119/

 

NEAPOLITAN ain't just ice cream...  :P

 

Planned Changes to SPGs

 

To achieve the stated goals, the SPG shells need to be rebalanced. There will be three types of shell for the test, and the changes will be tested on SPGs of Tier VI and higher. Each shell type will have its own purpose: stun, high damage, or high penetration value.

 

  • Standard shells: HE shells that stun and cause a relatively small amount of damage. The damage values are taken from the live server. It does not consider the increased HP pool of vehicles on the Sandbox server. That means in terms of the percentage of the total HP pool, such shells will cause less damage.

 

  • Special shells: HE shells that have increased damage per shot in comparison to standard shells, but without the stun effect. They have a higher penetration value and a large burst radius. Nominal damage per shot is increased by approximately 15% in comparison to standard shells. The percentage of damage caused by such shells is supposed to be the same as the percentage caused by SPGs on the live server.

 

  • Alternative shells: These shells have a high penetration value and significantly lower, but predictable, damage if the shell penetrates. Basically, they will be like AP shells, but a small share of them can be HEAT shells. These shells will not stun.

 

 



WhineMaker #6 Posted Jan 08 2020 - 23:11

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View Posttorchwoodtooms, on Jan 08 2020 - 13:58, said:

It was the unspotted 920 dmg 1 shot i took while trying to scout a bush.  But seriously.  3 arty is too much.  Period.  In its current and any previous state this game has ever been in.  

 

I purposely blind shoot all of those spotting bushes, just for the lolz... :great:

 

 

If you go to the same bushes as the previous 100k players, expect the consequences... :arta:



Altwar #7 Posted Jan 08 2020 - 23:21

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View Posttorchwoodtooms, on Jan 08 2020 - 13:58, said:

It was the unspotted 920 dmg 1 shot i took while trying to scout a bush.  But seriously.  3 arty is too much.  Period.  In its current and any previous state this game has ever been in.  

 

The issue I see at first glance from this is while you scouted the bush, most good bushes to scout from are known to veteran  players.  Some players will, when no other target presents itself, blindshot these bushes because they are so well known, especially if their 6th sense goes off.  I've mentioned numerous times in this forum and elsewhere that some bushes and ground depressions should be subject to a randomizer to keep things fresh and lessen the advantage veteran players have over less experienced players.

 

Meanwhile, the first rule in making a specific claim:  picture/video or it did not happen.  But if it did, for every supposed 1 shot near-1000 damage hit that is made, I could endeavor to show you dozens of shots that didn't even hit inside the SPG's reticule, let alone actually do damage.

 

There should be no class limits.  Let random battles be random.



torchwoodtooms #8 Posted Jan 08 2020 - 23:27

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View Postheavymetal1967, on Jan 08 2020 - 22:08, said:

 

Now tell me who in their right mind in this game will take less damage and a stun over more damage?  The fact they even think that these changes will help shows how out of touch they are with their player base.

 


Edited by torchwoodtooms, Jan 08 2020 - 23:28.


torchwoodtooms #9 Posted Jan 08 2020 - 23:29

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View PostAltwar, on Jan 08 2020 - 22:21, said:

 

The issue I see at first glance from this is while you scouted the bush, most good bushes to scout from are known to veteran  players.  Some players will, when no other target presents itself, blindshot these bushes because they are so well known, especially if their 6th sense goes off.  I've mentioned numerous times in this forum and elsewhere that some bushes and ground depressions should be subject to a randomizer to keep things fresh and lessen the advantage veteran players have over less experienced players.

 

Meanwhile, the first rule in making a specific claim:  picture/video or it did not happen.  But if it did, for every supposed 1 shot near-1000 damage hit that is made, I could endeavor to show you dozens of shots that didn't even hit inside the SPG's reticule, let alone actually do damage.

 

There should be no class limits.  Let random battles be random.

 

They can't even add two separate chats for dead and alive players, and you think they should randomize bush and depression locations?  Limiting arty to one per match would solve so much in this game and wouldn't involve completely recoding things.  Just change variable from 3 to 1.


Edited by torchwoodtooms, Jan 08 2020 - 23:30.


