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[ST]Obj 430U & Progetto 65 Rebalance


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DomoSapien #1 Posted May 22 2020 - 21:37

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We continue working on implementing selective balance changes to certain vehicles. Earlier we talked about the list of planned changes for heavy tanks of 3 branches: the E 100, the IS-4, and the T110E5. However, changes for two medium tank branches are released to Supertest today: the Progetto 65 and the Object 430U.

Much time has passed since the release of these vehicles, and all that time they have been unchanged. The top-tier Italian vehicle was considered by many to be a complex and demanding vehicle that can perform well only in the hands of experienced players, mostly because of its autoreloading mechanics. Speaking of the Soviet medium tank, it was and still is a vehicle that's easy to learn, which, thanks to its good armor and generally nice gun handling, became a hybrid of heavy and medium vehicles that combined the survivability and firepower of the former with the advantage in dynamics of the latter.

With time, it became obvious that these vehicles that were simply good at the start started to stand out in efficiency from the competition because of the growing skill of their owners. These vehicles are available to everyone, they are growing in numbers and start influence the balance in general, both in Random Battles and in special modes. Because of this, we are considering a possibility to change their characteristics, the full list of the changes is provided below.

Please note that these changes are not final.

Progetto 65

It's a versatile medium tank that's able to deal much damage in short bursts and to sustain normal cyclical fire. The changes are aimed at decreasing the efficiency of long-range shooting along with an indirect decrease in general damage per minute. It's worth noting that the main feature of the whole branch, the autoreloading system, stays intact, along with the play style in general. The loading time for separate shells and the shell autoreloading time will stay the same.

Along with the changes to the characteristics of the vehicle, we are also considering an option to remove the ability to mount a Gun Rammer on the Italian Tier IX-X vehicles.

Progetto 65:

Turret Traverse Speed: from 36 to 34

Aiming Time (s): from 2.1 to 2.5

Dispersion after a shot: from 3 to 4

Dispersion at 100 m (m): from 0.33 to 0.35

Removed the ability to mount the Gun Rammer

Apart from the Tier X vehicle, changes were also made to the Tier IX vehicle. The Tier VIII vehicle's characteristics were not changed but it will also have the ability to mount the Gun Rammer removed. 

Standard B:

Turret Traverse Speed (stock): from 32 to 30

The Cannone_da_90_Rh gun in the stock turret:

Aiming Time (s): from 2 to 2.1; after a shot: from 3 to 3.5

The Cannone_da_105_Rh_V1 gun in the stock turret:

Aiming Time (s): from 2.4 to 2.6; Dispersion at 100 m (m): from 0.35 to 0.37; after a shot: from 3 to 4

Turret Traverse Speed (top): from 34 to 32

The Cannone_da_90_Rh gun in the top turret:

Aiming Time (s): from 2 to 2.1; after a shot: from 3 to 3.5, Dispersion at 100 m (m): from 0.32 to 0.33

The Cannone_da_105_Rh_V1 gun in the top turret:

Aiming Time (s): from 2.3 to 2.5; Dispersion at 100 m (m): from 0.35 to 0.37; after a shot: from 3 to 4

Top engine power: from 750 to 690 (Specific Power: from 21.8 to 20)

Removed the ability to mount the Gun Rammer 

 

Object 430U

A medium tank that combines features of both heavy and medium tanks. Such hybrids usually suffer from the drawbacks of both types, however the Object 430U managed to take the best from them. The changes to this tank will include the changes to its frontal armor and gun handling. 

Object 430U:

Dispersion during movement and hull traverse: from 0.12 to 0.16

Dispersion during turret traverse: from 0.1 to 0.12

Nerf of frontal armor (created weak spots and decrease thickness a bit, so that E 50 had the same or better armor to add the two original nations' armored medium tanks to the meta). The frontal view of the commander's cupola and the gunner's cupola will be weakened to about 270 mm of effective armor to allow the Tier IX-X vehicles to penetrate it there without using special shells.

 

The Object 430 will only have its gun handling changed.

Object 430:

Dispersion during movement and hull traverse (both): from 0.14 to 0.16

Dispersion during turret traverse: from 0.1 to 0.12

Conclusion

With these changes, we want to decrease the efficiency of the vehicles mentioned above and keep all their key features intact at the same time. The roles of the vehicles will not change, only some borderline cases that made the vehicles too efficient were affected. The mentioned changes are not final and are still tested. We will let you know about the final changes separately, please follow the news.

