Kefic, on Jan 14 2021 - 11:23, said:
I doubt many will leave over crew bunks.
They'll leave because the system will allow you to make ridiculous accuracy on tanks not designed around ridiculous accuracy...or give tanks ridiculous mobility on tanks not designed around ridiculous mobility.
Or...they'll stay because of how over powered their tanks are about to get.
Me, I'm kinda looking forward to it for just that reason.
Yes, I wish they wouldn't do it. And yes, I'm going to lose a metric crapton of actual money (from my point of view, and I don't want to argue about it).
But. This will add complexity and nuance to the game, just as Equipment 2.0 did. That will provide a further advantage to those who are willing to try and master that. Equipment 2.0 brought a *bunch* of tanks "back to life" for me, because now you can work around specific gimps. Hellcat, among others, I'm looking at you.
I expect Crew 2.0 to do the same thing.
Really, my primary concern, as it was with Equipment 2.0, is fair compensation. I had the equivalent of a few thousand dollars in equipment at stake but I've got a lot more invested in crews. Trying to get over 400 tanks (so not counting the premiums) to have at least decent crews is not cheap in any way, shape, or form.
Wargaming, Do Not Screw This Up.
Please.