As I've said previously, they should make "Battle chat for destroyed vehicles" an option in the settings. That way people who don't want it, can disable it without disabling chat entirely, and the people who do still want to communicate with their dead teammates (or with their team when they're dead), still can.
I had a Fisherman's Bay carry earlier in the week where I had 7 different teammates actively talking in the chat, 5 of whom were dead, the other 2 who had died later in the battle. Seeing their commentary and all of the gg messages afterwards made any negative comments I had seen in chat during that entire day completely worthwhile. There's something special about having that kind of battle communication.
And while I understand that something like All Chat had the potential for people to give away allied locations, etc., there is very little trolling people can do when they're dead on your own team. Minimap spam has been effectively stopped with the last update already, we already have the ability to block people just for that battle if they're being too toxic, and worst case scenario you can still blacklist people. There's no reason to completely disable chat for dead players.
Make it an option, so we can decide ourselves whether or not we want it.
AllieOop2, on Oct 02 2020 - 11:54, said:
In the rare instance that a dead guy actually adds to the value of the match is so rare its not worth having the emo idiots spamming chat with their assessment of everyone else's play that "caused" their death. Listening to go back to tier II, play Candy Crush, complaining about MM and WG or simply insulting others cluttering up chat an distracting or over riding actual live player communication its anything but a bad decision. It should of been done years ago. If anyone thinks over the years they have improved anyone's play with their "helpful" comments get a clue you have not.
I understand as a whole it can be rare, but for players like myself who like to stick around and watch battles, to see if I can potentially help someone on the team win the battle, this would be a huge blow. There are many situations I've been able to help guide someone to having a better battle - Sometimes to a win, at the very least to give them a better chance.
The opposite also applies though. If I'm in a carry situation, I will ask my team about HP of remaining targets if I hadn't seen it, where a certain tank may have last shot from, etc. It's a team battle, and dead players can still contribute in some capacity. Even in a game like Among Us, ghosts still have the ability to complete their tasks. The World of Tanks equivalent is providing those additional pieces of information that can be helpful at least on occasion.
Even if people are arguing, calling their team idiots, etc., I can usually point out why someone is in no position to blame their team. If someone puts themselves in a bad position, overextended, or didn't realize their team would have been in a crossfire if they moved up, but they're blaming their team for their death, I can tell them why they are fundamentally wrong to blame their team. Sure, I'm probably not going to change most people's minds, but for the few people who do listen or will accept responsibility, it's completely worth it.
When I was still learning Tier 10, I had a bad habit of misunderstanding why people played the way that they did, and it was players better than me calling me out for being wrong, that would make me realize that I needed to spend the time relearning the way battles progress on certain maps. Sometimes being called out when you're wrong is necessary, because otherwise it can be easy to believe you're better at the game than you actually are - Afterall, if nobody says otherwise, surely what you're doing is right... Right? Well, obviously not.
When I was learning the game, if I thought I play I made was good, but I got called out for it by a better player, it would be reason to believe that maybe they're right and my play wasn't that good. Better players aren't always correct, but they're usually more knowledgeable, etc. - So it's at the very least good to raise the question to yourself about whether you could have done something differently and at least reassess your gameplay that round.
And look where that got me with my gameplay? I'm a very good player, but I still try to reassess my performance in every battle I play. Did I lose unnecessary HP, could I have prioritized targets better, did I take too long to relocate or relocate to the wrong side of the map? That mindset came from other really good players pointing those very things out years and years ago. It stuck with me, and I still find myself asking myself the same questions and using that kind of post-battle analysis after every round I play to continue to improve, continue to learn, and continue to get better and better. If there was no chat for dead players, would I be as good of a player as I am now, or have that kind of mindset? Maybe, but I probably would have taken a lot longer to get there at the very least. It's important to have feedback, and important to have criticism available.
Edited by Scorpiany, Oct 02 2020 - 19:14.