Snohoe, on Feb 19 2021 - 16:15, said:
How? People cant just shoot a tank in the most heavily armored part of it and deal roughly 1/2 damage now. You need to aim with HE now just like you do any other round. That is more "tactical" and skill based actually.
Not at all, being skill based is not the same as tactical. For example: i know that HE can track and do damage and i use it in some situations even if it lowers my damage.
This is a tactical decision, because i know i can slow the enemy advance even if i do less damage for example when i am on a medium tank with a 105mm gun.
Aiming good is skill based sure but that does not mean that it is tactical.
This change makes HE work like AP does not explode, and work if it only touch the main armour, some times that type of shoots are imposible for example shooting with a E-50M to the front of a Obj. 140 i have two choises (or maybe 3) : Load APCR/HEAT and shoot the front of the armor (or track him knowing that i am going to do 0 damage) or load HE track him and make little damage (100-150 in most of the cases).
I like the idea of HE damage reduction i does not like the idea of not working as explosive...
So by this changes u remove tactical desitions and is making the game less diverse.
So in my opinion damage reduction is okey?? yes of course. But if it shoots the track, following with my example instead of make 100-150 it should make 50-80. Keep me the option of think what ammunition works better in every situation.
beetbear, on Feb 19 2021 - 14:02, said:
And please once you launch, make it so HE shells that do not penetrate count as blocks for missions. I'm playing in my Kranvagn trying to finish off the block mission for the 279e and I got hit 17 times in a game. 13 of those by HE. It's absurd. If it doesn't penetrate that's a block. plain and simple.
Agred if the HE does no damage it should count as damaged blocked to me.
EDIT: and to be clear my problem is not that i do 0 damage vs a ultra heavy Maus if i shoot the track (that is still not good at all, it shoul not do 300 but it should at least do 50hp damage.)
My problem is that an FV183/FV4005 (which i does not have any of them) can do 0 damage if it shoots a EBR in the wheel and then does not touch the main armour.
Edited by martingalindo, Feb 19 2021 - 20:31.