 



F4U_wingman #2 Posted May 22 2020 - 21:41

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:ohmy:  :(  :angry:

Jaguarz #3 Posted May 22 2020 - 21:43

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:medal:

JakeTheMystic #4 Posted May 22 2020 - 21:45

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The age of the 430U came and went a long while ago and hasn't really been considered a menace in some while because reward tanks are dominating pubbies. WG really needs to focus on the gold nerfs or at least nerf tanks like the Chieftain and 279e in the meantime. Just because they are "harder to get" and "only in the hands of the good players" isn't an accurate measurement of how broken the tank actually is. 

gpc_4 #5 Posted May 22 2020 - 21:52

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Comments preview.....

LOUD NOISES!!!!!



Oberjager_Jeremy_Torres #6 Posted May 22 2020 - 22:03

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"The frontal view of the commander's cupola and the gunner's cupola will be weakened to about 270 mm of effective armor to allow the Tier IX-X vehicles to penetrate it there without using special shells."

Tier IX... Good Luck with that.


Turd_Buster #7 Posted May 22 2020 - 22:03

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Boos from the cheap seats.

__WarChild__ #8 Posted May 22 2020 - 22:07

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It is funny that they are going to nerf the one tank that folks who aren't able to get Reward Tanks can use against them.  I say bring on the nerfs!!  I own the Chieftan, 907 & 279e!!

 

L O L

 

:trollface:



t99_2015 #9 Posted May 22 2020 - 23:21

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DomoSapein, please tell you're joking. 

These nerfs will cripple the Italian mediums really hard. 

Seriously, these tanks are not idiot-proof, you actually need to be skilled in order to make the best out of a situation. 

With no armor, it's no object 430u. It NEEDS a gun rammer to make up for the atrocious autoreloading speed it gets. 

It also doesn't help that this was my first tech tree to grind for as a Free-2-Play.

I just hope that these are just supertest resutls, and will not go to the live-server. 

 

(In fact, this nerf came out of nowhere. Seriously, it's not some dominating object 430u.)

 


Edited by t99_2015, May 22 2020 - 23:23.


Tedster_ #10 Posted May 22 2020 - 23:33

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Lol, I was debating spending some blueprints and XP on the Italian line, not now, these changes will guy it.  Also, a 270mm "weakspot" on the 430u is a nice meme, those cupolas need more nerfing than that.

Kramah313 #11 Posted May 22 2020 - 23:39

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I don’t think the progetto 65 needed to be nerfed. Not sure the standard B did either. 

Avalon304 #12 Posted May 22 2020 - 23:47

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Yea... of all the tanks I would say needed to be looked at even a little bit... the Italian mediums arent them.

 

And yea... those 430U cupola nerfs need to be a bit heavier... something like 260mm effective would be far better than 270 effective. Maybe even more..., but 260 at minimum.



Mare_Bello_Fiore #13 Posted May 22 2020 - 23:50

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My sentiments echo what others have already said. I have 37 tier 10 tanks and my experience is that the Obj. 430U is one of the few tech tree tanks left that can hold its own against reward tanks in tier 10. This nerf would widen the gap between the privileged few who have reward tanks and the unprivileged masses who have none. 

Panzer_Monkey_71 #14 Posted May 22 2020 - 23:58

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Oh this is gonna generate a ton of salt. Finally nerfing a russian tank. Surely that is gonna get someone fired.

Energeticme #15 Posted May 23 2020 - 00:08

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This is a joke right? Christ almighty Russian devs are actually braindead.

FedericoWR #16 Posted May 23 2020 - 00:23

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Nerfing the W E A K S P O TS of Obj. 430u - good.
Nerfing the Proggeto 65 - wthis wrong with RU players??

KaiserWilhelmShatner #17 Posted May 23 2020 - 00:26

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WG working hard on the real issues with the game. :facepalm:

Cowcat137 #18 Posted May 23 2020 - 00:26

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I don't know much but I agree with those who say you're locking down the dominance of the tier 11 reward tanks.

Edited by Cowcat137, May 23 2020 - 00:27.


GenPanzer #19 Posted May 23 2020 - 00:46

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I'm sure WG won't care, but if the Italian line gets nerfed, I'll be done with this game.



heavymetal1967 #20 Posted May 23 2020 - 01:05

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C'mon gang with all the concert venues closed be glad that ole Jesco found him some gainful employment. 

 

Brainstorming pre-design ritual revealed.

 

 

 

 

 






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