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Equipment 2.0. Love letter to WarGaming from a Super heavy tank player

Equipment 2.0 Arty Heavy Tanks

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Loli_Mimi #1 Posted Jun 03 2020 - 03:42

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Thank you Wargaming, thank you so much. Thank you for giving me the tools to FINALLY NERF ARTILLERY MYSELF.

 

Before I get more emotional, let me explain what you've done for me. You've added the tank helmet and improved my spall liner. These 2 things have given me freedom to ignore artillery, to make me feel like they aren't a nuisance. I also want to thank you for the consumables cooldown and hardening equipment, these are invaluable pieces of equipment that will also enhance my gaming experience, buffing my Maurbrecher and making repairs a lot better.

 

The two primary pieces of equipment I've first mentioned have lowered stunning, it has made stunning 5-10 seconds. And the spall liner has kept my crew alive without being knocked out. I no longer feel like I need medkits, I'm considering switching them out for another repair kit. I've reached the point where I don't feel like arty is ruining my game. I feel like I can play my heavy tanks without caring about artillery, I don't care that they can do 200, 300, 400 damage to me, now I can play, I feel like I can play with more freedom.

 

I'll admit, I don't care about equipment that enhances my tank, I don't care about aiming time, dpm, repair speed, etc. I've always believed equipment was something "extra", something to make my tank feel comfortable to play, so I've always focused on things that boost my ability to hit things, anything to lower the effects of rng as much as possible. But no more, with the introduction of the tank helmets and better heavy spall liner, I have the best equipment I could ever wish for, NOTHING has ever made me love playing this game more now. 

 

Thank you wargaming, you've introduced pieces of equipment that has made my gaming experience more comfortable than ever before. I really hope this gets into the game, because I can garauntee I will be playing my super heavy german tanks again. I'll be enjoying my e100 more than ever, Ill be enjoying my Mauschen more than ever, I'll be enjoying this game more than ever. I can enjoy this game.

 

As for why I'm posting this, I want to make it clear to Wargaming that someone in this community loves these changes, at least the ones I've mentioned. And if you also want to voice your opinions about the equipment 2.0, please do. I really want wargaming to get this one right. As far as I've seen, the update is amazing for me, but I hope this update won't ruin the game for others (I'm also an arty player, but still want this), I hope people can reach the same amount of enjoyment I'm getting out of this update.

 

 



dominator_OwO #2 Posted Jun 03 2020 - 03:58

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Losing one hitpoint to an unavoidable clicker is one hitpoint too many. This might be nice for superheavies but one arty will always be one too many.

Avalon304 #3 Posted Jun 03 2020 - 04:01

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Yes, nerf your tank on purpose. It will make it so much easier to farm you when you cant defend yourself as well.

SquiggyMcPew #4 Posted Jun 03 2020 - 04:05

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Yeah all these super buffs come with super nerfs to something else. Dunno how it will eventually work out in the meta but at least the first few weeks will be unpredictable.

BucephalusRider #5 Posted Jun 03 2020 - 04:13

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I really like that it allows you to build a tank to your specific strengths rather than just follow the meta, so players like you can enjoy rejecting arty and I can stack anti-rng memes into my tanks. So, I'm in agreement with you there.

 

My main worry right now is the implication for clan wars- a lot of camp/turtles are already tough to break, and giving a team of 15 superheavies sitting in the south corner of ruinberg an extra 10% HP isn't going to add to the enjoyment of breaking the camp. Other than that, I'm excited to start piecing together the future meta of CW.



Avalon304 #6 Posted Jun 03 2020 - 04:14

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View PostSquiggyMcPew, on Jun 02 2020 - 20:05, said:

Yeah all these super buffs come with super nerfs to something else. Dunno how it will eventually work out in the meta but at least the first few weeks will be unpredictable.

 

Nah. The meta will always be Rammer, Vstab, Vents or Optics. Nothing in this proposal will change that for tanks that can mount 3 of them. For tanks losing equipment choices (like optics on TDs or something) a new meta piece will emerge. But the "less stun, more HP, spall liner" super heavy is just going to be a meme, sorta like the Survivability Expert Battleship became in World of Warships. (Context: Survivability Expert in WoWs added a fixed amount of HP per tier of the ship). 



BucephalusRider #7 Posted Jun 03 2020 - 04:20

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View PostAvalon304, on Jun 03 2020 - 03:14, said:

 

Nah. The meta will always be Rammer, Vstab, Vents or Optics. Nothing in this proposal will change that for tanks that can mount 3 of them.

I have to disagree. I think they'll remain the big 3, but I doubt most 430u players are going to just leave the chance for extra mobility and toughness, my 907 is going to be making great use of the extra concealment, etc.



tanopasman62 #8 Posted Jun 03 2020 - 04:29

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It's nice to have options, but I don't think it will cause a huge shift on equipment picks, folks like you are going to enjoy it and that's great, but for me, I don't think it's worth sacrificing equipment slots for this kind of stuff unless you're in a tank that can get rid of GLD/VStabs without too much pain, and there's not many of them.

