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rinying #61 Posted Sep 28 2011 - 22:36

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View PostSplattimus, on Sep 28 2011 - 07:59, said:

Is there, somewhere, a complete list of shortcut messages. Like "Afirmative", "Advance", "Back to base", and If they don't exsist, could "arty watching here" and "fire support required here" be added?
f1. arty watching here and fire support required are easy to ping and type arty looking top, help!

rinying #62 Posted Sep 28 2011 - 22:37

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View Postduke10152, on Sep 28 2011 - 21:03, said:

Is the t 14 heavy turret the same as the Sherman firefly?
historically is what wot will go by so if yes then yes if no then no, just saying but thats how they will do it

US_3rd_Army #63 Posted Sep 28 2011 - 23:03

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Why is it that the RU server gets to buy the M4A2E4 Sherman while us in the NA server cant get it unless you were a beta tester?

CaddoPuma #64 Posted Sep 28 2011 - 23:47

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View PostSoulWizzard, on Sep 28 2011 - 17:15, said:

is there any thoughts about keeping in game damage (such as penetration holes, bounce scratches) on your tank after the battle in your garage? obvious it would go away after you hit repair. if this is not planed is it even possible with your game code?
O M F G You dont even bother to read the original post IN THIS THREAD but you expect them to read and implement your thoughts? GET FREAKING REAL! They said no.

FryaDuck #65 Posted Sep 29 2011 - 01:04

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Will horns for different tanks sound different?

E.G.

Light = Meep Meep
Medium = Beep Beep
Heavy = Bllaaaaaah
TD = Aaahrooogaaah
SPG = Eeeehaaaw

Valkeiper #66 Posted Sep 29 2011 - 01:09

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View Posthalo_117, on Sep 28 2011 - 02:59, said:

In your FAQ, (http://game.worldoft....com/faq-page/2) It says you are going to add infantry into the game. Is this still planned?

well, if you had a means to fire those MGs; you could hurt or kill the tank Commander if the targeted player is in 'arcade' mode.

think about that, an enemy vehicle has gotten on your TD's flank, so you send a burst from your roof-mounted MG.'

the other player was in 'arcade' mode, and suddenly he's in 'sniper' mode with his crew telling him the tank commander has been killed.

the devs wouldn't have much programming to do, a button to fire whatever MG is available (roof if in 'arcade' mode, Coax if in 'sniper', nothing if in 'arty overhead') at the aim point. they wouldn't even have to make various types... just one type with a max range and virtually no pen.

Valkeiper #67 Posted Sep 29 2011 - 01:13

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View PostDrakenred, on Sep 28 2011 - 06:08, said:

on the infantry question, offhand I would say not anytime soon.

remove the "soon"

Valkeiper #68 Posted Sep 29 2011 - 01:17

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View PostPanzerleiter, on Sep 28 2011 - 07:30, said:

As the picture here clearly shows, the chassis are not the same size:

http://forum.worldof...173#entry875173

aside from the obvious change in view distance, there is not change in the chassis size. look good at the garage floor and how both chassis measure according to the pavement markings.

Valkeiper #69 Posted Sep 29 2011 - 01:20

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View Postbigjoehero, on Sep 28 2011 - 07:31, said:

Why does my Chaffey keep bring me into battles with tier 9 and 10 tanks. This happens about 3 out of four games. The same thing happens with the M5 Stuart as well. Please explain how tier 4 and 5 light tank keeps getting drug into such large battles. Do you plan on getting this fixed or will it remain normally SOP.

the high tiers need something they can shoot at without worrying about the return shot. otherwise, the player operating that Lowe might not buy more premium rounds.

the devs say the MM works well, they mean it works as intended. the intent is skewed terrible

Valkeiper #70 Posted Sep 29 2011 - 01:22

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View Postsaranw71, on Sep 28 2011 - 09:46, said:

Why does releasing French tanks have higher priority than fixing the already in-game unfinished American tree?

why does releasing more tanks have a higher priority than fixing the game?

halo_117 #71 Posted Sep 29 2011 - 01:22

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View PostValkeiper, on Sep 29 2011 - 01:09, said:

well, if you had a means to fire those MGs; you could hurt or kill the tank Commander if the targeted player is in 'arcade' mode.

think about that, an enemy vehicle has gotten on your TD's flank, so you send a burst from your roof-mounted MG.'

the other player was in 'arcade' mode, and suddenly he's in 'sniper' mode with his crew telling him the tank commander has been killed.

the devs wouldn't have much programming to do, a button to fire whatever MG is available (roof if in 'arcade' mode, Coax if in 'sniper', nothing if in 'arty overhead') at the aim point. they wouldn't even have to make various types... just one type with a max range and virtually no pen.