Almighty_Johnson #10 Posted Jan 08 2020 - 23:36

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Altwar #11 Posted Jan 08 2020 - 23:39

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View Posttorchwoodtooms, on Jan 08 2020 - 14:29, said:

 

They can't even add two separate chats for dead and alive players, and you think they should randomize bush and depression locations?  Limiting arty to one per match would solve so much in this game and wouldn't involve completely recoding things.  Just change variable from 3 to 1.

 

Chat is a separate issue; and perhaps those seeking a more social context should seek out the General chat channel.  :trollface:  I don't see many comments about players wanting chat for dead players in any case.

 

And I am one who doesn't think Wargaming is as incompetent as some others seem to presume.  They have made a platform that has provided about a decade's worth of entertainment and continues to be a revenue stream;  obviously they have some ability about them.



WhineMaker #12 Posted Jan 08 2020 - 23:39

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View Posttorchwoodtooms, on Jan 08 2020 - 14:29, said:

 

They can't even add two separate chats for dead and alive players, and you think they should randomize bush and depression locations?  Limiting arty to one per match would solve so much in this game and wouldn't involve completely recoding things.  Just change variable from 3 to 1.

 

The simplest solution: Go play WoT Blitz for all the arty free games you require. Since obviously, the full pc version of WoT is too difficult for you... :arta:

 

View Posttorchwoodtooms, on Jan 08 2020 - 14:29, said:

 

They can't even add two separate chats for dead and alive players, and you think they should randomize bush and depression locations?  Limiting arty to one per match would solve so much in this game and wouldn't involve completely recoding things.  Just change variable from 3 to 1.

 

Can you say TS or Discord?

 

Sure you can... :great:

 

 

 



rockbutcher #13 Posted Jan 08 2020 - 23:45

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View Posttorchwoodtooms, on Jan 08 2020 - 16:58, said:

It was the unspotted 920 dmg 1 shot i took while trying to scout a bush.  But seriously.  3 arty is too much.  Period.  In its current and any previous state this game has ever been in.  

So it was ONE shot, not 3...



Projectile_Misfired #14 Posted Jan 09 2020 - 00:09

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View Posttorchwoodtooms, on Jan 08 2020 - 21:33, said:

There needs to be a single artillery MAX per team.  If arty is supposed to be anti-camping then 1 is more than enough to deter the behavior, meanwhile the stun and 1000 damage 1 shots is beyond ridiculous.  Limit the artillery to 1 per match until the muppets at wargaming figure out what they are going to do with them.

Ah crap! Thanks a lot OP.

You've ruined my playing tonight. I wasn't planning on playing arty....NOW, I have to.

 



Sam_Sanister #15 Posted Jan 09 2020 - 00:44

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View Posttorchwoodtooms, on Jan 08 2020 - 16:27, said:

 

Now tell me who in their right mind in this game will take less damage and a stun over more damage?  The fact they even think that these changes will help shows how out of touch they are with their player base.

 


I used to think that as well, then I tried the FV3805 with the stock gun.

Nobody expects a 20 second reload with 15 second stun times on a high tier arty.

Getting through the OBJ 260 SPG missions was super easy (not with Honors, but 4K damage is a lot for any post-rework arty).

 

Arty gets more exp for getting stun assist than for doing damage to targets it's not spotting; it's easy to place high on exp earned when you're just applying near-permastun on a target.

With 3 rounds a minute, there's less worry about missing a shot, and less downtime between stuns (especially if they pop a medkit).

 



heavymetal1967 #16 Posted Jan 09 2020 - 00:56

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View Posttorchwoodtooms, on Jan 08 2020 - 17:27, said:

 

Now tell me who in their right mind in this game will take less damage and a stun over more damage?  The fact they even think that these changes will help shows how out of touch they are with their player base.

 

 

Stun missions.



_Tsavo_ #17 Posted Jan 09 2020 - 01:01

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While it would basically guarantee that you'll have AN arty in every game, it'll be more pleasant and enjoyable versus some without and a bunch with 2 and 3 arty. 

 

Though, to make the game better, complete removal of arty would be a nice, but not feasible move



Acme1970 #18 Posted Jan 09 2020 - 01:25

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Small maps (Mines, Ensk etc.) = 1 arty

Larger maps (Prokhorovka, Malinovka etc.) = 2 arty

Grand battles maps = 3 arty







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