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SKILL balanced MATCHMAKER


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Poll: skill based mm (58 members have cast votes)

who wants skill BALANCED mm

  1. yes (19 votes [32.76%])

    Percentage of vote: 32.76%

  2. no (39 votes [67.24%])

    Percentage of vote: 67.24%

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samasemo_2013 #21 Posted Oct 04 2021 - 03:56

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View PostRealBattousai, on Oct 04 2021 - 00:11, said:

 

SBMM is not the answer its skill BALANCED mm, you need to balance the teams with the equivalent number of good and bad players in equivalent tanks.

yess exactly i want it to be at least balanced not a team full of skilled players and another team with no or little skilled players

 



samasemo_2013 #22 Posted Oct 04 2021 - 03:57

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View Postriyad1974, on Oct 04 2021 - 00:02, said:

If you want skill based MM go play Ranked, it's an absolute  shaiit show.

well ranked seems to be a mode only !!



samasemo_2013 #23 Posted Oct 04 2021 - 03:59

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View PostMarkd73, on Oct 03 2021 - 23:38, said:

If you want more wins then carry harder.

i do carry ver much actually , 3k and 5k dmgs with high tiers and the highest one after me is less than 1000 and we loose with many of my team not even exceeding 1k dmg

 



samasemo_2013 #24 Posted Oct 04 2021 - 04:04

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View PostAngry_Johnny_Killbillys, on Oct 03 2021 - 23:02, said:


Seven or eight goes to six in space of two posts. When you pull numbers out of the air or somewhere else your argument falls apart. It is extremely rare that 7 or 8 players do zero damage. I have seen it but it is not a common occurrence. Six is not a norm either. Typically its three or four. You see the same on the other team often enough. If you want some semblance of credibility for you argument then use real numbers an detail what your proposed SBMM would do to reduce that issue. IMO SBMM would do absolutely nothing to reduce blowouts. Loss of DPM and HP early due to poor play, poor decisions and typically lousy deployment, None of those is exclusive to skill. Add to it the diversity of tank types in today's game which an archaic tank/tier program doesn't address that diversity lends more to starting the downhill roll as much as anything.

tell me if you see this fair

Attached Thumbnails


Edited by samasemo_2013, Oct 04 2021 - 04:05.


cavalry11 #25 Posted Oct 04 2021 - 15:07

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I still do not understand why WG and a lot of players do not want a skill based MM. WG has its own rating system just use that.

extracheesey #26 Posted Oct 04 2021 - 16:05

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View Postcavalry11, on Oct 04 2021 - 15:07, said:

I still do not understand why WG and a lot of players do not want a skill based MM. WG has its own rating system just use that.

Because I've never seen a workable example of such a system or metric in this game. Please don't say Wn8 or PR since they are too easily manipulated. For example, clubbing bots in low tiers.  Even if there was a workable system, all it accomplishes is pushing players toward 50% win rates. Good players would lose more by being constantly given worse teammates and bad players would win more by being consistently better teammates. There really is no reason to punish good players and reward bad players other than to temporarily relieve the hurt egos of some players who have convinced themselves that if only the team was better, they'd win more.  Another poster linked to all the prior threads on this topic. If you doubt what I've written here is accurate, please go read them.  

 

Finally, the brutal fact is that if a person, with thousands of battles, playing an average tier of 4 and can't manage a 50% win rate, there isn't any MM in world that is suddenly going to make him good.  His WR may artificially improve but bad he will still be. So after WR is compressed, another statistic will come along to distinguish the bad from the good or instead of a WR in the high 50%-low60% range being good, it'll be in 53-55% WR.   



cavalry11 #27 Posted Oct 05 2021 - 17:00

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Again only smartass replies to a statement my win rate has nothing to do with the subject idiot.

extracheesey #28 Posted Oct 05 2021 - 18:03

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View Postcavalry11, on Oct 05 2021 - 17:00, said:

Again only smartass replies to a statement my win rate has nothing to do with the subject idiot.

I see now why you don't understand the objections to sbmm.  Good luck, have fun. 



Shia_Halud #29 Posted Oct 06 2021 - 00:38

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I believe that some sorta balancing is needed, but no matter how if you put a suit on a sewer rat, it's still a sewer rat.

