he cheated ... once...


Way to control cheating without costing WG customers
#23 Posted Jan 16 2020 - 18:44
Radio_Demon, on Jan 14 2020 - 02:05, said:
A lot of players get complained about cause someone got shot without their sixth sense going off. they automatically think someone cheated. However a lot of players will simply aim at known locations where tanks usually hide. they also fire a places where a tank was spotted by someone else and they make educated guess by observing objects near to where the tank on mini map or by guesstimating terrain elevation. they might also observe trees falling while they are looking in that direction, or arty may see fences collapse or trees fall over while they are birds eyeing a location.
Basically like playing battleship by educated guessing. its is called advancing fire, suppressing fire etc etc.in the real world.
There is no way to know, for sure, if they are using beyond render cheats or permanent markers on the minimap where objects have fallen or broken.
I know mods that use written command code are easier to spot than other mods. Lately a lot of players are using exe. files to inject game cheats into the game that give it capabilities that the hardcoding of the game will not allow. by using exe. files they can bypass hardcoding limitations.
finally wargames allows many files to be modded that are not hardcoded, that if they were truly concerned about cheats they would take such easily modded files and hardcode them while allowing other less threatening folders to still be modded.
#24 Posted Jan 20 2020 - 21:51
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