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[ S T ] 4 maps with balance changes heading to supertest.

KRZY

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KRZYBooP #1 Posted May 13 2022 - 20:47

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Howdy Boom Jockeys!

 

During the Supertest, we plan to test the modified maps for Random Battles.

 

The changes are aimed at balance improvement.

Screenshots are displayed in the BEFORE—AFTER format.

 

Berlin

1. The cover has been reworked to make it more convenient. A space has been created to support the central courtyard and to hold off an attack across the bridge, similar to the opposite side.

Spoiler

2. Debris has been added to the corner of the building. This improves defense capabilities and reduces the area open to fire from the opposite side. The area between buildings has been expanded for more comfortable vehicle movement.

Spoiler

This passage has been reworked.

3. The firing line has been made more obvious and convenient, and debris has been added to the corner to deter the attack by strengthening the ability to use terrain irregularities.

Spoiler

4. The area for comfortable movement of vehicles has been expanded.

Spoiler

 

Pearl River

1. Added a small rock cover to control the central position using the terrain.

Spoiler

2. Balanced the approach to the hill from the bottom base (for both medium and light tanks). The central straight line has been widened for more comfortable maneuvering and driving up the mountain.

Spoiler

3. A ramp was added to balance the timings of driving up the hill.

Spoiler

4. The terrain has been slightly raised for a more comfortable drive to the mountain (improves the timing of driving to the central part).

Spoiler

 

Lakeville

1. Improved the position for light tanks near the building. It has been moved slightly to create an opportunity to spot the enemy in the city. A bush was added to aid with spotting the center of the map.

Spoiler

2. At the crossing, the option to drive along the mountain has been added for the lower base team.

Spoiler

 

Karelia

1. Decreased the distance between rocks.

Spoiler

2. The shape of the rocks has been changed. Added a gameplay bush.

Spoiler

3. Increased the distance between stones.

Spoiler

 

Before anyone says anything. No, I don't know why these are going to super-test instead of new maps. 



Avalon304 #2 Posted May 13 2022 - 20:58

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View PostKRZYBooP, on May 13 2022 - 12:47, said:

Howdy Boom Jockeys!

 

During the Supertest, we plan to test the modified maps for Random Battles.

 

The changes are aimed at balance improvement.

Screenshots are displayed in the BEFORE—AFTER format.

 

Berlin

1. The cover has been reworked to make it more convenient. A space has been created to support the central courtyard and to hold off an attack across the bridge, similar to the opposite side.

Spoiler

2. Debris has been added to the corner of the building. This improves defense capabilities and reduces the area open to fire from the opposite side. The area between buildings has been expanded for more comfortable vehicle movement.

Spoiler

This passage has been reworked.

3. The firing line has been made more obvious and convenient, and debris has been added to the corner to deter the attack by strengthening the ability to use terrain irregularities.

Spoiler

4. The area for comfortable movement of vehicles has been expanded.

Spoiler

 

Pearl River

1. Added a small rock cover to control the central position using the terrain.

Spoiler

2. Balanced the approach to the hill from the bottom base (for both medium and light tanks). The central straight line has been widened for more comfortable maneuvering and driving up the mountain.

Spoiler

3. A ramp was added to balance the timings of driving up the hill.

Spoiler

4. The terrain has been slightly raised for a more comfortable drive to the mountain (improves the timing of driving to the central part).

Spoiler

 

Lakeville

1. Improved the position for light tanks near the building. It has been moved slightly to create an opportunity to spot the enemy in the city. A bush was added to aid with spotting the center of the map.

Spoiler

2. At the crossing, the option to drive along the mountain has been added for the lower base team.

Spoiler

 

Karelia

1. Decreased the distance between rocks.

Spoiler

2. The shape of the rocks has been changed. Added a gameplay bush.

Spoiler

3. Increased the distance between stones.

Spoiler

 

Before anyone says anything. No, I don't know why these are going to super-test instead of new maps. 

 

 

The changes look fine.

 

And Id imagine these are going to super test because there are already something like 12 or 13 new maps in super test.



ReddNekk #3 Posted May 13 2022 - 22:34

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EGAD! WG is fixing stuff! :ohmy:

FrozenKemp #4 Posted May 14 2022 - 01:18

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More like this pls.

bluenose711 #5 Posted May 14 2022 - 02:20

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And we’ll get to play these maps sometime in the next century.

cloudwalking #6 Posted May 14 2022 - 20:31

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Lolol

SlappedbyRommel #7 Posted May 16 2022 - 17:20

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View Postbluenose711, on May 14 2022 - 02:20, said:

And we’ll get to play these maps sometime in the next century.

Ummm 2027 maybe lol but yes please get us new maps it would be a joy to not go to the same places over and over and one more time - over.







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