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FIX YOU **** MM


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Master_Blaster316 #1 Posted Jun 02 2020 - 04:33

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fix you damn mm wargaming. not a players fault when they go 2 and 20 for the day and most losses are 15-6 or worse.

Markd73 #2 Posted Jun 02 2020 - 04:39

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Perhaps toon up with a bunch of other decent players?

hobbyt_tanker #3 Posted Jun 02 2020 - 04:44

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Playing singletons, but 8:7 right now.  I'm satisfied.  As Markd73 says, maybe some 'tooning would help?

Projectile_Misfired #4 Posted Jun 02 2020 - 10:58

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View PostMaster_Blaster316, on Jun 02 2020 - 03:33, said:

fix you damn mm wargaming. not a players fault when they go 2 and 20 for the day and most losses are 15-6 or worse.

I wonder if you'd be complaining about the same thing if MM had put you on the other teams and you went 20 and 2. I highly doubt it.

It's not MM's fault for your losses. All it's doing is creating 2 teams based on the available tanks in the queue. After that, it's up to the "individual" players on each "team". If they work better as a "team", there's a better chance they will win. If not,....well, I think you can see the results. 



Unholy_Savage #5 Posted Jun 02 2020 - 11:28

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View PostProjectile_Misfired, on Jun 02 2020 - 04:58, said:

I wonder if you'd be complaining about the same thing if MM had put you on the other teams and you went 20 and 2. I highly doubt it.

It's not MM's fault for your losses. All it's doing is creating 2 teams based on the available tanks in the queue. After that, it's up to the "individual" players on each "team". If they work better as a "team", there's a better chance they will win. If not,....well, I think you can see the results. 


one thing being left out is the overall skill of players. 1 team gets mostly good players while the other gets mostly [edited]players. MM is outdated, the way MM picks teams has never been updated and it's time for player rating to be included for more "balanced" teams



Clown68W #6 Posted Jun 02 2020 - 11:51

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View PostUnholy_Savage, on Jun 02 2020 - 11:28, said:


one thing being left out is the overall skill of players. 1 team gets mostly good players while the other gets mostly [edited]players. MM is outdated, the way MM picks teams has never been updated and it's time for player rating to be included for more "balanced" teams


Also if player RECENT rating average is made roughly equal on both teams, the players who paid a Unicom to boost their account (or for the worse players who share an account) will find that because they cannot play at that same level as the Unicom (or better player shared with), their experienced losses will increase. Kind of like an inherent punishment and incentive to use an account the right way.

 

BONUS: 3 EBR, Unicom platoons could also more often find teams that are not so great at sniping their spotted enemy tanks as their platoon would hold a significant portion of the team's average rating, encouraging them to run platoons with assorted tank types and roles.


Edited by Clown68W, Jun 02 2020 - 12:24.


Cupujoe #7 Posted Jun 02 2020 - 13:35

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I went 8 out of 9. Running xvm, teams were pretty well balanced.
No complaints here (today....lol).

DOMlNO #8 Posted Jun 02 2020 - 14:07

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My frustration lately is with teams that are down 0-5+ in a blink of an eye. I don't get it how game after game 1/3 of MY team can die in minutes.

 

Then you look at the after battle stats and of course they have zero damage, but they also have zero shots fired? What's with that? I swear half my games were like this last night.



NeatoMan #9 Posted Jun 02 2020 - 14:21

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View PostMarkd73, on Jun 01 2020 - 22:39, said:

Perhaps toon up with a bunch of other decent players?

That always makes it feel like I had to run to my bigger brothers to fight my fights for me.   ...platooning to "fix" losing is for wusses  :trollface:



Markd73 #10 Posted Jun 02 2020 - 15:26

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View PostNeatoMan, on Jun 02 2020 - 13:21, said:

That always makes it feel like I had to run to my bigger brothers to fight my fights for me.   ...platooning to "fix" losing is for wusses  :trollface:


lol



hobbyt_tanker #11 Posted Jun 02 2020 - 17:50

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View PostNeatoMan, on Jun 02 2020 - 14:21, said:

That always makes it feel like I had to run to my bigger brothers to fight my fights for me.   ...platooning to "fix" losing is for wusses  :trollface:

 

Or like going to folks who know how to do it and learning from them?  You know, "school" and "training" and stuff like that?  :hiding:

 

:P



Bacillus27 #12 Posted Jun 03 2020 - 04:11

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View PostProjectile_Misfired, on Jun 02 2020 - 10:58, said:

I wonder if you'd be complaining about the same thing if MM had put you on the other teams and you went 20 and 2. I highly doubt it.

It's not MM's fault for your losses. All it's doing is creating 2 teams based on the available tanks in the queue. After that, it's up to the "individual" players on each "team". If they work better as a "team", there's a better chance they will win. If not,....well, I think you can see the results. 

 

I find myself playing less and less because I'm sick of the feast or famine approach WG has taken with the MM.  Totally random or not, I dont care.  I dont spend my free time one night getting my teeth kicked due to "random" MM for a 20% WR on blowout team after blowout team only to hope tomorrow I get to kick [edited]with a 80% random WR on blowout teams and have it all even out in the end for a little over 50% WR.  Not everyone has the time in their lives to play 20-30 games a night to make it all "even out" like many of you try-hards on here claim people need to do thread after thread.  But hey, maybe it is really 100% "totally random" (and I have a bridge to sell)   But, even if... so what?   If it isn't fun all of the time win or lose for the casual player, it's a fail game in the long haul and you all see the people complaining and the NA server levels declining.  Only the addicts will remain.






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