

#1 Posted Nov 22 2020 - 01:31
#2 Posted Nov 22 2020 - 01:33
killerman1997, on Nov 22 2020 - 00:31, said:
There are 5 types of tanks in the game. 15 in a team. 3 is the right number.
It was worse when we were getting anywhere up to 8 in a game. Felt like you were playing Battleships. Except without Liam Neeson. Or the hot girl.
#3 Posted Nov 22 2020 - 01:34
So yeah, I don't what to do either.
#4 Posted Nov 22 2020 - 01:36
NateRocko, on Nov 22 2020 - 00:34, said:
So yeah, I don't what to do either.
And the worst thing they could do is go the way WoWs did with Carriers and completely change the mechanic. Which ended up pleasing nobody and destroyed their playerbase.
#5 Posted Nov 22 2020 - 01:43
They should lift the cap and make it a free-for-all like years ago.........you'll get 5, 6, 7, (1 or 2 or 3) or none. The beauty of random is that you'll never know what you're going to up against. That is why people keep playing, because of the unpredictability! This is what makes it interesting, challenging, frustrating, but.........keeps you coming back for more.
Dulling the game down to the lowest common denominator will just kill the random game.........it's this 'don't know what chocolate I'm going to get', is what keeps me playing and hitting the battle button.
(on a side note........please stop with the arty whines. it's getting old)
Edited by Crazy___Canuck, Nov 22 2020 - 01:49.
#7 Posted Nov 22 2020 - 01:54
Crazy___Canuck, on Nov 22 2020 - 00:43, said:
They should lift the cap and make it a free-for-all like years ago.........you'll get 5, 6, 7, (1 or 2 or 3) or none. The beauty of random is that you'll never know what you're going to up against. That is why people keep playing, because of the unpredictability! This is what makes it interesting, challenging, frustrating, but.........keeps you coming back for more.
Dulling the game down to the lowest common denominator will just kill the random game.........it's this 'don't know what chocolate I'm going to get', is what keeps me playing and hitting the battle button.
(on a side note........please stop with the arty whines. it's getting old)
The funny thing is that arty has been nerfed repeatedly over the years. Todays' arty is probably still the best iteration - I feel.
As for numbers in a game. WG have specifically stated that 3 is their benchmark. If you have less than 3, that implies you wont even be able to platoon 3 arty together.
#9 Posted Nov 22 2020 - 02:06
Korvick, on Nov 22 2020 - 01:54, said:
The funny thing is that arty has been nerfed repeatedly over the years. Todays' arty is probably still the best iteration - I feel.
As for numbers in a game. WG have specifically stated that 3 is their benchmark. If you have less than 3, that implies you wont even be able to platoon 3 arty together.
What's ironic is that you can't even platoon with arty anymore........talk about cutting the balls off a class over the last number of years (along with the other nerfs)! The nerfs and restrictions.........people still complain! It's a class that is unique (I get that), that takes a level of skill to excel in, but not much skill to be successful and participate.....so what?
I hate wheelies, teams with 8 invisi td's, scrubs in top tiers, and on and on. The point is that the mix and unknowns in random, make random matches what they are. If a game doesn't invoke emotions (positive or negative), it won't keep you engaged and coming back for more. For all the failings of this game, the concept of random keeps you hooked. Take that away.........no one will play eventually.....
I will take what comes......and try to (and will) have fun regardless
Edited by Crazy___Canuck, Nov 22 2020 - 02:09.
#10 Posted Nov 22 2020 - 02:18
Crazy___Canuck, on Nov 21 2020 - 19:43, said:
They should lift the cap and make it a free-for-all like years ago.........you'll get 5, 6, 7, (1 or 2 or 3) or none. The beauty of random is that you'll never know what you're going to up against. That is why people keep playing, because of the unpredictability! This is what makes it interesting, challenging, frustrating, but.........keeps you coming back for more.
Dulling the game down to the lowest common denominator will just kill the random game.........it's this 'don't know what chocolate I'm going to get', is what keeps me playing and hitting the battle button.
