Setup:
---Stats in 1.0 are with a 4 to 5 skill crew.
---Stats in 2.0 are with a 75 point crew (equiv of a 5 skill crew) (I used the free xp to bump them up.
Summary: even with maxed out *everything* in 2.0, I cannot achieve the stats of 1.0. Additionally, there is a finite number of instructors available to allow the maxing out of more than a handful of tanks even possible.
Analysis: Here an example set of possible skills to be trained on a scout in 1.0, across all crew positions, with a 4-5 skill crew:
6th, BIA, View Range skills (2 of them), Camo, Smooth ride, Off road, Snap Shot, Repairs, Safe Stowage, and ... Firefighting (if using food, but moot anyway, see below).
In crew 2.0, you can have 7 fully researched skills and 1/2 of another. (i.e 75 total points)
6th is built-in in 2.0, so we will remove it from consideration of both lists, hence the strikethru.
In 2.0, I trained this same crew up to 75 points, and allocated them as closely as I could to the correlating skills from 1.0, with 10 points to each to these skills:
Coherence, Eyes Open, Camo, Smooth Ride, Off Road, Snap Shot, Quick Repair, and my final 5 points to Safety Measures (which is as close as I can find to safe stowage).
Safety Measures appears to protect all internal modules, not just the ammo rack, so that is a slight benefit not found in 1.0.
There are no further points to allocate.
I then added four instructors, including three class II instructors (rare!) in an attempt to improve stats. I value vision, so I had to allocate 6 instructors to China: two of them "rolled" skills that were not helpful to a scout, so I could not use them. I got luckier with the other 4 instructors. This random rolling of skills in instructors sucks, btw, But that is another matter.
I have a decent number of instructors, but at a rate of 4 a tank, I am only going to be able to *fully* max a dozen or so tanks, and that is assuming I can get the instructors to "roll" skills that I can actually use!
Previously, I could "max" out all tanks in my garage if I chose ... it was just a matter of grinding. Now? Nope. You have a finite number of instructors. Good luck.
Below are the 2.0 and 1.0 screenshots.
Notice I got the 2.0 view range to 1 meter higher than 1.0, but camo(!!!!), traverse, dpm, aim time are all worse. Repair speed is higher in 2.0 but only because I didn't have that fully trained in 1.0.
Dispersion is slightly better in 2.0, it looks like they are splitting that stat into hull and turret dispersion, so the actual bump is quite small, even though it looks like a whole new category. Also, there is a tiny bit more "maintaining" speed indicated in 2.0, but I am not sure that isn't there in 1.0, just not shown. I can give them the benefit of the doubt, I guess.
I started this process optimistic, but now, I am kind of discouraged. If I have to allocate my limited number of instructors to only a few tanks just to get ONE stat (view range) to the level it was previously, that means the rest of my tanks have zero chance of being even close to the stats they used to have in 1.0.
The only consolation is that this affects everyone, not just me. So I guess there is that.