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EBR and the future of WOT

EBR Rant stupid wargaming

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Louiesssss #41 Posted Jul 06 2020 - 15:33

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View PostBurhead06, on Jul 05 2020 - 23:35, said:

also people act like because ebr's go fast that they require twitch skills like a fps , they dont. most of the time you see and engage a ebr they are so far away if you dont try going to 100x zoom with a mod , you could be having a siezure and still track them on the move


Hitting them is not the hard part, actually damaging them thats impossible.... and even when you hit the track it doesnt do anything comparable to other lights... you shoot a light in the tracks it stops moving... ebr? nothing really happens except a fraction lower speed... no point in playing other lights because of it, it devalues every other light tank...



Burhead06 #42 Posted Jul 06 2020 - 16:10

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View PostLouiesssss, on Jul 06 2020 - 14:33, said:


Hitting them is not the hard part, actually damaging them thats impossible.... and even when you hit the track it doesnt do anything comparable to other lights... you shoot a light in the tracks it stops moving... ebr? nothing really happens except a fraction lower speed... no point in playing other lights because of it, it devalues every other light tank...

obviously its not impossible considering they tend to die quite often.

as for why damaging them is "impossible" is because if you hit them low on the wheels , your actually hitting them under their hull. you do the same thing quite often against normal tanks , and not just lights. the only different is that the tracks themselves dont have a model for you to hit in that open space under the hull between the ground and the bottom of the hull , so when you miss you just outright miss. another "problem" is that their hull is relatively high off the ground so most if not all of the time that you get those non damaging shots its because you didn't actually hit the hull to do damage , you just hit a wheel. if you had battle hits and looked at it after matches you'd see things explained right infront of you alot more often.

as far as actually breaking the wheels you can keep crying blindly more and more, but if you actually paid attention to things , thats one of the big things changing in the current iteration of supertest. and its one of the things most people actually agree on. is that the wheels need to have a larger impact on speed when broken. currently breaking 1 wheel doesn't impact their top speed , just their effective hp/t which means if they dont try to turn they dont slow down. after the changes breaking one wheel reduces their top speed down to i believe it was 68 or 69, a second down to 53.

the only thing it "devalues" a normal light tank in is competitive play which im certain you dont participate in. (no offense , just a observation) and even then , the whole meta in competitive play makes other tanks devalued by making others more. theres a reason you mostly see rumeds and not american or british meds in CW for example. or why you dont usually see superheavies. etc..... in pubbies all it really does is makes normal lights play slightly differently than they normally would for the first half of a match. and guess what , alot of tanks have that impact on other tanks. for example. if you know they have 3 arty, your probably not going to take that position thats out in the open with no arty cover. or if you know they have a strv on a map with a extremely popular sniper post , you'll expect the strv to be there and actively avoid its line of fire.

personally atleast im not an "ebr lover" like people try to label me as. i just dont think they need the nerf bat quite as hard as people claim. and also those exact same people cry about the most stupid things. they dont even know what nerfs are inc , they dont discuss it , they just cry about this that and the other.







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