Well i'm asking if there will be infantry. Because in the FAQ it clearly says there will be, I want to know if this is still planed.
Thanks for the help!
halo.

Valkeiper #72 Posted Sep 29 2011 - 01:34

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well, the devs have given infantry the same answer they gave air power, half tracks, and wheeled vehicles...

World of Tanks will only have fully-tracked vehicles. no other units (and this includes infantry) will ever be allowed.

They now have plans for an air combat game and a sea combat game. maybe... if WG.net survives a couple more years... they will come out with a version with infantry, halftracks, trucks, APCs, and jeeps.

I doubt it.

Godfather057 #73 Posted Sep 29 2011 - 03:24

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Will the German Guns like the 88mm short and long be boosted so they can compete with other tanks? The 7.5mm could use a boost also (or the panther 1 needs a new gun)

WittmanZayne #74 Posted Sep 29 2011 - 09:51

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Guys first AWESOME game good on you !!!!!! now my question when is cammo paint schemes going to be available ? I know heaps have asked before but I have never seen an answer ?  Thanks Bommer

Xermalk #75 Posted Sep 29 2011 - 11:35

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Whne will we get more info on the potential new crewskills? id love to see a teaser skill or two.

psychokraut #76 Posted Sep 29 2011 - 14:06

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Will some modules be transferable between WoT and WoWP so you won't need to reseach them again? Such as engines and radios?

SeanPwnery #77 Posted Sep 29 2011 - 15:25

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How about total building destructability? With the upcoming addition of the SturmTiger which uses a 380mm rocket high explosive, it would only make sense to be able to take down urban buildings. To appease opposers to the idea, you can still hide behind a 1-story pile of rubble (about the height of a huge boulder), but at least an arty can shoot over a 1-story pile of rubble instead of having to deal with a 6-story building.

Propose 5 shots to take down a building... maybe 3 really critically placed ones. (obviously hitting the corners of the building won't take it down, we're talking 5 into the real structure of the building kind of shots, or 3 really well placed 'weak spots')

PandorasBox123 #78 Posted Sep 29 2011 - 15:43

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14. Do you plan to go beyond 1954 and add more tiers?

· No, we are not planning to expand the current timeframe of our game.

Really? So what is the Type 59 doing in game then?

"The Type 59 (also known as WZ120 in its manufacturer name) is the licensed copy of the Soviet T-54A, co-produced by the CNGC 617 Factory (now First Inner Mongolia Machinery Factory) in Baotou, Inner Mongolia. The Type 59 was the first PRC-built tank, with a significant number still in service with the PLA today. Some Type 59s have been upgarded to the Type 59D standard, armed with improved main gun, fire-control, and observation systems.

Programme

As agreed in the 1959 Sino-Soviet Treaty of Friendship, Alliance, and Mutual Assistance, Moscow agreed to help the PRC to develop its own armament industry. Part of the plan involved building a tank manufacturing facility to produce the Soviet T-54A tank locally in China. The 617 Factory was completed with the Soviet assistance in 1956. The first Chinese-built T-54A using Soviet-supplied kits rolled out in 1958. By 1959 the factory had produced a small number of the T-54A using Chinese components. However, the Chinese copy lacked the infrared searchlight found on the original T-54A."

Wolfguard #79 Posted Sep 29 2011 - 17:48

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Question: Will there be any side skirt armor for the German tanks (Stug's,PzKwIV etc)?

Archey6 #80 Posted Sep 29 2011 - 19:58

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when will we see a Canadian tree for the Ram II, just like the chinese tree for the type 59?




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