Well, all I can say is console uses weather variants of maps and they are almost universally hated.
Imagine prok with thunderstorm cutting view range for even excellent scouts to under 200 meters and you'll have the concept as console implemented it
Well, all I can say is console uses weather variants of maps and they are almost universally hated.
Imagine prok with thunderstorm cutting view range for even excellent scouts to under 200 meters and you'll have the concept as console implemented it
Some random bushes and foliage would break up the meta.
If we must endure weapon RNG, why not a little terrain RNG.
Here is something to consider when talking about how easy it would be to implement various weather elements, what happened to Ray Tracing? It was ready and WG did actively test it. What I suspect they found was too many computers took too big of a performance hit to put it into production. I run most everything in Ultra, and even setting most everything to medium and some to low, I still had issues with the visuals stuttering with ray tracing, so it was a no go for me.
You can't compare consoles to PCs when it comes to weather effects. Consoles are dedicated to one specific task, playing games, so they can maximize the graphics systems in them. PCs, on the other hand, have a much broader range of graphic systems by their very nature of being used for general computing tasks.
WOWS isn't even a fair comparison to WOT. WOWs maps are simplistic compared. How many sprites and fixed elements are interacted with in WOWS when compared to WOT? Then there is the fact that WOT being older than WOWS, has a lot of old code that may be less efficient (actually, very likely to be less than optimal.)
Edited by GWyatt, Nov 25 2020 - 18:06.
Maniac57c, on Nov 24 2020 - 23:22, said:
Well, all I can say is console uses weather variants of maps and they are almost universally hated.
Imagine prok with thunderstorm cutting view range for even excellent scouts to under 200 meters and you'll have the concept as console implemented it
Honestly it's a good thing that they tried and failed before w/ console. It means they tried, they failed, and they can learn from that failure going forward to produce something better. No one said that it had to carry over from the console version, and use the same values. Take what they learned from the failure and make something better. Simply put, just because they implemented a bad feature one time doesn't mean it'll be the same way again.
xXTheGameAceXx, on Nov 25 2020 - 22:54, said:
Honestly it's a good thing that they tried and failed before w/ console. It means they tried, they failed, and they can learn from that failure going forward to produce something better. No one said that it had to carry over from the console version, and use the same values. Take what they learned from the failure and make something better. Simply put, just because they implemented a bad feature one time doesn't mean it'll be the same way again.
There is no better. It sucks, really it does. I played a few weather games before moving from console to PC, no thank you.
Suicidal_Enemy, on Nov 24 2020 - 15:27, said:
I love the idea, \
maybe rainy weather, fog and smoke (smoke rounds) etc. could have the same effects on the battle field without making it too complicated.
_Red_Saaryn_, on Nov 24 2020 - 15:51, said:
That would be MAGA( Make Artillery Great Again ) and give them a real mission.
Way back, when the 3 developers were being interviewed after making the Stalingrad map (remember that one), they said it took them 6 months to make it from scratch!
Too labor intensive with minimum return. So no!
Saydzhi, on Nov 25 2020 - 18:55, said:
There is no better. It sucks, really it does. I played a few weather games before moving from console to PC, no thank you.
By saying there is no better, you argue that they can only implement weather in one way like they did in another version before, which is a poor argument.
RenamedUser_1037955028, on Nov 25 2020 - 22:55, said:
Way back, when the 3 developers were being interviewed after making the Stalingrad map (remember that one), they said it took them 6 months to make it from scratch!
Too labor intensive with minimum return. So no!
So, more developers with more experience that are competent enough to handle the project and pull it off. If they did it well, they'd give the game new life, which would give plenty of return. Heck, I'm sure there's folks in the community here who would even be willing to do the work for very little or free, and we'd probably even get better quality that way.
RenamedUser_1037955028, on Nov 25 2020 - 21:55, said:
Way back, when the 3 developers were being interviewed after making the Stalingrad map (remember that one), they said it took them 6 months to make it from scratch!
Too labor intensive with minimum return. So no!
Having worked in a production code environment for 16 years, that is a reasonable time. Actually, a good ROI.
This example should be used to twist Minsk's arm to get us more maps.
console tried it out (blizzard and dust storm maps) and it was a mixed bag. I liked it but I understood the issues with the game engine still allowing the silhouette at max render IIRC.
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