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Clown cars !

balance

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Poll: Clown cars ! (21 members have cast votes)

One Clown car per side.

  1. Yes only one per side as they imbalance the game anyway. (17 votes [80.95%])

    Percentage of vote: 80.95%

  2. No, let as many as there can be per side ! (4 votes [19.05%])

    Percentage of vote: 19.05%

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Ich_bin_Hass #1 Posted Aug 26 2021 - 17:08

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IMHO, for fair battles. There should be only ONE clown car per side and CLOWN cars should NEVER be allowed to toon.

bake3020 #2 Posted Aug 26 2021 - 17:12

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There is no doubt, even in the minds of the developers and most players that this was the single biggest mistake WG has ever made.  They should suck it up and just remove them, all of them, including premiums, and give everyone a refund on gold, credits, and XP.  Of course, it will have to be estimated but they could also throw in a new premium Tier 8 that each player doesn't have, to soften the blow.

PAVSon #3 Posted Aug 26 2021 - 17:23

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I don't think they're nearly the problem they are made out to be. A little nerf to the suspension durability would take care of what imbalance there is. I think the volume of auto-loaders creates a bigger imbalance to teams. A platoon of Progetto's are a far bigger menace in a game than a platoon of wheelies. IMO!

DVK9 #4 Posted Aug 26 2021 - 17:43

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View PostPAVSon, on Aug 26 2021 - 10:23, said:

I don't think they're nearly the problem they are made out to be. A little nerf to the suspension durability would take care of what imbalance there is. I think the volume of auto-loaders creates a bigger imbalance to teams. A platoon of Progetto's are a far bigger menace in a game than a platoon of wheelies. IMO!

My opinion is this.

If I can track a tank running flat out and it comes to a quick stop, why is it when you  hit a wheelies tire and it gets to keep on moving at a reduced speed?

Hell if a HE round were to hit the tire it would be ruined and need to grind to a quick stop and then repair.

I just dont understand the devs idea for a wheelie that cant be stopped this side of destruction.



Dishonest_John #5 Posted Aug 26 2021 - 17:52

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For me the long-range auto-aim is a deal breaker

_Tsavo_ #6 Posted Aug 26 2021 - 18:01

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kill their "enhanced" auto-aim, double or triple the bloom and worsen the gun handling by double when on the move and they'll be fine

DanielA13 #7 Posted Aug 26 2021 - 18:16

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View Post_Tsavo_, on Aug 26 2021 - 11:01, said:

kill their "enhanced" auto-aim, double or triple the bloom and worsen the gun handling by double when on the move and they'll be fine

 

Hey Tsavo, remember when the T-50-2 got removed because it was too game-breakingly fast, and then WG removed it?  And that was when it was tier 5/6 in tier 10 games....

 

If only there was some sort of way WG would have anticipated the Wheeled Vehicle problems :sceptic:



GWyatt #8 Posted Aug 26 2021 - 19:18

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View Post_Tsavo_, on Aug 26 2021 - 12:01, said:

kill their "enhanced" auto-aim, double or triple the bloom and worsen the gun handling by double when on the move and they'll be fine

 

This is a reasonable solution that would still allow wheeled vehicles to do their thing while making their across the map long range shots on the move more balanced. The penalty for the loss of a wheel should be higher, like 40% loss in speed per wheel hit with a 30% reduction in handling (three wheels and you're out.)



Dishonest_John #9 Posted Aug 29 2021 - 21:56

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View Post_Tsavo_, on Aug 26 2021 - 12:01, said:

kill their "enhanced" auto-aim, double or triple the bloom and worsen the gun handling by double when on the move and they'll be fine

 

That's fair



Shia_Halud #10 Posted Aug 29 2021 - 23:50

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These vehicles are meant to scout, not engage the enemy tanks. Their vision should be at the max and well it is just an armored truck, not a tank, and should act like one...just saying.

cavalry11 #11 Posted Aug 30 2021 - 00:58

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The way they are in game is not what they were designed to do, the speed is to run away fast when they were spotted. 





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