How to make this Heavy scary and be balanced.. Cause lets be honest its crapright now.. as it lacks a gun.
15cm gun: 0.55 Dispersion, HE damage Standard Shell 1300 alpha, 110 HE pen, 400 Shell velocity (m/s), 15cm gun: 0.55 Dispersion, Premium type Heat Shell: 900 alpha, 250 pen, 300 Shell velocity (m/s).. (think of a Cromwell derp, Its a Close range brawler gun, And will need to lead if you wanna hit stuff with it at a distance)
14cm gun: 0.45 Dispersion, AP damage Standard Shell: 700 alpha, 249 AP pen, 900 Shell velocity (m/s), 14cm gun: 0.45 Dispersion, Premium type AP Shell: 700 alpha, 315 AP Pen, 800 Shell velocity (m/s). (standard ammo pen drop for damage, while premium is what the current 14cm needs, cause 290 is not going to cut it wg lol)
Armor(Front): Ports, gun-port become 200mm and 210mm plates, corner plates drop from 270 to 250 or 240, (these have the ammo rack behind these mind you!)
Turret Armor(Front), 270 turret front becomes 300mm, gets a gunmanlet of spaced armor of 60mm(so you gotta aim at the cheeks of the armor now (which is still 270) not dead center of the gunmanlet), Type 5s copula becomes 200mm (250 with the slope, Type 4 weakness levels). Type 5s ears are a weakness BTW.. not many know about them.. (160mm)
Let me know what you think now its now a kv5 at tier 10 (Littered with weak-points) and has a derp gun choice that’s now better then the kv2, This also fits with the game-play style of the little brother the type 4, and not a complete waste of time to grind, and hey tier 8s and 7s can now have a chance at the type 5 while feel terrified at the same-time lol, Cause tier 10 kv2.
Edited by RagnarokBazil, Jan 14 2021 - 09:37.