bryantighe, on Feb 26 2021 - 16:37, said:
I went on the sandbox server to test this out. I've been playing casually for 9 years, and I'm not a great player, but this motivated me to check out what the changes are.
And I have to say, I love the new changes.
I'm actually shocked that so many people are complaining or asking dumb questions about stuff that is either not true, has been addressed in the intro video, or has been fixed/modified on the sandbox. It's like some of you just can't read or pay attention to a 7 minute video.
If you want to complain, then make sure you know what you are complaining about. Go in-depth with the video or blog post, go onto the sandbox and check it out for yourself. It's very obvious on this thread who has seen the changes, described what they saw, and complained about something specific - versus those people that just whine about false non-true random crud.
The system is actually fairly simple. Your crew earns points. You then spend those points on upgrades for your crew/tank to make it better. It's not a difficult concept. You don't have to deal with multiple crew members that have different skills. A new player gets to start this right away instead of slogging it in a tank with a crappy crew that leads to a quick death.
In my opinion, the concept is more simple than the existing system and easier to understand. Wargaming might be making it a bit harder to understand based on some of the "extras" that come with it. No, it does not require a PhD to understand it as one previous person said. If this is what you think, then you are not paying attention to what the system actually does, and you're just complaining because you're not willing to spend a few minutes to read something.
It's also fair, because your crew will get converted the same way that everyone else's crews will get converted. Your fully upgraded crew with 5 skills will get you the same XP that everyone else gets that has the same amount of crew XP. Your tank won't suck, and it won't be a God either. It will still be good. But now you can put those points to the specific upgrades that you want.
For myself, I love my Udes 03, so I went into the sandbox to see what I could do with it. I made my tank have super-stealthy camo, which is crucial for the Udes 03 (it was better than I have in the old system). The driving performance in the new system was also good since I put some points towards some of those driving related skills. Yes, some of my skills/perks were less than what I had before, but the newer stuff made up for it in my opinion (I didn't need the aim time to be be better when I'm going 65 kph, but I made up for it with faster aim time while standing still). I had many more options to customize my tank's performance than in the old system, which I think is a great thing. I did the same with some heavies, and I can customize them to be different than what everyone else has been doing with their skills for the last few years. There are some very good capabilities in there that encourage teamwork and strategy, like the skill that gives you a bonus if you're close to your teammates, or the skills that encourage scouts to upgrade their driving and speed instead of just camping.
Are there some things that need to be changed and modified? Sure, you bet. But these things are just a matter of making some tweaks to some of the upgrade values and parameters, and a few other changes to some rules and user interface stuff. I don't like that the instructors provided a random skill upgrade instead of getting to choose it, for example. But this is still the sandbox, and we'll see what happens.
So stop yer yellin' and actually pay attention to what you are complaining about. Use your brain before complaining. And to those of you that have actually been on the server to check it out, thank you for being a good and helpful member of society.
So how much is WGNA paying you to say this? I mean come on when does anything WG do benefit the player base?