Howdy Boom Jockeys!
WinkelBurg:
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Winkelburg
Game mode: Standard Battle
Map size: 1,000x1,000 meters
Location: Europe
Minimap
Main zoning:
1 – City. The main encounter area of heavy tanks. Each team has two directions of convergence to the central square. There are crossings with balconies between the directions. The central square has a structure that allows opponents to clash in close combat.
2 – Suburbs. The zone is used for risky tactics in maneuverable medium and light tanks, allowing for reconnaissance and flanking heavy tanks.
3 – An open area for reconnaissance and observation of vehicle movement at the beginning of battle. There are structures for retreats and fast-paced clashes in light tanks.
4 – Quarry. The main clash area for medium tanks. There are locations for long-range battles and for utilizing the terrain. The center of the zone is represented by a balcony, from which it is possible to fire effectively at the center of the city and in the direction of bases. At the same time, the position is risky due to the possibility of being spotted.
5 – The map provides a number of universal positions for tank destroyers that provide cover to the main directions.
6 – Secondary positions for concealed vehicle advances, as well as for the deployment of artillery.
Snow Resort:
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Snow Resort
Game mode: Standard Battle
Map size: 1,000x1,000 meters
Location: Finland
Minimap:
Zoning:
1 – The main area for clashes between heavy vehicles, with a large number of firing positions to contain advances in this direction. The positions are located at different distances and heights, with different types of cover, allowing you to choose a position that suits you best.
2 – The main encounter area of medium tanks consists of two distant firing positions and contains a large number of firing lines, as well as terrain that allows for the use of its irregularities.
3 – The zone for closer encounters of medium tanks allows for the use of the protected sides of medium tanks (if there are any) at shorter distances. However, the area is open to fire from area #2.
4 – Areas for controlling movement on the map, as well as for preventing heavy tanks from driving to the rear.
5 – A zone for light tanks to spot initial movement in the heavy tanks' direction. From here, firing lines are opened into the city.
6 – Positions behind bases create opportunities and diversity at the end of battle.