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Incoming! Sandbox test for HE happening again!

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KRZYBooP #1 Posted Mar 23 2021 - 17:11

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Howdy Boom Jockeys!

 

As the title suggests the next sandbox test for HE rounds is upon us.

 

From today until 29Mar21 jump in the sandbox to see some new proposed changes for HE rounds and Arty. 

 

More information on tanks that were affected and specifics of the changes can be found HERE.

 

 



heavymetal1967 #2 Posted Mar 23 2021 - 17:18

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Also,

 

Block Quote

IMPORTANT

The revamped Crew 2.0 system will not be present during the upcoming test—we’re still working on it after receiving your feedback.

 

 



Cowcat137 #3 Posted Mar 23 2021 - 18:02

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Have you heard about KRZYBOOP?

He sells HE shells by the seashore.



Omega_Weapon #4 Posted Mar 23 2021 - 18:11

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Apparently HE firing tanks like the KV-2 and FV4005 did not have "significant" decrease in damage done per battle, so such tanks do not need any buffing to make up for the loss of traditional HE shells. I feel like somebody is trying to sell me a bridge. HE shells that do not have an area of effect do not function as HE. High Explosive shells Explode. These new shells are just a different type of AP. Bad change.

martingalindo #5 Posted Mar 23 2021 - 18:28

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-Intuition: I really like the change but to work at 100% i need to have it in both loaders, this seems like a nerf to tanks with 2 loaders, thats the only thing i does not like about the skill change. The rest is good.

 

-HE: They now have a number of burst radius, but.... they still does 0 damage if you dont hit the main armor. HE is no more High explosive, now its a weird AP.

Yea it is a nerf to paper tanks and it is a buff to armoured tanks despite you said no.

 

-TYPE 4/5: Buff the new AP from 240 to 260. For now it does not seems like this AP is a viable option.

 

-The Sound Detection feature: Should be Radio operator skill, commander is getting overloaded with skills (5 vs 2; 5 useful skills in the commander vs 4 in the radio operator that only 2 are useful. If you add a new one it is 6 in the case of commander or 3 in the case of radio operator.) .

But yea it will affect tanks with loaders as radio operators. Thats a good reason to have a radio operator. Anyway i dont think you will change this.


KV-2/KV-2R: "As a result, their average damage values remain largely the same." No way they get just nerfed, when it faces tier 7 or 8 (95% of them shoot AP/APCR/HEAT) while you can only shoot HE, you now make 140 of damage instead of 350, enemies still hit you as before. So expect a trade of 320/400 of a tier 8 shooting at you vs 120/140 of your KV-2
 



Bath_Toast #6 Posted Mar 23 2021 - 18:29

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View Postheavymetal1967, on Mar 23 2021 - 11:18, said:

Also,

 

Block Quote

IMPORTANT

The revamped Crew 2.0 system will not be present during the upcoming test—we’re still working on it after receiving your feedback.

 

I have to admit, I raised an eyebrow reading that. 

I get the feeling we'll be seeing a CREW 2.1 hit the sandbox after this combined test.



TheTinyDragon #7 Posted Mar 23 2021 - 18:29

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Neat, wasting more time and resources on a part of the game that is unanimously hated on every test, ever. NObody likes Artillery, it it is ridiculously hated on every forum. Why is time still wasted on this instead of the 20+ completely obsolete tanks 

EdibleEmpire #8 Posted Mar 23 2021 - 18:29

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Did they not address tracks at all? The plan is still for HE shells to ignore tracks entirely and completely [edited]anyone driving a medium, light or non-Russian non-superheavy heavy?

martingalindo #9 Posted Mar 23 2021 - 18:31

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View PostOmega_Weapon, on Mar 23 2021 - 14:11, said:

Apparently HE firing tanks like the KV-2 and FV4005 did not have "significant" decrease in damage done per battle, so such tanks do not need any buffing to make up for the loss of traditional HE shells. I feel like somebody is trying to sell me a bridge. HE shells that do not have an area of effect do not function as HE. High Explosive shells Explode. These new shells are just a different type of AP. Bad change.
Its just not true (for not call it a lie). Yea KV-2 still does around 910 damage when it penns thats for sure, but when u shoot a tier 8 you make 150 damage

Panzergraf #10 Posted Mar 23 2021 - 18:33

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That's 150 more than most tier 6's do when firing at a tier 8.

martingalindo #11 Posted Mar 23 2021 - 18:36

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View PostPanzergraf, on Mar 23 2021 - 14:33, said:

That's 150 more than most tier 6's do when firing at a tier 8.


Yea but with a reload of 21 seconds and 0,6 of accuracy.
And sometimes u do 100 damage, i would prefer to play a VK3001D vs a tier 8.
 



_W_R_A_I_T_H_2 #12 Posted Mar 23 2021 - 18:38

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View PostBath_Toast, on Mar 23 2021 - 18:29, said:

I have to admit, I raised an eyebrow reading that. 

I get the feeling we'll be seeing a CREW 2.1 hit the sandbox after this combined test.

 

No, this SANDOX is over after this iteration.  

 

If they bring Crew 2.0 back it will likely be in several months on a completely new SANDBOX.  

 

The feedback on it was HORRENDOUS and when you have a very prominent CC like QUICKBABY, The Great, denouncing it that will have created a stir in WG's HQ. 


Edited by _W_R_A_I_T_H_2, Mar 23 2021 - 18:40.


_W_R_A_I_T_H_2 #13 Posted Mar 23 2021 - 18:41

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This is not enough of a NERF for ARTY, but any NERF is welcome.  