 

imo they should add a fourth slot for tier 9s and 10s, otherwise, stuff won't change much.



Avalon304 #9 Posted Jun 03 2020 - 04:38

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View PostBucephalusRider, on Jun 02 2020 - 20:20, said:

I have to disagree. I think they'll remain the big 3, but I doubt most 430u players are going to just leave the chance for extra mobility and toughness, my 907 is going to be making great use of the extra concealment, etc.

 

Then your 907 is going to get destroyed more. And I doubt most good 430U players are going to shift to any mobility builds, given that it doesnt need mobility, especially when dealing damage and spotting tanks are way more important.



One_Eyed_Cheat #10 Posted Jun 03 2020 - 05:27

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People using survival slots on their heavies for the bonus = reduced dpm, worse gun handling, and very likely less view range which ultimately results in a huge buff for other classes that already outperforms most heavies.

Otter_von_Bismarck #11 Posted Jun 03 2020 - 07:30

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View PostBucephalusRider, on Jun 02 2020 - 22:20, said:

I have to disagree. I think they'll remain the big 3, but I doubt most 430u players are going to just leave the chance for extra mobility and toughness, my 907 is going to be making great use of the extra concealment, etc.

 

If you're playing your 907 as a sniper you're doing it wrong.



SquiggyMcPew #12 Posted Jun 03 2020 - 07:35

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View PostOne_Eyed_Cheat, on Jun 03 2020 - 05:27, said:

People using survival slots on their heavies for the bonus = reduced dpm, worse gun handling, and very likely less view range which ultimately results in a huge buff for other classes that already outperforms most heavies.

 

Why stop them then? I figure each clan will work up a usable equip list for themselves then publish some pure bullshat equips for the pubbies to use. :trollface:



Avalon304 #13 Posted Jun 03 2020 - 07:39

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View PostSquiggyMcPew, on Jun 02 2020 - 23:35, said:

 

Why stop them then? I figure each clan will work up a usable equip list for themselves then publish some pure bullshat equips for the pubbies to use. :trollface:

 

I mean no one can stop them, its nice that so many people want to gimp thier tanks on purpose. But they really shouldnt if they, you know, want to win.



Waarheid #14 Posted Jun 03 2020 - 15:22

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View PostOtter_von_Bismarck, on Jun 03 2020 - 01:30, said:

 

If you're playing your 907 as a sniper you're doing it wrong.


Malinovka says hi. 



jeb2 #15 Posted Jun 03 2020 - 15:29

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Opportunity costs are real.

teamoldmill #16 Posted Jun 03 2020 - 20:55

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Avalon does not even play super heavies anymore, and never played them as well as his other tanks.

SquiggyMcPew #17 Posted Jun 03 2020 - 21:06

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View Postteamoldmill, on Jun 03 2020 - 20:55, said:

Avalon does not even play super heavies anymore, and never played them as well as his other tanks.

 

Superheavies were always a meme anyways. 

 

*pressing 2 intensifies*



teamoldmill #18 Posted Jun 03 2020 - 21:10

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View PostSquiggyMcPew, on Jun 03 2020 - 20:06, said:

 

Superheavies were always a meme anyways. 

 

*pressing 2 intensifies*

 

They are, they are pretty useless but for fun factor or a mission or something. But the reason they suck primarily was speed. a 25% or more increase changes things a little. Type 4/5 was the only ones that seemed cool, but nerf. Maus still stinks.



Tupinambis #19 Posted Jun 03 2020 - 21:27

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You can probably sacrifice vstabs and optics on superheavies on account of:

 

1. Superheavies are usually so slow that they have very little gun bloom to begin with, rendering vstabs unnecessary, and

2. Superheavies usually try fighting in CQC corridors, also rending optics unnecessary. 

I'm probably going to end up running rammer and some combo of helmets, spall liners or increased HP on my stupid 100 ton brick sh!thouse tanks. 



SquiggyMcPew #20 Posted Jun 03 2020 - 21:31

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View PostTupinambis, on Jun 03 2020 - 21:27, said:

You can probably sacrifice vstabs and optics on superheavies on account of:

 

1. Superheavies are usually so slow that they have very little gun bloom to begin with, rendering vstabs unnecessary, and

2. Superheavies usually try fighting in CQC corridors, also rending optics unnecessary. 

I'm probably going to end up running rammer and some combo of helmets, spall liners or increased HP on my stupid 100 ton brick sh!thouse tanks. 

 

Maus are sometimes used in clam warts so there will no doubt be some tank builds since you can rely on teamwork.






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