- Low Tiers have less equipment slots than higher tier tanks
"if tier 3 only have 2 slots for both equipment & consumables, yet can be matched against tier 4 & 5 (which have the usual three slots) then it's a de facto nerf for all tier 3 tanks."
- Binocular Telescopes only available for Tank Destroyers = completely breaks so many tanks (e.g passive scouts useless, EBR more OP)
Coated Optics being removed for Tank Destroyers may also have similar concerns.
- Binocs / Net / Toolbox no longer demountable = new players struggle more , stock grinds more agonizing , game is overall more expensive & P2W
- Bounty/Improved Equipment more P2W
- Certain equipment will further buff certain tanks with min/maxed stats (e.g E25 + Experimental Powder)
- Certain tanks and strategies will be emphasized even more and upset competitive meta (i.e clan wars)
EBR will be more OP (e.g Improved Radio Set, Cmdr's Vision Sys) (this also concerns random battles)
Buff to Turtle strategies (i.e Improved Hardening), as nothing is introduced to counter it.
- Heavies getting too fast? (e.g Obj 277 / Obj 260 + speed build)
POSSIBLE WAYS TO MITIGATE THESE ISSUES
- Allow all 3 equipment & consumable slots for all tiers, however these things for low tiers are provided for free (e.g tier 1-4)
Perhaps only certain equipment can be available, not all, to reduce complexity & learning curve.
This will not impact WG's profit, as low tiers are not WG's paying customer base. In fact, it may retain new players who will turn into paying customers later, while increasing the playerbase and longevity.
- Keep Binocs available for all tanks.
- If solution 1 is implemented, this will no longer be a problem. Otherwise, continue allowing free demounting for these 3 equipment.
- Only allow Bounty/Improved equipment stats have effect for competitive play (e.g tournaments, clan wars, ranked battles, etc.)
Random battles will have standard stats (e.g Innovative Loading System will be 10% in Random Battles, and 13.5% in Clan Battles)
If changing loadouts between random and competitive modes & constant demounting becomes an issue (too expensive), then create a two-loadout system -- one for random battles, the other for competitive. These loadouts will automatically be applied for free for the applicable game mode. However, demounting the equipment within the specified loadout will still cost gold.
- This is a harder problem to solve, by virtue of the fact that these only apply to specific tanks. Possibly the only effective solution would be to change the individual tank's stats themselves, however that is a problem in of itself.
- EBRs are simply OP, please nerf them asap.
Perhaps only allow certain equipment in competitive modes? Random battles still have benefit of access to all equipment for diversity. Competitive meta will not be upset.
- Same issue as 5. Solution 6 might also be implemented here.
Edit: Clarified Solution 4: (e.g Innovative Loading System will be 10% in Random Battles, and 13.5% in Clan Battles)
Edited by 7siiver7, May 30 2020 - 00:05.