EdibleEmpire #14 Posted Mar 23 2021 - 18:46

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View Postmartingalindo, on Mar 23 2021 - 12:31, said:

Its just not true (for not call it a lie). Yea KV-2 still does around 910 damage when it penns thats for sure, but when u shoot a tier 8 you make 150 damage

 

The KV-2 needs more nerfs. Actually scratch that - the KV-2 should be removed from everyone's garage and so should the M44. Toxic tanks need to be removed.

 



_W_R_A_I_T_H_2 #15 Posted Mar 23 2021 - 19:10

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View PostEdibleEmpire, on Mar 23 2021 - 18:46, said:

 

The KV-2 needs more nerfs. Actually scratch that - the KV-2 should be removed from everyone's garage and so should the M44. Toxic tanks need to be removed.

 

 

Yea, like the Chieftan and 907.  



martingalindo #16 Posted Mar 23 2021 - 19:18

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View PostEdibleEmpire, on Mar 23 2021 - 14:46, said:

 

The KV-2 needs more nerfs. Actually scratch that - the KV-2 should be removed from everyone's garage and so should the M44. Toxic tanks need to be removed.

 


Toxic tanks?? what are you speaking about? there is no Toxic tanks, only toxic is people.
M44 will not get removed it will get buffed with  AP



Mikosah #17 Posted Mar 23 2021 - 19:23

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Somehow I find it suspicious that every tank they analyzed in terms of HE performance all seemed to get the exact same analysis- "well it does less damage but penetration is more likely, so no need to worry". The one detail conveniently missing is a question of which targets are more likely to get penetrated, which in this case are the lightly-armored tanks that weren't a problem to begin with. They even mention that something like a hull-down S-Conq only takes relatively small percentages of HE damage either way, but if that's the case, why again are we going through this charade? I repeat that the whole analysis seems suspiciously framed. Saw a different post elsewhere that I thought was clever:

 

"WG logic:
If we remove all tanks’ main guns, although they won’t be able to deal damage by shooting, they won’t be fired at too, so all vehicle’s battle performance remains the same.
10/10"

 

I'll also mention the passing thought that its surreal to be in the timeline where the solution to the shell/armor problem is to make HE non-explosive. As of the other matters in testing however, I'm generally optimistic and looking forward to see what happens next.



Waild #18 Posted Mar 23 2021 - 19:28

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View Postmartingalindo, on Mar 23 2021 - 19:18, said:


Toxic tanks?? what are you speaking about? there is no Toxic tanks, only toxic is people.
M44 will not get removed it will get buffed with  AP

WG: Nerfs the dmg of standard HE and quits the power to stun and do critical dmg at the same time from the m44. Make bigger tracers that let you know when m44 its about to hit you (and from where m44 its shotting). Gives an (not really good) skill that let you know when arty just fired at you, and gives the m44 an ultra-situational AP that its called useless by almost all the CCs.

Radom guy: m44 got buff with AP...


Edited by Waild, Mar 23 2021 - 19:29.


EdibleEmpire #19 Posted Mar 23 2021 - 19:36

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View PostMikosah, on Mar 23 2021 - 13:23, said:

Somehow I find it suspicious that every tank they analyzed in terms of HE performance all seemed to get the exact same analysis- "well it does less damage but penetration is more likely, so no need to worry". The one detail conveniently missing is a question of which targets are more likely to get penetrated, which in this case are the lightly-armored tanks that weren't a problem to begin with. They even mention that something like a hull-down S-Conq only takes relatively small percentages of HE damage either way, but if that's the case, why again are we going through this charade? I repeat that the whole analysis seems suspiciously framed. Saw a different post elsewhere that I thought was clever:

 

"WG logic:
If we remove all tanks’ main guns, although they won’t be able to deal damage by shooting, they won’t be fired at too, so all vehicle’s battle performance remains the same.
10/10"

 

I'll also mention the passing thought that its surreal to be in the timeline where the solution to the shell/armor problem is to make HE non-explosive. As of the other matters in testing however, I'm generally optimistic and looking forward to see what happens next.

 

It gives us a big hint at how Crew 2.0 is going to go.

 

It was explicit in the "feedback we received" a month ago that HE going through tracks was a clear negative identified by the playerbase. It's not even mentioned in the "yeah we're testing it again". Feels like this is going to be rammed through with no consequential change to address any of the problems.

 

View Post_W_R_A_I_T_H_2, on Mar 23 2021 - 13:10, said:

 

Yea, like the Chieftan and 907.  

View Postmartingalindo, on Mar 23 2021 - 13:18, said:


Toxic tanks?? what are you speaking about? there is no Toxic tanks, only toxic is people.
M44 will not get removed it will get buffed with  AP

 

Sure, why not remove the Chieftain and 907 or sell them for 5K bonds or something. You think I care that I'd lose the rarity on them?

 

Yes, toxic tanks. There are toxic tanks and not just toxic people. If we gave the EBR the gun of FV4005, the armor of a Maus and the reload of an E25, would that not be a toxic tank? 

 

Obviously this will be unpopular because certain toxic players love to hang at tier 6 and destroy new player experiences with their toxic tanks. And I guess Wargaming agrees because nothing addresses the problems with the KV-2 or M44.

 



martingalindo #20 Posted Mar 23 2021 - 19:42

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Hulldown tanks are okey now....:

 

https://i.ibb.co/12FscvH/shot-038.jpg

 

https://i.ibb.co/X31VrCB/shot-039.jpg

 

https://i.ibb.co/MfHKm8m/shot-040.jpg


Edited by martingalindo, Mar 23 2021 - 19:44.






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