(on a side note........please stop with the arty whines. it's getting old)
i get that, i honestly do, but like you could add random dud rounds, or rounds exploding in the barrel, or hitting a rock can kill a crew member, all of these things are possible to implement but at what point does random become not fun, yes i do understand that arty does play a roll, why i didn't put 0 arty on the poll =) just because we have had something for a few years and its worked doesn't mean it inst flawed
I remeber playing with 6 arty per team in a battle, and at the time, it really didnt seem like an issue, as much as it does to me now, maybe because they hit less often and lots of people shot AP, but im not saying to get rid of them, just its hard to know what to do, to me, its not fun to play heavy's at all unless im blocking open maps
NateRocko, on Nov 21 2020 - 19:34, said:
So yeah, I don't what to do either.
yeah i dont know what would work, just that it seems that what ever this is, doesnt work very well too. but im not asking for it to be removed =P
Korvick, on Nov 21 2020 - 19:33, said:
There are 5 types of tanks in the game. 15 in a team. 3 is the right number.
It was worse when we were getting anywhere up to 8 in a game. Felt like you were playing Battleships. Except without Liam Neeson. Or the hot girl.
i actually think that it should go, 4 heavy's, 4 mediums, 3 TD's, 2 scouts, 2 arty (or something like that)
#11 Posted Nov 22 2020 - 02:29
killerman1997, on Nov 22 2020 - 01:18, said:
i actually think that it should go, 4 heavy's, 4 mediums, 3 TD's, 2 scouts, 2 arty (or something like that)
Nope, the utopian result would be 3/3/3/3/3, which is what WG are trying to aim for. Each class should take up 1/5th of the team. Its not perfect but its a pretty good benchmark.
If every game currently suddenly has only 2 or less people picking arty to play, WG have previously stated that this is an indicator that Arty would need to be BUFFED. That was why it was nerfed after all. Because we were getting games with 6+ arty all the time. Granted, this was stated years ago so I got no idea if its still there or if they are just going to let things slide now.
#13 Posted Nov 22 2020 - 02:45
Korvick, on Nov 21 2020 - 20:29, said:
Nope, the utopian result would be 3/3/3/3/3, which is what WG are trying to aim for. Each class should take up 1/5th of the team. Its not perfect but its a pretty good benchmark.
If every game currently suddenly has only 2 or less people picking arty to play, WG have previously stated that this is an indicator that Arty would need to be BUFFED. That was why it was nerfed after all. Because we were getting games with 6+ arty all the time. Granted, this was stated years ago so I got no idea if its still there or if they are just going to let things slide now.
i dont think that is the right word you are looking for, 3/3/3/3/3 would result in the fastest que times, but i dont think that equates to perfect balanced battles
#14 Posted Nov 22 2020 - 02:54
killerman1997, on Nov 22 2020 - 01:45, said:
i dont think that is the right word you are looking for, 3/3/3/3/3 would result in the fastest que times, but i dont think that equates to perfect balanced battles
Well, I think our definition of balanced might be different from what WG wants
In their perfect world, all classes are equal. Wheelies are just another light tank. There is no Russian bias. German tanks are balanced. etc.
#16 Posted Nov 22 2020 - 03:10
Two which is realistic for the queues even on NA on most days. But I don't see that happening, because way back before the first cap which was five they tested for a cap of three. That wouldn't work at that time, so they shelved it and settled on five for the first cap. Point being from all the talk at that time it seems Wargaming's optimum number/cap is three and they haven't seemed to deviate from that number.
But hey it could (and has been) more.
#18 Posted Nov 22 2020 - 03:20
Of course my knee jerk reaction is ZERO. Now that we have that out of the way...
The cap these days is a max of three per team. Do I like it...no. Can I accept it...kind of. My (realistic) preference would be no more than two per team. And TBH I get a lot of battles in mid tiers with only one per team or none at all, so it hasn't been too bad lately.
But beyond arty, what about TD's? I personally get pretty tired of 5-8 per team, which happens way more often than getting three arty per team.
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