Sgt_Bash999, on Apr 07 2021 - 17:49, said:
Since arty haters gripe about spgs having the "advantage of sattlelite view", i had this idea of them aiming and fireing via the mini map only. It would work like "pinging" on the mini map but its to aim and fire. Good idea? Or would that be too problematic?
Anyone's evaluation would be appreciated.
No. This is ridiculous.
Now, if it were something similar to what BF1942 did, where the firing Arty was 'using' the viewpoint of the spotting unit, I'd be okay with that. It would be like firing your SPG by trying to line up the spotter view to your position (and theirs) on the minimap. I'd be okay with that. It's how I thought it would work when I first started. Took me like four games to figure out how to get the Over Head View when I first started.
1stOregonVolCavalry, on Apr 08 2021 - 07:22, said:
When I first started on WOT and read all the controversy over arty I didn't fully understand until I saw videos of the God View spotting capability they enjoyed. How about limiting the arty God View and making spotting even more valuable?
Grey out any area on the God View that a friendly tank does not have direct fire view range vision on. No friendly within direct view range, gray. Area in direct fire view range, but behind a hill or building or valley, gray.
Except make wheelies always lit in God View
They have an Over Head View as a concession to the fact that this game is much faster paced than actual combat at any level other than infantry assaults, which we simply don't have.
However, the highlighted portion is what I'd like to clarify: They do not ENJOY the spotting from the OV. They do NOT SPOT unless something is in their View Range and the OV is designed as a concession to the idea that, instead of 4 platoons of 4 SPGs each, tied to a Forward Observer, Spotting Planes and Radio Communications to aid them, none of which are directly represented in the game, they get Over Head View instead showing them ONLY the tanks that their team has spotted.
I honestly cannot related to the arty hate. There would be NO tanks with cannons on them if cannons had not come first. Arty has been here since the days of Siege Engines in the Pre-Roman period of history. When did tanks show up? 1911 or so. So they're only about 1,400 years later.
Arty has it's place in this game and it should be in it. There has been NO single armed conflict in modern history that did not include arty. The concessions to make arty playable at all in this environment are just that, concessions.
But all the hate about it not being a 'real' tank in a pixel game of 100% not real ANYTHING is ridiculous in the extreme. That hate is nothing more than telling you someone gets triggered by it. That makes me want to play it that much more.
If I can play a unit that totally triggers someone and makes them more focused on that than just doing their best? Psy-Ops for the win, baby.
I like all five classes and can't wait until I get a 'stronk' enough computer to go back to playing more than SPGs and slow TDs. In the meantime, I'm going to do the best I can with the hand I've been dealt. Right now, that means I'm playing almost nothing other than SPGs, because it's all my craptop can handle and it isn't likely I'll be getting another one, soon.
Even so. SPGs are a 100% valid and playable class in the game and those who want it gone are just spitting sour grapes for what that's worth.
GL, HF & HSYBF!
OvO