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VK 2801 equipment options


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smiffyjoebob #-19 Posted Sep 30 2011 - 01:00

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I am currently working towards my vk2801 from my leopard, and i am trying to dercide which equipment i want to put on it. The only problem being, I dont know what equipment options are available for the 2801. Can anybody shed some light on that for me?

Foksuh #-18 Posted Sep 30 2011 - 07:10

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Equipment list is vent, spall liner, camo, war, suspension, rammer, binocs, optics, gun laying drive and tools.

Personally Im running VK28 with Rammer, optics ( for almost maxing out spotting range), and camonet. Im not sure if the camonet is worth grabbing but I figured it'd help if I got into good spotting position.. but might switch it into something else. And rammer is a must as always.

DustyMonolith #-17 Posted Oct 02 2011 - 02:18

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I run the optics and rammer as well (I'm a scout after all, and I love killing the crap out of the other team with the fairly slow to reload 105), and I went with vents in my third slot as I do on all my other tanks.

I considered the camonet as well, but I don't know a whole lot about how camo spotting chances and what not work, and with the 2801 being as bulky as it is I just assume it has a pretty bleh camo rating. Plus what makes a tank a scout tank is that tank's superior speed and mobility, and in taking advantage of said speed and mobility you negate the bonus given by the camonet, so for most of a match (for me at least) that's a wasted equipment slot.

Lafiel #-16 Posted Oct 02 2011 - 04:20

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I'd say ditch the rammer. You are a scout not damage dealer.

For a pure scout, my personal choice are optics,binocular and a camonet. Optics allow you to scout on the run, where as binocular and camonet make you a better stationary spotter.

@DustyMonolith.
Contrary to common belief, vk2801 has around the same camo ratio as its counterparts. But, the problem with vk2801 is its size. Some bushes are too small to cover the whole tank, which are not a problem for T50-2, leopard and Chafee.

However, it still makes sense to be a stationary spotter in some maps. At some spots, you can spot a big group of enemy without being seen. This is when all the extra view range and camo rating come in handy.

TheRonmasteh #-15 Posted Oct 02 2011 - 18:58

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I am still wondering if Ventilation > Camo net.

Sure it gives a -25% detection to the tank. But

- Must be stationary
- Not so useful if the skill is already at 100% (Its still useful, but the % it gives with the camo alone is smaller than the same camo + skill. But still gives)

While Ventilation helps with view range, and its the only equipment that raises acceleration to the tank. Also improves the rest as well but not so noticeable.

BlindShot #-14 Posted Oct 03 2011 - 06:56

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My vk2801 equipments are: vent + camonet + optics

Jensen_Blayloc #-13 Posted Oct 19 2011 - 14:03

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HAs anyone tried the suspension? I am wondering if it would help traverse speed, maybe getting the VK closer to the competition.

I havent bought one yet. I am still trying to choose between the 50-2 and the VK. I have enough free xp to do one or the other. The 50 is much better than the leo, but I am not sure that same thing holds true for the t5s. I have much better crew available for the germans than for the russians (270%+ as opposed to 150%) which makes me thing VK is the way to go.

Armor #-12 Posted Oct 20 2011 - 17:52

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I highly recommend camo net, binocs, and optics. Few things are finer than jetting to a bush and spotting almost all of the enemy team in the first 20 seconds, then sitting hidden and watching the sky rain fire on them.

It's just priceless.

Priceless.

Rincer #-11 Posted Oct 21 2011 - 01:02

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View PostArmor, on Oct 20 2011 - 17:52, said:

I highly recommend camo net, binocs, and optics. Few things are finer than jetting to a bush and spotting almost all of the enemy team in the first 20 seconds, then sitting hidden and watching the sky rain fire on them.

It's just priceless.

Priceless.

Why both binocs and optics? Optics give you a +10% whether moving or stationary. View range is capped at 500m. You already have 440m with the upgraded turret so optics will give you a permanent 484. While binocs will give you 500, but only when stationary.

Is it worth having binocs for just another 16 meters and only when stationary?

TheRonmasteh #-10 Posted Oct 21 2011 - 02:11

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View range is NOT capped at 500m. SPOT range is.

A stupidly monster View Range REALLY helps when you need to spot, for example, hidden Hetzer on a bush.

Everyone knows how annoying those bugs are. 50mts in front of you AND STILL YOU DONT SEE HIM. (Lets say a generic tank with 380m view range)

When you get a much higher view range, the spotting range of the hetzer increases as well. With 500+ View range, for an example, instead of spotting the same Hetzer at 65m, you can find him at 100m now. So yes, It is useful.

iamablocker #-9 Posted Oct 23 2011 - 13:38

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just a quick question:

did any of you 2801 owners managed to equip the 10t suspension add-on while the tank is still stock to allow it to mount the 75/48 gun, rammer and top engine?

currently i'm still exp short away from the tracks but adding 10 tons of weight limit to mount the 75/48 and top engine has been a rather lolsome experience.

