Currently, 9 out of 10 games are 100% the same aka "mediums go there, heavies go there, sit on the same spots, same corners" and you fight pretty much the same fight every time.
Half of the time the location is a deathtrap at the same time - you go in - You commit and win or lose at the same exact spot.
So, why not:
keep the maps as they are but:
- make certain streets blocked by debris or even housing or not
- make certain bridges destroyed or up
- create floodings or not - aka passable/impassable fields
- make some rivers dried up or not - aka trench or no trench
- etc
Create or better said (pick) a number of objects on each map and make it randomly chosen per map.
Even 2 of these per map would already give 4 variants of a single map.
These changed objects should be clearly visible on the mini map (or even announced on the pre-battle screen in "slots" )
This creates enough similarity to define strategies while getting rid of the (and boring) repetitiveness.
Relatively easy to define/implement, especially compared to designing new maps.
With some maps this will be easier than others but even if you have half of them it would seriously affect the experience of repetitiveness.
Edited by virak_us, Jan 12 2021 - 17:49.