GeorgePreddy_lIl #30 Posted Oct 06 2021 - 20:37

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OK guys & gals;

 

The majority has spoken, loudly & clearly.

 

At this moment, the vote count is 31 - 10 AGAINST Random Battles MM using SBMM.

 

This election is over, with the anti-SBMM voters winning by a landslide.

 

Thank goodness it was not even close.

 

 

 

 

 

 

 



Shia_Halud #31 Posted Oct 07 2021 - 04:25

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Thank you George for your unbiased opinion.

GeorgePreddy_lIl #32 Posted Oct 07 2021 - 20:56

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View PostShia_Halud, on Oct 07 2021 - 04:25, said:

Thank you George for your unbiased opinion.

 

You're more than welcome... always glad to help out.

 

Not really an opinion though, just reiterating that the vote count shows an absolute landslide victory for NOT using SBMM for the Random Battles MM.

 

Thank goodness it wasn't even close.

 

 

 

 

 

 

 

 

 



cavalry11 #33 Posted Oct 08 2021 - 14:12

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Ranked is definitely not skill balanced.

CAPTMUDDXX #34 Posted Oct 08 2021 - 17:51

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View Postsamasemo_2013, on Oct 03 2021 - 15:35, said:

i think many people would like to have a fair chance to play with skill based mm implemented in the game plz make sure this topic becomes famous so that WG would one listen to this request that many other games have , many times i get a team with 100 to 500 wn8 and the enemy are having 3-6 2000+ wn8 players and lose in 2 to 3 min and can never do anything , I'm an average player with 1496 wn8 i want to play fairly saying 3 players less than 400 wn8 , 3 players 400-1000 wn8 , 6 players 1000-1600 nw8 , the rest 3 can be 1700+ wn8  , or another shape can be players less than 600 wn8 get to play in one match , from 600 to 1300 , 1400 to 2000 , and 2000+ each range of wn8 play together , when having the 2 teams all from 1300 to 2000 it will be a great battle with nearly all players knowing basics and people have chance to learn more skills.

 

NO! Random is Random and any consideration other than vehicle type and tier within the restrictions we players asked for is not RANDOM. It is nothing more than a restriction of players to only meeting players within capricious statistic ranges. Skill Based, Skill Balanced makes no difference. Grow up and get over this crap! 



cloudwalking #35 Posted Oct 09 2021 - 15:18

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View Postcavalry11, on Oct 05 2021 - 17:00, said:

Again only smartass replies to a statement my win rate has nothing to do with the subject idiot.

 

pretty priceless seeing you try to call someone else an idiot.

 

@OP - seems your poll didn't go the direction you'd hoped it would.


Edited by cloudwalking, Oct 09 2021 - 15:19.


cavalry11 #36 Posted Oct 11 2021 - 15:42

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See the WG apologizers are out in full force and most hide behind an alternate.

extracheesey #37 Posted Oct 11 2021 - 18:43

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View Postcavalry11, on Oct 11 2021 - 15:42, said:

See the WG apologizers are out in full force and most hide behind an alternate.

Still nothing on the merits.  I'm beginning to think your original question wasn't sincere and you aren't interested in any answer that doesn't agree with you. Better luck next time. 



Strig_997ms_brain #38 Posted Oct 12 2021 - 11:40

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View Postcavalry11, on Oct 11 2021 - 15:42, said:

See the WG apologizers are out in full force and most hide behind an alternate.

take meds schizo



cavalry11 #39 Posted Oct 12 2021 - 15:19

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Still a bunch of idiots whose only reply is to get snarky, too bad people are so uneducated today.

TheGame_ #40 Posted Oct 12 2021 - 15:43

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This topic has been debated more times than i care to remember, and i have a spoiler:

Really bad players want it bc they never want to improve, they just want to play against not good players.
Average players are against it bc they cant learn from themselves
Good players think its dumb because it would change nothing and the player base is too small to implement it.

Personally, I see no issue with MM. I see an issue with WG giving a lot of you credit/xp boosters so you end up in higher tiers faster than you should (this game actually has a really steep learning curve if you want to be good at it). That results in you getting pooped on and wondering if the other guy is cheating, or if he should be playing against someone else instead of you. When in fact you should stay in lower tiers longer to learn before venturing into where most good players play (tier 8-10). 




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