Armor #-8 Posted Oct 28 2011 - 14:52

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As Ronmastah says, loading both optics and binocs does increase your spotting range. From the Wiki:

Quote

Why work to get over 500 meters of view range if it is capped to 500? While the drawing distance won't change, increasing the view range increases your detection capacity on closer range, making it easier to detect invisible targets close to you. [citation or test needed]
By example, if you were to detect a hidden target a 100 meters when you have a view range of 400 meters, you could detect it at 125 meters if your view range was 500 meters. (Fictive numbers)
So, go ahead and install both the binoculars and the coated optics to expand your view range. This is incredibly helpful for TD players. Wargaming is working on this and once fixed, they expect the view (and spotting) range to increase significantly.

It may need testing, but from my personal experience I do notice an increased spotting range when I load both.

iamablocker: Nope, I just grinded and grinded and grinded until I could stuff it all on. Sorry to not be of much help. :)

KillingMeSoftly #-7 Posted Oct 29 2011 - 03:14

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View Postiamablocker, on Oct 23 2011 - 13:38, said:

just a quick question:

did any of you 2801 owners managed to equip the 10t suspension add-on while the tank is still stock to allow it to mount the 75/48 gun, rammer and top engine?

currently i'm still exp short away from the tracks but adding 10 tons of weight limit to mount the 75/48 and top engine has been a rather lolsome experience.

I'm 95% certain that the torsion bars (or whatever they're called) adds enough extra weight capacity to mount anything you want.  For any tank in the game.

However keep in mind that this is all the torsion bars add, they do not increase speed, performance in poor terrain, traverse speed, or anything else.

GoodOleBoy #-6 Posted Oct 29 2011 - 03:37

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I run rammer, vents and optics.  Optics and vents are self explanatory... rammer is b/c there are times that you need to deal damage.  When that time comes you want to deal as much of it as possible as quickly as possible.

SeanPwnery #-5 Posted Oct 29 2011 - 06:08

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^^ Same setup as this ^^

Sometimes it's nice to have that little extra RoF when you find all their arty and can wreck them all yourself.  :Smile-izmena:

TheRonmasteh #-4 Posted Nov 06 2011 - 18:00

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Guys, as a Third Slot, what would you take? Rammer or Spall Liner?

Skyrender #-3 Posted Dec 11 2011 - 20:40

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View PostTheRonmasteh, on Oct 21 2011 - 02:11, said:

View range is NOT capped at 500m. SPOT range is.


But the two items say their view range enhancement is capped at 500.. or is this a misleading statement on the two items? Im sorry to be bringing a topic back from the dead here but I am thinking of a third slot item <optics and vent so far> and if the view range is indeed enhanced beyond 500 then.. it might be worth it to get binocs.

Does the "Up to 500" mean they give up to 500 bonus yards? I.e. 4000 view range to gain 500 for the binocs<4000+500(25%)> and 5000 view rangeto gain 500 for the optics<5000+500(10%)>?

Cybergod #-2 Posted Dec 12 2011 - 09:06

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Optics Camo Vent.

Tazilon #-1 Posted Dec 12 2011 - 15:11

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I tried the suspension add-on and dumped it once I researched and bought the upgraded garage suspension.  You don't need to waste the slot on additional carrying capacity once you buy the in garage upgrade.

Several of the replies I've seen make me wonder what some of you think the VK-2801 is.  It ISN'T a pure scout.  Nothing you can do can make it one.  If you play it like a pure scout every map, you are doing both your team and your tank a disservice, because it has much greater potential than pure scout.  It IS a damage dealer.  It isn't a brawler per se, because it doesn't have the hit points to go toe to toe with the big boys; but it can - and will -  damage any tank on the battlefield.  

As far as add-ons go, what you add is partially based on how you play.  I think a Rammer is a must for any play style.  Optics also aid any play style.  The third slot, however is somewhat open to debate.   Some, such as myself, prefer Vents for their across the board small boost to performance.  Others, who prefer to sit and spot may opt for  a camo net.

To me, only a few maps allow long term spot camping and of those, the viability of doing so is based on what tanks you face.  If they have several fast mediums in their line-up, you won't be able to get to the prime camp spots 3 seconds before they do (the time it takes for your camo net bonus to kick in once you stop), making the tactic unusable.

Because of this, I believe the most flexible and usable set of add-ons you can get is:  Vents/Rammer/Optics

steel_eater #0 Posted Dec 13 2011 - 00:22

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I did vent and spall liner, 3rd slot is empty at the moment. Intending to use rammer or binos when I get enough credits for it.



Camo net is 100% useless on the 2801. If you are in a bush with your 2801, you will remain invisible until less than 50 meters, with or without the camo net. You'll get spotted regardless at < 50 meters, so the camo net does absolutely nothing unless you are parked in the open or failed to cover yourself completely with a bush. (Even with 100 camo crew and active camo net, a patton will spot you from over 300m away if you are not hidden in a bush.)